Hi.
I work in the video game industry. In our line of work, making previs videos is an integral part of our production workflows. I myself work with 96 KHz material most of the time, and it’s infuriating how Nuendo still cannot do video exports from a 96 KHz project!
I’ve got the following requests:
- Please expand the video file quality options. Allow us to use higher audio sample rates if needed. How about having uncompressed audio as the audio track? Sometimes the video quality doesn’t have to be so high either, why can’t we change at least some basic quality presets to make the files smaller if we want?
- Somehow make the system to be able to downsample the audio mixdown before the video file gets built, just like the Audio Mixdown options allow us to have the exported file in different sample rates than what the project uses! Why can’t the same options and flexibility be applied to video exporting?
4 Likes
+1 in my opinion more options would be very welcome, especially the ability to export in a format which accommodates uncompressed audio.
Yes, if your first request was available this would be a nice additional option to have.
1 Like
I understand your frustration to a certain extend, but why do you really need 96khz for video exports specifically? For sound exports it’s obvious, but are there any platforms that playback 96khz video files?
I’m sorry but you misunderstood me completely.
I DON’T NEED to make the video files to have 96 KHz audio. I did not mean that AT ALL. WHAT I NEED IS to be able to export videos from 96 KHz Nuendo projects, because I edit and mix my game audio assets in 96 KHz projects!
To make video exports with the current Nuendo capabilities, first I have to export the timeline to audio mixdown from my 96 KHz project, then switch to a 48 KHz video exporting project, import the aforementioned 96 KHz mixdown there and downsample that just for the video export… it’s really frustrating!
Do you understand the problem now?
3 Likes
of topic:
wow wow settle down sheezh I was just asking …
It’s not like you explained it like that thoroughly, as you did just now.
on topic:
you could try to replace audio in video by some software like Shutter Encoder.
So you export your file as 48khz and in shutter encoder you choose replace audio in video. it won’t rerender anything just create a new file.
wouldn’t that be a way to work around this shortcoming in the meantime?
or am I still not understanding you?
ps. I agree that this should be easier.
Does the new replace audio in video change anything?
No. Right now, that doesn’t export uncompressed audio.
Yo, that would only solve the issue to a certain extent - sometimes I even need to edit the video track in Nuendo. The only way to export that out would be Nuendo’s Video Export.
+100 Yes being able to export videos at 48khz when in a higher sample rate session is a must for Video games. Also we desperately need the Render New Video File to include a way to export markers like in the audio mixdown. Having to manual export videos one by one (no Project Logical Editor can’t do this) is a pain especially when Reaper can so easily. The replace audio in video is handy but doesn’t solve the issue when you need to export multiple video file references for clients or the game integrator from clips of a larger video file which is more common place.
Out of interest why is 96khz sessions ‘a must for games’? What are the advantages to 48khz sessions? Do the game engines only run on 96khz? Is it cheaper for the cpu? I’m not saying it’s wrong, just curious.
For me I meant we would need the ability to export videos if in a higher sample rate session not a must to be 96khz. 48khz is fine for must situations, however its not uncommon to have recording session in higher sample rates when dealing with ultrasonic microphones and sound design
Thanks. I understand the need to work in high sample rate sessions for ultrasonic recordings and dedignubg with them. However I use soundminer/radium to design them and then bring those (formerly ultrasonic) elements into my session at 48khz (so the are already pitched down, processed etc)… Working with video in anything higher than 48khz is therefor not necessary for me.
But indeed if you design with 96/192khz content in a video session than i understand the need for lower samplerate exports.
yeah thanks does soundminer allow you to record high frequency mics and design them directly in that system?. I haven’t used Soundminer but often hear good things. I know it has a built in sampler now. Yes for bringing in high frequency recordings or design it works good to be in 48khz session. In my use case its usually we are recording at 192khz or 96khz and need to showcase video clips in that session etc.