As a former software dev… and as an 18 year Cubase beta tester and user I respectfully disagree. The annual release schedule is actually a pretty recent development and if you were around in the bad old days, the overall software quality is waaaaaaaaaaaaaaaaaaaaaaaaay better.
The joke on the old Sparky forums whenever a major update came out was:
“You first!”
“Oh, no, Dear Boy, after -you-!”
Nobody who actually made money with Cubase -dared- use a .0 version. We -always- waited maybe 2-3 -months- to upgrade. They got so fed up with complaints about QC, me and several other prominent forum members/b-testers got the boot. I used Samplitude for a couple of years because, frankly, I couldn’t trust Cubase.
Somehow, don’t me how, they finally got the message. And now I can honestly say that I’ve been able to use the initial release of every major update since C5 to do real work. And I think the annual update system seems to be working in that regard.
Where I am LIVID is in the UX and in the -choice- of feature additions, but frankly, that is more a communication (or lack of) problem. And -that- goes back to those bad QC times. I don’t think it’s a coincidence that they simply stopped talking to customers after the screaming got too intense. So now, they put out a better quality product, but which -often- has features and a UX that come from… God knows where.
So I -like- the predictable update schedule. Since SB does not communicate well with its customers, it’s the one thing I -can- count on from them.
The way they can help -me- would be to TALK TO CUSTOMERS, ie. let customers like me feel like we’re -part- of the feature cycle… that our needs are listened to. That right there would cut down on the ridiculous UI changes and the useless sexy features put in place of the useful boring stuff I actually -need- to do paid work.
What -does- give me hope is that Daniel Spreadbury–Dorico -does- seem to listen to users. If we’re talking about ideas ‘spreading’ I hope that his client-centric approach infiltrates the Cubase development team a bit.
In short: I like the predictable release schedule. I think the QC is pretty good. It’s what they -do- during the year (the feature choices) and the opaque way they make those choices that drives me NUTS.