How are you guys null testing in Wavelab?
The main way I would null test a montage compared to the rendered output is to first render my master files (DDP, WAV etc.) and then load them in to the montage on a new Wavelab track, of course lining them up perfectly and inverting the phase with the stereo tools plugin. Usually I make Save As… for the null test so I don’t mess up the real montage.
Then I move all my montage master plugins to all the track effect inserts of each track that was part of the original montage, so that my master rendered files do not pass through the montage master plugins again.
This can work sometimes, but lately I’ve found a few plugins that behave differently on montage master compared to track or clip. I also had one plugin that would only be active if you opened the GUI, so yes the null test would be correct accurate, but the bad thing is that the plugin wasn’t active on playback or rendering. Kind of a confusing mess I know.
***My idea is to be able to open a “Null Test Track” in the montage. It would be a track that does not go through the montage master or global master section. It would simply play in parallel to the final output stream of Wavelab which I think would give an easy option to null test masters. Something that I’m finding to be especially necessary in Wavelab because of so many 3rd party plugin quirks.
If a track like this existed in the montage, you could just load in your rendered files, align them with the existing files in the montage and do some null testing.
The null test track would need a phase inverse button or plugin slot to load Stereo Tools plugin to invert phase and do other adjustments if needed.