according to this article
the time for offline render for Mixdown, freeze and render in place depends on the latency settings (buffersize) of your ASIO Driver. The smaller the buffer the longer it can take to render offline
This doesn’t make any sense to me.
I am not really understand why this is relevant for offline rendering. For what i understand is that offline rendering was invented to be independent from system recources so that you can have a perfect mixdown for a projekt that whould’nt be able to play in realtime. And i also can perform an offline mixdown without even selecting an AsioDriver.
So maybe some of the Steinberg employees can explain this?