Do you have an outline of the way you would like tails to work for audio in relation to handles? What are your precise expectations?
My expectations are fairly intuitive I think… " what I see is what I hear… )
There’s a piece of audio in my Timeline… an “Event”. I select it. I open it in the DOP. When I hit play the DOP plays the audio in the timeline ( not any handles ). If I activate loop … it loops the audio in the timeline. When I apply an effect, it is applied it to the audio in the timeline and I hear the preview. If the effect incorporates a Tail of any kind ( delay, echo, reverb, stretch … ) I hear the tail in the preview. When I close the DOP pane, Nuendo renders a new version of the Audio in the timeline with the tail applied. In the Timeline my audio Event is now longer by the amount of the decaying effect tail. However it still has Event boundaries so the handles are potentially available.
If I move the Event boundaries to expose more or less audio it would be nice for Nuendo to just re-render a new, longer/shorter event with audio as it is revealed in the timeline, with all the effects as applied in the original DOP pass including an appropriate tail.
If this " Adjust Handles " behavior is too complicated ( and it isn’t ) I could live with a Nuendo message saying “You’ve adjusted Event Handles” and a button to return me to the DOP pane. But I have no idea why that would be necessary.
Is there any other sensible scenario for how this should work? I’m not being snarky … I just don’t see another way that makes sense in a Post Production environment.