I’m looking for a way to correctly notate and play back prerecorded glissando patches in VSL Harp 1.
Selecting and playing glissando requires these commands:
- select a speed
- select a root note
- play a note corresponding to the desired glissando
The root note for a glissando doesn’t correspond to the notated/sounding note. It is a little like a percussion kit, where actual pitches don’t correspond to any pitch on the stave.
How would you manage the above, in the expression map and the score? Maybe a good idea could be to transpose the playback of each note, but I fear this is not currently possible.