Please give Drum Machine the ability to increase Polyphony of sample play

Unless I have completely missed it (and, believe me: I have searched far and wide-both within the program and throughout the internet) I don’t see any way to set Drum Machine to allow it to play multiples of the samples loaded onto ONE PAD (Note: I am NOT referring to polyphony between DIFFERENT samples, which Drum Machine already has the ability to do).

Why is this important, you may ask? Well, for one: getting your cymbal work to sound realistic ABSOLUTELY requires this. If you hit 4 16th notes on a real Ride, for example, at say 90 BPM, that Ride will “play” first the 1st, then the 2nd, then the 3rd and then the 4th 16th note, with each new 16th note adding its attack to the already sustained note of the previous hit, and so on and so forth.

The way Drum Machine is currently set up: if you hit a Ride once, at say a high velocity, and then immediately hit it again, but this time at a low velocity, you will easily hear the problem: the 2nd hit will immediately mute and choke out the 1st hit, rather than adding its attack to the 1st hits sustain, and then increasing the overall sustain of the final sound.

This is completely unrealistic and very jarring.

I want to generally compliment Steinberg for Drum Machine: a good-even very good-addition to Cubase. But I want to also assure them: there are some Beat Makers and Producers out there who need and appreciate the sound of a realistic Cymbal. We’re not ALL out here making Trap Music. Heck: a LOT of Boom Bap can make use of a realistic cymbal sound.

And then, of course: there’s those of us who would just like to use Drum Machine for non-Urban-based music. Rock, Country, some Pop, even Jazz-they’d ALL need a realistic-sounding cymbal.

Why cut those people off from being interested in Drum Machine?

So: please implement this. Thank you.

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