I set up some logic to disarm any track that isn’t selected. I think this is how the editor should look, and the highlighted track is the only one I would expect to be disarmed…
ah, on second thought, I don’t think that’s going to work for me…it does exactly what I implied I needed in the context of the single PLE action I posted, but I forgot to mention I needed it to specifically leave the state of already-armed+selected tracks alone…
what I’m working on is a two-part macro that will allow me to…
macro part one (this PLE effort):
select one or more tracks
clear the armed status of any that aren’t selected
if any tracks selected are armed, they remain armed
if any tracks selected are unarmed, they remain unarmed
macro part two:
toggle the arm state of any selected tracks
the desired end result should be that anything not selected is no longer armed, and anything that is selected will be in the opposite arm state to what it was. I will play around with the pre and post process commands to see if I can figure something else out.
I was certain this would work, but for some reason it disarms everything * and seems to deselect everything before it gets to the second selection inversion. so I end up with no armed tracks, and nothing selected.
when I slow it down (triggering each step with shortcuts via stream deck, but adding delays in between the steps), it looks like that guitar track is the only thing being treated as selected. weird stuff…