I’m trying to quantize a rhythmic acoustic guitar part whose timing is a little loose. If i enable “AudioWarp Quantize” in the upper toolbar and then click on the Quantize button (set to 16th notes,) I see that the waveform is modified, and the guitar part does sound a bit tighter. However, I’m not sure exactly what is going on in this process. Are hitpoints automatically created for any audio part that is dragged into the Arrange window? Is the quantization determined by the number and position of the hitpoints? If so, should I first go through the audio part / waveform and edit the hitpoints before quantizing the part? Would this make the part even tighter?
Or do I need to create warp markers via the “Create Markers from Hitpoints” command and then adjust the position of the warp markers? Should this be done before or after quantizing the part?
I guess I can’t wrap my head around the need for both hitpoints and warp markers. They seem redundant. I can’t seem to figure out what the relationship is between the two? For instance, if I re-edit the hitpoints, do I need to then reapply the “Create Markers from Hitpoints” command? Will doing this remove any warp markers I have added manually? Or is it even necessary to create warp markers in order to quantize an audio part?
Any clarity you can provide is greatly appreciated.