I have a grip of drums which are at a relative tempo of 86.5, I know this from tap tempo and beat detection. I’ve created a tempo track from tempo detection, and a signature track, grouped the tracks into a folder, created hitpoints for all of the regions, and identified a point where the drums start to rush the click. I want to quantize the drums BACK in time to lock onto the click, and it doesn’t work. I select a region, enable group edit, open the quantize panel, select slice rules, create slices, then quantize. If i quantize to anything but 1/4 notes, I don’t get any lock onto the click. If i use audiowarp quantize, it sounds horrible and doesn’t time right. I have tried using time warp to warp the tempo markers, which works in a fashion, but makes the click rush and sound horrible.
I have imported the drums via the pool, set their tempo manually in the pool, and enabled musical mode and set the algo to standard - drums. However, I’m not using musical mode when trying to quantize, as that doesn’t work. I could time correct these drums using audio warp manual mode, but then I lose phase. Time warp would almost work for this, but it won’t play nicely with the click.
I just don’t understand why this doesn’t work. I’ve seen videos with time correction using quantize on drums, and it’s usually with fairly unremarkable change as the drums weren’t that far off. Even these are not that far off, but with a drift of relatively 1/4 ahead of the tempo, it’s not going to work.
I feel like I’ve done everything I can do here, including not using a tempo track and setting a fixed tempo at what I know to be the relative tempo of the drums, and nothing syncs. Is there something I’m missing about quantizing drums in Cubase? In protools with beat detective, I can sync these drums.
Any thoughts would be appreciated. Thank you!