Quick question regarding Audio slicing

I’m not at my system to test this but just curious, if you create slices from hitpoints and it starts to play different timing is this based on the quantize ? Shouldn’t it still play back as normal even when sliced unless you change the positions. ?

I have a key command set up to create slices from hitpoints and the last time I did it it automatically changed the way the slices played back ?

Anyone?

Anyone know how I can create slices and hear the audio playback as normal?

The Slice function always matches to the Project tempo.
Try to use to create Events instead of slices. You can wrap them up into a part afterwards if you like (menu Audio → Events to Part). Is the result ok for you?