I’m having a problem in a couple of my projects where after a random period of time I will start getting very (LOUD) audio pops, scratches in my material with intermittent total distortion of the audio.
When the Pops occur the Performance and CPU meters are consistent at 50% but the master loudness meter will peak at max level. Strangest part is that I don’t have to have any of the content playing back when this happens. Simply having the project loaded will cause this to happen.
If I am playing the content it still occurs but at some point at times, the audio will just distort out totally and I have to quickly turn my gain all the way down to prevent damage to my speakers. I mean its really really distorted and LOUD.
The audio pops and scratches and sometimes even sound like high pitched tweeks as well. Since it happens when nothing is going on, it can’t be due to overloaded resources.
I’ve loaded other projects to see if it will happen but it doesn’t so I’m kinda baffled at this point. I initially suspected a hardware issue at first but since it only appears to happen when certain projects are loaded that kinda rules out hardware I think.
Anyone ever seen this issue before? I’m totally confused at this point.
NVIDIA GeForce GT 755M 1024 MB
3.2 GHz Intel Core i5