by the way, I’m not sure what amp you are running the multi to, or if you are going DI. If you are micing an amp and that amp has an FX loop, that is the best possible method to use the MX.
Also, if you have a multi-input output audio interface, you can use the external FX buss in Cubase to route to the MX, which will solve a lot of the leveling issues you may be having.
No amp for recording = Just MULTIMOOG, to MXR, to CI2+ CUBASE INTERFACE, to PC.
I have never gigged the MULTIMOOG (yet). I have a FENDER DeVILLE amp (heavier than my RHODES!) which would probably be better than my MACKIE (powered) SRM (350’s I think they are) speakers.
I have a YAMAHA MG (something or other) small-ish desk. I am thinking of using this in my home set-up as my soundcard only has 2 x IN’s and it’s driving me mad swapping leads all the time!
The CI2+ has 2 x IN’s and 2 x OUT’s (for instruments and powered monitors respectively). So nothing fancy as such, just meat & potatoes.
So, on the mackie, run the multi into that and use the effect sends/returns to go to the CC. Or use a TRS insert cable so you can use the mackie faders and such to control the level going to the CC.
By the way, learning how outboard gear works in what setups is a huge thing if you ever plan to play out. It is well worth the time. Like most things, this initial stage of learning will get easier and make more sense as you go. Then you will get fast at identifying sounds in your chain and likely suspects for their occurrence.
Well when I gig my NORD piano and a couple of MODULES etc, all running thru the YAMAHA MG desk and into the pair of MACKIES, it is never really a problem. And recording the NORD piano and ROLAND XV5050 module seems to be fine.
But since trying to record my YAMAHA DX7 and the MOOG (ie vintage) into CUBASE, this is when the problems have arisen. And then compounded with the addition of hardware stomp-boxes! I wonder how well the MINIMOOG might record? That is for a later date . . .
(Would be great if JMCecil could kindly advise me according here).
I have other questions regarding recording with CUBASE (will be relating to in conjunction with MOOG and DX synths). So they are not relating to the MXR DELAY and similar.
So should I open up an NEW thread? And maybe call it: “Artist 8 Novice Recording Advice Needed” (or words to that effect)? I will still be contributing the this thread on the MXR also.
I was trying to experiment with creating DELAY FX by recording a MOOG melody into CUBASE, the DUPLICATING it (the audio) using CTR+V, and HARD PANNING each track either side.
Then to create the DELAY, zooming in (CTR+H) into one of the tracks and moving (offsetting) it (to 0.03ms in this example).
Hence, would this be the correct procedure please?
Also, what I am not sure of, mathematically, is that a MILLISECOND is a THOUSANDTH of a SECOND. So how many ZERO’s should there be after decimal point please? In the (above) PNG’s/recordings, it is set at 0.03ms, but people say “300ms”.
So this is how I think it is:
0.03 is 300ms. I think it is actually 3 x CENTI-seconds. So is it correct in that 0.001ms = 10ms and 0.0001 = (1 ms).
Thickening sounds by duplicating tracks and shifting them a few milliseconds before and after is common (I usually pick the nearest mathematically correct time to 30ms) - although you can get phasing issues using this technique. Just try out the built in delay effects! Also StereoEnhancer has a (single) delay feature - this plugin is included with Artist.
You’re getting caught up in terminology instead of just trying to achieve a goal. Delaying by a few ms is a delay. That’s exactly what it is. However, until you move it out to slap type sound, the ear will try to perceive it as a single sound hence the “thickening”. You could take the duplicated track and move it 10 seconds down the track and now it won’t sound like a delay because the ear will perceive it as its own source and not part of the original occurrence.
It is all down to the fact of whether or not the ear detects/perceives the two (recorded) tracks as being onecomposite part, or twodiscrete instances. Where they are very close, it sounds like the thickened line. If placed too wide apart, they become two separate instances. And when set at an appropriate amount of ms apart, it is than that the realm of DELAY FX is successfully achieved.