i never use the event snap point embeded in the audio files.
not only that but it was always source of problem for me.
for exemple bouncing a 8 channel surround in split channels lead to : first channel having a snap point the 7 others don’t. Now when you add these 8 channels on a new session they have an offset and really i wasted time before understanding where it came from.
so… is it possible to remove that feature somewhere ? to make sure bounced or recorded audio don’t have this ?