I’m in love with the Render In Place options. I do lots of game sound and it’s such a time saver to export multiple sounds at once with a customizeable naming scheme.
But while testing I hit a wall and can’t seem to wrap my head around it.
Here’s the situation I have in Nuendo:
In game sound, I layer a lot of files on multiple tracks to get a final sound effect. And in order for one sound, say, a fireball explosion, not to sound the same when it is played 3 times in a row, I create multiple variations of this sound. This means I have this fireball explosion sound, say, made of 5 tracks, and I have 3 variations of this sound with slightly different settings each.
This is what I’m trying to do
I would now like to export these 3 variations, made up of these 5 tracks, as 3 audio files using the customizeable naming scheme. I thought this would be possible by “Block Events”. But it creates a single file for each of the 5 tracks. I hoped it would merge, or mix down these tracks and take them as one block, and only create 3 sound effect files.
Partial solution
I think I managed to do that by checking the “Mixdown to one track” option, but with this enabled, I cannot profit from the automatic naming scheme I set up. I have to provide a name for each export operation, which is annoying as I have set up my track names carefully. Also, this way I would need to select every sound effect block in a project file for manual exporting.
And another problem
I tried making folders of these sound effects. So each sound variation of a sound effect is represented by a “folder block”. I then tried selecting such a block and do a “Render in Place” but it doesn’t work. Render In Place only takes real audio events.
Isn’t there any possibility to select a bunch of folder blocks and say, Render In Place, and it would take the name from the folder track for the naming scheme, put the mixed down folder through the Master FX and create one file per folder block? This would be so awesome and I could re-print an entire project if I changed a Master FX, and didn’t have to export every sound effect manually.
Doesn’t this work? Or is there another way how this is done?
Thanks
Chris