"To render a region as a seamless loop in Logic Pro, set the Cycle Range (yellow bar) to the exact length of your desired loop, ensuring “Include audio tail” is enabled in the bounce options "
When will this be implemented in Cubase? Many people are forced to use Logic, Reaper, or Ableton to be able to properly save loops with the delay effects’ tails blended.
I haven’t looked at this in an in depth way, I admit, but I guess that you could get the wanted result, using the Arranger option of the Export Range setting, this, in the Export Audio Mixdown window.
Thanks, but that’s not it. The point of this feature is that when rendering files exactly on the grid, with a delay or reverb tail, this tail is mixed with the very beginning of the resulting loop, and when this loop is looped, everything sounds coherent, without an abrupt cutoff at the end of the loop.
I have worked with Logic in the distant past but I can’t remember this feature. Is it about crossfading, zero crossings? You can’t expect people to know all Logic features in a Cubase forum by heart.
Yes, here are two files. The first file is saved with this feature enabled in Logic, the second in Cubase, which doesn’t have this feature. Just loop these two files while listening and everything will be clear right away.
With function:
I don’t think the OP”s definition of render is the same as us Cubase users. I don’t believe they’re talking about rendering an event, but rather just play back on looping several bars.
Yep, but I think that this is exactly what an arranger track content could help to achieve, by defining several passes of a given loop and render the whole of them, through the Export Audio Mixdown process.
No, that’s impossible. The only thing I did was save the loop with the tail, then cut the tail, paste it onto a new track, and then rendering it again so that the tail would sound at the beginning of the loop.
Despite never having used Logic, I understood perfectly what OP is asking for in their first post. Here’s my attempt at explaining it for those unfamiliar with the concept.
Imagine you have a 2 bar long Audio Event with a reverb on its Audio Channel. Duplicate this event and render the second copy of it. The resulting render will not include the reverb tail from the previous copy.
OP is asking for a setting that would render the second pass of a region as heard if it was playing in a loop. Without involving an Arranger Track and without having to edit the rendered output.
@ZTEKNO Please add the feature-request tag to this topic.
Hi @ZTEKNO ,
after reading @mlib 's explanation I got to say your posts made it perfectly clear what you were trying to achieve. I think I should get myself another coffee…
Thanks for your examples, btw
I got to admit: That’s a clever feature in Logic. In Cubase, it takes additional steps to get to the same result as you already knew. Definetly a worthy feature request
The deleted post above: I was explaining how to get there in Cubase when I realized you already know… yeah, more coffee for me…