Rendering sliced and overlapping audio in place unmutes undesirably

Ok, observe the main track (top row) has green where audio should be and the rest is muted.
Now, in the lane 3 there are faded green events but these are not in front, therefore are correctly not heard on the main track.

Now when I render these events – those faded green bits in the lane 3 become audible.

Why!?