Let me start by saying that as the music teams for Broadway musicals move away from Finale, a feature like this is going to be a huge selling point as music teams consider what to switch to.
When orchestrating for modern Broadway-style orchestras, there is a need for a way to assign sampled sounds to arbitrary places in a score. This can be done manually just using text, but that doesn’t help with playback. The way I handle this currently is to have 2 players. One player reflects what’s going to be on the page for the player, for which I disable playback. The other player does not appear in the score, but it contains every instrument the keyboard will be playing. The notes I want to hear are entered into the separate staves assigned to this player. Then I filter those staves out in Galley View and I can both see and hear what I’m doing. This approach becomes increasingly untenable as the number of instruments grows.
My suggestion would be to create a new system for keyboard parts somewhat like the percussion kit creator. The workflow could be something like…
- Make a list of patches that the keyboard is going to play in the kit designer.
- Write out the part
- Select the notes you want to assign to a particular sound
- Use a popup (let’s say ALT+SHIFT+P since it’s related to playing techniques) to then assign one of the keyboard sounds to those notes.
- Text for the patch would appear in a box at the moment in question. If you wanted to layer multiple sounds on a single pitch, you could add more than one and the text box could update to show this automatically.
- You could optionally show the range of notes that the patch applies to as part of the sound.
Simplifying this process of building synth books would be a game changer for theater orchestrators. I’d recommend studying some real scores with complex keyboard parts, as well as working with theater orchestrators and the big Broadway copyists like Emily Grishman or Russ Anixer.
I would love to see how the Dorico team tackles this problem!