Well, there’s basically 3 types of common stretching that can occur:-
- Playback Rate - Pitch and Time change in relation.
- Time Stretching - Pitch remains
- Pitch Shifting - Time remains
Beyond that the alogithms determine ‘how’ each process is performed, i.e. how chunks of audio are reformed to stretch audio at the same pitch (2).
I’m not sure what conclusion you’re trying to reach here, is it a sound you’re trying to get to (i.e. in regards to algorithms/techniques)? Or is it a similar workflow method that you seek (i.e. with a dial that you turn)?
For example - If you’re wanting a dial that you turn that’s specific to the design of Fruityloops then probably no you won’t find such a thing - Cubase will offer the same processing to achieve the end result, but it will be achieved via different workflows/menus than what you’ve seen in Fruity… As to ‘what’ that equivalent is, then it really depends on the above 3 types you’re wanting, and then within those what algorithm provides the sound you want
As you’ve specified Resampling as the equivalent in Fruity then the tape based algorithms will be what you’re using in Cubase, and they can be used via musical mode on the audio clip and resized by hand (using the selection tool in it’s time stretch mode https://steinberg.help/cubase_pro_artist/v9/en/cubase_nuendo/topics/parts_events/parts_and_events_resizing_events_with_the_object_selection_tool_sizing_applies_time_stretch_t.html ), or you can use the various sample rate/warp/shift tools available. But some of them are a bit confusing and bug ridden (imo).
Maybe a video on the subject like this may help:- (Apologies if you’re above that level of comprehension already)
The trouble with comparing Cubase with Fruity (and Ableton), the workflow differs greatly as the products target to different audiences. Cubase has more raw text entry options for time/pitch manipulation for example, than using more friendly user interfaces for EDM specific DAWs for example.