Rhythmic cues should not interact with staff material in any way!

Hey team,

this is important for me:

When inserting a rhythmic cue, it should just hover above the staff and not interact with the staff and its material. Like, at all.

No beaming entanglement, no moving of fingerings etc.
It should be also agnostic to voice assignments, in the cued staff as well as in the staff it appears. I spend more time at the moment disentangling cues than writing the music (and posting in this fabulous forum…).

For questions or examples, please get in touch!

Cheers,
Benji

2 Likes

I’m guessing you are talking about Percussion here?

Definitely +1 from me. This is why I almost never use rhythmic cues. It’s easier to just manually enter it correctly than deal with that mess. It would be great if they didn’t interact at all.

Also high on my rhythmic cue wish list …

  1. There needs to be an option to have the rhythmic cue displayed at full size rather than cue size. You can select the cue and modify Properties / Custom Size but it doesn’t do anything. (I still wish Properties settings that are knowingly broken / never implemented correctly would just be grayed out too.) In a Drum part, the cue often is literally the part so I prefer to have it full size rather than the harder-to-read cue size. As of now, there’s no way to display a rhythmic cue in anything other than the Engraving Options / Cues scale factor.

  2. As the cue is often literally the Drum part, it must be visible in the score. I can’t yell at the drummer for missing the hit if I can’t see what they have in their part. Having a separate Layout Option / Players / Cues setting to display rhythmic cues vs regular cues would help with this. The current reverse workflow of having to Show Cues in the score, then go through and hide all the pitched cues is annoying.

2 Likes