How can scale velocities through another controller (eg line / curve etc.)? I already know how to do that in a destructive manner, but that’s not what i’m after.
I’d like to do draw that “modifier” in the key editor if possible. Something like an add/scale operator applied to velocity.
Thanks. I don’t like automation much because automation curves don’t follow the parts on the timeline (x axis) when you move them. Is there a way to link automation to parts?
It would be very nice if we could overlay a modifier curve in the key editor controller lanes. It would then display the original data, modifier curve and result of combining both.