Setting up insert/send effekt in HALion 4

Is there a tutorial to find how to assign insert and send effekts in HAlion4
I am using also GM files and give them some chorus and reverb …but how ?
Perhaps also more about advanced effect routing in HALion 4 to find?

Hey.

This is quite easy. There’s always a program bus in the end of the program tree.
It’s colored red. When you click on it and click on the sound page, you’ll see the
program bus channel, where you now are able to insert effects and control their parameters.
When you want to use a send effect, you have to set up an aux channel.
Choose the mixer page, choose the aux channels. Now you’re able to set up an effect
there and controll it’s parameters. When you want to send a certain level of a program bus
to that aux channel, pick a program bus of your choise, click on an empty insert slot an choose
the aux channel you’ve set up. You get a level control similar to the send volume in Cubase right
in the insert channel now.

Have a look at the manual. The signal flow of Halion is quite easy to understand.
The program tree is important for the signal flow of the single program. The audio and
midi signals enter at the top of it and flow to the bottom.
The rest depends on the mixer and how you set things up.
But it’s really not that big of a deal.

Best regards.

Thanks
I am using standard GM files …so there is no reverb and chorus data
I can add a master reverb
I can make a reverb send for all programs (bus)…but that is not a quick setup …
The programs have already reverb in it ( quick controls ) …so i can chance reverb there
Difficult to understand from your post how it excactly works.

It’s all in the tree. You can add layers, busses and effects.
It all depends how you set things up.

An easy way to learn about it:

Pick a drum kit that has an own layer for every instrument
(Kick, Snare, Hat and so on). Rightclick a layer of your choice and choose
“add bus”. The bus should now appear on the bottom of the layer below the
samples. When you pick that bus and click on the sound page you’ll see it as
a channel. Now you’re able to put some effects on it that will only affect the
sounds of that layer. Now you’re able to compress the kick drum differently than
the snare drum for example. Plus you’re able to set up another output for that channel.
So if you’ve activated the multi-outs of halion you get the chance to send the
kick, the snare, the hat etcpp on an own audio bus in Cubase.

If you don’t change the output routing for the bus it will still be send
to the stereo out of halion.

Now there’s also the program bus on the bottom of the whole tree.
So if you need to compress the whole drum kot for example, simply add
a compressor there and you’ll get the chance to compress the whole program.

If you need a send effect, you have to pick an aux in the mixer first and add
an effect to it.

Now you’re able to pick it in the insert slot of any channel and send an amount of
its signal to it.

There are also different ways to realize this via the quick controls, but don’t mix it up
with a classic send effect. You could simply add a reverb to the program bus, then right
click its mix parameter and choose a QC to control it.

I was also a little confused by the program tree. But it’s easy to learn.
Just play around with it and you’ll see that it’s not a big deal.

What’s all that fuzz about the GM kits. Doesn’t mean more that
the instruments are mapped by certain rules and are assigned to certain
MIDI Channels. That’s it.

Thanks man!
It is all not so obvious … ( in fact it is the same as used in Cubase itself, setting up insert and send effects, but there is more possible )

Plus you’re able to set up another output for that channel.
So if you’ve activated the multi-outs of halion you get the chance to send the
kick, the snare, the hat etc on an own audio bus in Cubase.

That is not yet clear…( so i must go back to your first post :wink: )-> yes setting up a send effect is now understood by me now.
Yes the kick , snare , the hat i can also make for this also a send ( submix ) by adding a Aux FX 1 bus and routing these to the kick , snare , hat …
Handy is to use than the “Show depending Bus channels” there are the program bus with the AUX FX1 bus + the master bus ( you can assign the send effects here to the instruments)


What’s all that fuzz about the GM kits. Doesn’t mean more that
the instruments are mapped by certain rules and are assigned to certain
MIDI Channels. That’s it.

The composer accepts Standard Gm file … there is no effects assigned…so i must do this for HALion 4 and i assume that the composermixer for reverb and chorus adresses the HAlion effects ( i thought that panning is directly connected with the fader movements in both programs )