Short selections not responding as expected, small linear fade in/out?

Thx for the overview.
Some of those issues are not new, though…

It’s a very good question to ask of how the pixels on the screen at some resolution correspond to the actual acoustic data.

Just imagine one selects some points and than changes the FFT-size or the resolution. How does this effects the actual acoustical datapoints?

See here for instance:




Not forget about the fancy 3D-view… any real good usecase for this?

I do love the concept of SL and consider as one of those great ingenious programs, that combine art and usability. But the actual code base and implementation of SL seems to need some deep refinement on a very fundamental level.
As it stands today, I consider SL as a nice artistic toy, but not good enough for precise work in a scientific sense (which might not be the intended primary use, though).

I might be a bit sarcastic… sorry