I’ve been demixing audio for a number of years, initially via Prosoniq Isolate and of course Spectralayers and sometimes Melodyne…whatever works best for a given project.
The Spleeter approach has been nice in Spectralayers…but geez…I was just listening to a bunch of Demucs-based technology and so far, to my ears, it seems massively superior to spleeter results
Seems to me that Spectralayers would benefit greatly.
I had just extracted mono drums in SL Pro 7 (from one of my 1966 recordings where I no longer have the multitrack tape) and was trying to figure out the best way to now separate the bass drum, hh, snare, sidestick, ride cymbals, crash onto separate mono audio tracks for a rebuild in Cubase 11 (an unmix drumkit preset that would be fantastic to have in SL !!). At any rate, a google search to get some ideas (rather than manually extracting the way I usually do) took me almost immediately to demucs topics…where drum extractions are soooo much more clean/less artifacty than spleeter. By several magnitudes imo.
Just passing this on for possible discussion.