I kinda need some help and hope someone is able to point me in the right direction.
I have an audio sample of a group of people screaming, and I am trying to slow it down to achieve a slow motion effect as if time has slowed down. I’m not entirely sure what would be the best method of approach. I have tried to use a tempo track and setup the audio track as a musical note and slow down the tempo (tempo set to track on transport panel) but this method is not getting me the results I am looking for. Rather then slowing down it just sounds like the audio is somewhat stuttering.
I also tried setting the tempo to fixed on the transport panel and slowing it down as someone mentioned that this would work but no joy; made no difference to the audio track.
Is anyone able to shed some light and perhaps suggest a better way of achieving this. Would I also need to change the pitch or just the tempo, would perhaps time warp be a better option?
I’ve been checking out tapestop and from what I can make out this only would give me like a DJ stop type effect. What I’m looking for is not to actually stop the sample but to slow down the speed to create a slow motion effect or time slow down (hope I make some sense here). Is this something that TapeStop will do?
the sample is for a game I am working on where time slows down and I would like to achieve this with the sound also.
From what I know of Tapestop, it will go from normal speed to stop or vice versa. To get a constant slow speed, do what mashedmitten said and go with Cubase’s pitch shift. Put it’s preset on “poly complex” and make sure you don’t have the setting that says “preserve formant.” Then use the semitones to pitch it down where you want it.
You got this in before me but most of us have “right click” set to open the toolbox feature.
Wouldn’t be the same thing to go to audio/process/pitch shift?