I totally agree with this!
No worries
I totally agree with this!
No worries
In the new MR there’s a lag , ( latency )between the time you turn a QC control on the controller to the time the information getting recorded on the automation track and it’s not audio related it’s slightly out of position , as i said , if you are doing something like slow evolving pads with filter cutoffs then fine , nothing to much to worry about but when you are doing intricate cutoff works then everything is delayed (out of time ) .
You program your own scripts , brilliant but using the default API to create templates gives latency to my controllers so im still using the generic Remote for fast controllers
I perfectly understand this!
Note however that my aim is to use the MR internally, that is no external controls involved
One factor to consider in your question is tempo.
Playing long legato notes in Largo for example would be different from playing quick staccato in Allegro.
I also believe that the threshold for noticing a latency depends on the instrument you play.
I know a flautist that is unable to hit harmonics using headphone monitoring in a recording environment and claims it is due to the minuscule delay caused by the analog circuitry.
Personally I agree with most above and will say I can perceive a latency of down to around 8-10ms depending on the material.
Thank you for your notice my friend!
After all these very useful answers I think I now have a much better view of what is there to try to solve. I guess I’ll have to produce the desires pages by using external coding, perhaps in C if Java tends to present a similar latency.
Thank you all guys!
10-20 msec … isn’t that the same timing delay as standing 10-20 feet away from someone on stage?
Not sure, but probably yes
Or standing anywhere, actually!
(Sound travel about 1,100 ft/s)
But that feels quite different from when one has headphones on for monitoring oneself when recording, or playing midi along with a track. In my view that little delay in live acoustic playing is an intrinsic factor contributing to how the players feel and play groove.