“Drum Track”…?
what do you mean? What are the sources?
Stereo mixdown of acoustic drum kit played by a human and tracked using what mic set up?
A major release? Your original music? Multi tracks…
Electronic drum kit? EZ/ Superior drummer?
I only ask because the source is of vital importance IME when talking about unmixing with SL
@ctreitzell
It was the drum layer from a song unmixed 1990`s pop song so most probably a programable sampling drum machine.I was comparing the drum separation of SL 12 with the same drum layer i used last year in SL 11 and there is a definite improvement.
If I’m honest, I tried to separate the hi-hat from the snare, because the track was already separated by the unmix drums function.
It was an electronic piece of music, about 8 minutes long.
The strange thing was the moment when Cubase crashed. The rendering ran at 99% both times, then it took a few seconds, and the Cubase prompt appeared, saying there was an error and to save.
Then I pressed the OK button, and Cubase vanished into thin air.
The switching between “m” and “s” does not work flawless as one could expect.
Seems like the eventhandling here needs some improvement. (Not something a developer would shout hurrah for…, because there are almost always “more important” or more interesting things to do, but a 100% correct eventhandling in the gui is elementary for cosumer satisfaction - you get the idea.)
wow, thanks! that is very helpful to give context to your processing
seems you don’t know the actual recording process as it is a known pop song
so, whether it was real drums or machine is not clear
Let me just say that in the 90s, we often got real acoustic sets to sound like drum machines
IME with SL, real acoustic drum set recordings have had the best separation for me…not to say that I have unmixed many songs, because I haven’t…I’ve mainly been working on film location sound NR and re-balancing
I wonder if anyone knows which drum machines unmix in SL better..808…HR16…Linn…Emu…MPC?
what are you trying to say? When I first got SL11 I was not wise to using mutes and solos in SL…it just didn’t behave like the DAWs I was using…I wrote about it last year, posted videos…you were here on this forum and we were interacting then as well…
turned out I didn’t understand the design
So, are you talking about sluggish performance or unexpected behaviours…because your screen shot shows me nothing out of the ordinary…what are you trying to show?
The “m” and “s” switches also do not work 100% as one would expect in v11.
Use them in combination with “STRG” and several layers. Also work quickly, i. e. move the mouse while clicking and watch exactly on how those switches react.
There seems to be some kind of glitch with the event handling.
Mouseup, Mousedown, etc…
The eventhandling in all its details is far from easy. I think, that I have reported this already for v11.
For this kind of testing, I take 200€ per hour and I promise you, I’ll find every glitch fast.
I’m new to Spectralayers. Just installed 12 Pro 12.0.30 Build 431. GeForce Rtx 2070 Super.
Here’s an FYI: I’m on Win 10, 64-bit latest. I was trying to Unmix Song at the highest quality setting, starting with an FLAC file. Separation happened fast, but none of the channels had any audio.
Checked my GeForce driver. Since it was four months old, I downloaded and installed the latest driver. After doing so, separating my FLAC into all the possible Unmix Song channels works well.
After waiting a while for a clean OS install (in the hopes that the bugs I was having in my brief trial would go away) I finally installed SL12.
But right away I’m finding it simply impossibly laggy when using Eraser, Transfer or similar tools. The mouse cursor just gets ultra choppy whenever its over the spectrum. I know I told a lot of people to reduce “realtime brush preview” to zero when they reported laggyness, but at least here it is still terrible even after I’ve done that (In SL11 this would go away with no realtime preview)