Could someone please try to play or manipulate the chords so that the first one remains as a quarter note, as shown here, and the 2nd, 3rd, and 4th chords are written with a staccato dot?
I just discovered that you can get a staccato by manually marking the chord and selecting the staccato symbol in the menu bar. But why isn’t it generated automatically if the notes were played exactly the same?
It really always follows a certain principle, the same in every bar. Only the last chord is automatically assigned a staccato; the other two can be manipulated as desired; there is no staccato symbol. Only by marking and manually inserting it from the menu.
I’ve noticed before that the logic for the auto staccato is often a bit different for a note or chord immediately before a barline, and I’m not entirely sure why. It might be that its choice of whether to indicate staccato or not is dependent on whether the note in question is immediately followed by a rest (where it considers the staccato redundant if the note is followed by a rest due to many performers inclination to shorten the note from its displayed length anyway in this scenario), but the bar line coming after the note changes the decision.
Sorry, I don’t understand what you’re trying to say.
The main purpose of the new editor is to automate notation while playing – and I’m thrilled about that! If everything had to be done manually, they could have just left the old editor as is.
and again.
I play or click 8 identically chords and some are displayed as staccato and some not.
Why?
Elsewhere it says the new editor is MIDI-based. That’s great, and to me it should mean that staccato and legato are dependent on the notes being played and not on additional symbols. But it doesn’t work.
There’s not enough for me to see what’s happening here. I’ve just tried it and get the expected results, so there must be something different in your project. As with all score editor problems, please attach a small example that shows the problem
This project works as expected in our current internal build, so I think one of my earlier fixes has improved this, so this will be in the next update.