Detect hitpoints for those guitar tracks then do warp quantize. If the MIDI notes are not on straight quantize positions, convert them to a groove template first.
Or you could record onto a stereo track, then fix the stereo track timing in one go.
Then duplicate the track, but ensure it keeps the same underlying audio audio including tempo fixes.
Then on each of the duplicated tracks insert something like the Mix6to2 Audio insert, which allows you to isolate or re-mix multi-track channels. And add any additional processing after that insert.
why not select all kind of tracks, then pick the reference and make a sub-select as “please leave these 2 tracks always together” @Steinberg_Archived !!!
It’s certainly anyone’s personal choice, to wait for Steinberg changing something, or alternatively (or just in the meantime) adjust one’s own workflow
I’ve made my choice, and it’s allowed me to stay more productive, compared to waiting for solutions that may or may not ever come.
If one of the guitar take has a mistake at one point and another played perfect at that point, quantize them in one go will displace the correct take, too. For any kind of live recording, it’s better to do separately.
im still new with Hitpoints.
so I calculated them, set a good threshold
how do i chose the MIDI track as reference and then say “please quantize audio guitar against this MIDI track”?
thanks, maz
I was referring to the scenario mentioned in the original post, that the 2 guitar tracks were from the same take - e.g. 2 different mic positions on acoustic guitar or 2 taps from a lengthier electric guitar signal chain (e.g. one clean and one with dirt):