I made a Percussion map for the JABB Brush Kit 1, created a Drum Kit for it, and configured the End Point. During playback, everything plays back except the Drum Stir (brush stir on Snare), which was defined using the Playback Techniques list. The weird thing is, it plays back when I click the notehead in the score in Write mode, and when I click the midi note in the Note Editor. It just doesn’t play that one sound from the kit on playback.
I tried adding an alternative keyswitch definition (C#2), in both the Percussion Map and the Expression Map for the staff.
What am I missing? Why doesn’t this play back?
(both of these play back when I touch them in Dorico… just not when I start play score playback)
I made a test file to check this… it IS playing back, but with the bass drum sound, despite playing the brush stir in the score and the Note Editor.
? Is this a bug? Why would playback fail to observe the Percussion Map?
The uploaded file requires the Aria Player and the JABB library, with the drums loaded using JABB>Drums>Brushes>Kit 1
Test2.dorico (522.5 KB)
Dorico
Which percussion map are you using?
I see that the Snare drum instrument is setup correctly, with the playing technique. But I do not see which percussion map you have setup, to confirm that you have the correct instrument and technique assigned.
Robby
You created multiple Snare Drum instruments:
The C#1 entry in the Percussion Map is assigned to the third one, but I guess you are using the first one in your kit. When I assign it to the first one, then the brush plays back correctly. Since they are all named and labelled identically, that seems bound to cause some confusion.
Thanks for getting on the thread… At one point, early on when trying to get a brush sound, I added a second snare to the kit I was working on… maybe that’s where it came from, it’s following me around.
How could you tell which snare was associated with the map?
How can I get rid of the redundant snare?
Why does my instrument list look different…?
I think you’re in the Edit Instruments list. I see this when I go there in your file and type snare
at the top:
The list I posted previously was from the Percussion Map assignment:
I’d either delete or rename the additional Snares that aren’t in your Kit in Edit Instruments, then go through the Percussion Map and confirm all the entries are pointing to the correct Snare.
Good question. I suppose the trash button is greyed out in the Instrument Editor. I’ve noticed that filling up some stuff in there (such as the instrument name and abbreviation) allowed me to delete some instruments, but not all of those I wanted to remove.
I checked out the userstuff.xml (I don’t remember the real name of this file), opened it in Sublime and deleted what could be related to those instruments (thanks to the Find feature) but alas, they were not removed.
It’s greyed out for the “default” snare, but not the others in his file. I just deleted the other two with the trash can. After deleting the other two his map looks like this:
So several entries were mis-assigned to the wrong snare.
Ok, so this situation is much clearer than the one I was facing with (when creating the Orchestral Percussion file/playback template/percussion map)
OK, great hints here. Dealing with all the variables here turns into a game of whack-a-mole… renaming one of the snares enabled me to identify which one I was referencing in the Kit and the Percussion Map.
When I loaded the Default drum, it automatically loaded HALion and broke the connection to the Aria Player.
When I first loaded the Aria Player into a new file, it put 03 in front - “03 Aria Player.” I don’t know if that’s a channel designation, but changing the endpoint to Channel 3 restored the connection there.
Man, there’s so many lists - so the list in the Percussion Map is different than the Library>Instruments list?
At least in that list, I could rename it. Can’t do that with the Perc Map list picker.
And then there’s the list in the Percussion Kit instrument picker. Which list is that? Man…
So, renaming one of the Snares in the Library>Instruments List enabled me to track down what’s going on (Thank you @FredGUnn !!)
The new name for the edited Snare (Snare-brush) showed up right away in the Percussion Map. I had to add it fresh to the Percussion Kit. I had mistakenly assumed that the Kit was connecting to the VST according to MIDI note numbers in the Percussion Map… nope, not in Dorico, where instead it loaded a default new instrument in another VST. Looking at the track layout in Play, I eventually saw what was going on, as soon as I changed the instrument I had to redefine the endpoint. It’s like the “slot” in the Kit isn’t a slot at all, just another instrument Dorico automatically loads with its default playback on.
OK. A lot of moving parts in this, but conceptually I finally get it.
One clear advantage Finale had in this department was you could audition sounds as you added them to the map. If I was gonna make a feature-request out of this, it would be for there be a means to audition sounds as you build your percussion map… that might help a little bit.
I’m still not clear on the order of tasks to do this efficiently. Identify and/or rename instruments first, then build the Percussion Map, then build the kit and define the techniques once the instruments are put in? Then double-check the endpoints for all the separate kit instruments in Play?