The Smartphone PC - One Device For Everything

Hello everyone. This topic is about the concept of using your smartphone as your PC, and the convergence of all personal computing into a single device that does everything. By using the desktop mode of my own smartphone (which I discovered by accident), and observing the true multitasking capabilities it has, I have discovered that these handy little pocket computers are much more powerful than most people are likely aware. Cubasis and other ‘super apps’ have played a large part in this discovery.

I have been a drummer since I was two years old, and I have used Cubase on many occasions. I first used Cubasis in 2021 on my Android phone and I’m amazed at what it can do. However, when I discovered what my phone can really do with desktop mode, it totally blew the doors off my expectations. In my opinion, all phones should have this functionality, because they are technically capable of it. Although this concept is not ready for the mainstream yet, largely due to suboptimal software support, it can already satisfy many use cases, including my own. Also, a number of people believe that smartphones (and tablets) will be the future of personal computing, and I am inclined to agree in light of my discoveries. Therefore, I think this concept is worthy of discussion in all branches of personal computing, hence this topic.

Everyone please feel free to ask questions and share your thoughts, ideas, approbations, reservations, and/or objections regarding this concept. As one who has extensively tested this idea and is in a position to educate others about it, I will strive to answer your questions to the best of my ability.

To get the ball rolling, here are some pictures of my own personal smartphone-based workstation, with captions underneath:
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The smartphone (Samsung Galaxy S10) continues to function normally while desktop mode (DeX/Desktop Experience) is running. The phone screen effectively functions as a second display, and the mouse pointer can move freely between both screens. The phone can also become a touchscreen laptop and tablet with a folding lapdock like the NexDock Touch. I will elaborate on the individual components of my setup further down.
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Cubasis functions surprisingly well as a desktop DAW, with only a few small quirks. As you can see, the interface can resize itself for phone screens and monitors very well. Also, it is already possible to create a decent setup. The old Yamaha PSR-270 keyboard on top is outputting its own internal sounds to the audio interface in analog stereo. The much newer M-Audio Oxygen Pro 61 on the bottom is functioning as a USB MIDI trigger for Cubasis’ built-in VST instruments, as well as triggering the internal sounds in the Yamaha above it. Also notice the M-Audio BX5-D3 studio reference monitors, which get their line-level signal from the audio interface.
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This image reveals some of the true computing power of smartphones and tablets. I say ‘some’ for two reasons:

  1. My Galaxy S10 is now four years old, so of course the latest devices are much more powerful.
  2. I’ve pushed it substantially harder than what this photo shows. I’ve played a console-quality racing game at the same time as most of these apps with virtually no issues, not even any overheating (more on cooling below).

Notice that Cubasis, the video editor (KineMaster, bottom left on monitor), and the YouTube video (top of phone screen) are actually playing back at the same time, and yes, I really played the racing game while all of that was happening. I knew phones were powerful, but I had no idea they were this powerful. I was able to get this level of performance by turning on ‘enhanced processing’ and ‘experimental game performance’ in the system settings. The top left app on the monitor is a pro painting & drawing app (Krita), and the top right is a pro 3D sculpting app (Nomad Sculpt). Now for the cooling:
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The cooling system of my S10. is a large evaporative copper heat pipe. Even more expensive phones have a superior vapour chamber cooling system. At any rate, these phones are really built to take the heat! With cooling systems like this, the processor can sustain high performance almost indefinitely, as has been my experience. In my heaviest test, the highest CPU or GPU temperature I saw was 82°C (more on that below), which is getting pretty hot, but that brings us to the next photo:
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This is a thermoelectric phone cooler, also known as a Peltier cooler. It contains no liquids or moving parts except a fan, and it only requires electricity to get cold. On its own, it can reach -15°C, and I’ve seen it easily lower the CPU and GPU temperatures by as much as 20°C, depending on workload (more on that below). This is despite the fact that the phone’s outer shell design is far from ideal. The back is made of glass which is a very poor heat conductor, and it is also slightly curved, preventing the cooler from making flush contact. Nevertheless, the cooler still has a substantial effect. If the phone’s back was perfectly flat and made of aluminum, the cooler could potentially allow for safe overclocking.
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This is an advanced system monitor called DevInfo. This is how I keep track of how cool the phone is running, and how much or little it is throttling (it hardly throttles at all with the enhanced settings turned on). The battery isn’t charging because I’ve limited it to 85% in system settings to protect it. Gaming phones have bypass charging/charge separation, which totally protects the battery. All phones should have this.
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Here are the individual components of my setup:


This is a USB-C docking station/hub which connects everything together. It’s actually meant for ultrabooks, but it also works with many phones and tablets. The host device port is on one side, and two SD card slots are on the other side.
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This is a 100 watt USB-C Power Delivery charger which powers the hub and all USB devices connected to it, including the Oxygen Pro 61.
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This is a class-compliant audio interface compatible with Android, iOS, Windows, and macOS. It connects to the hub with USB-C, although it can also use USB Type A and Lightning. It has balanced 1/4" output jacks for the speakers, a pair of 1/4"-XLR combo inputs with excellent pre-amps and 48-volt phantom power, a headphone jack with direct monitoring, and MIDI in and out.
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This is a 1TB portable SSD. Internally it uses NVMe and PCI Express, and it connects to the hub with USB 3.1 Type A, although it actually supports USB 3.2. Needless to say it is very fast.
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That concludes the introduction. Does anyone have any thoughts?

I like it. But the main reason to try this (for me) is ‘because you can’. I prefer a powerful PC with 4K monitors etc and I use the phone to make calls. However, I use my iPhone, iPad and an old Sony Xperia tablet to remote control Cubase and my Integra-7.
So, nice work. Interesting and fun to know this is possible.
Thanks and cheers!

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Thank you for the reply. Please forgive my long response.

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No problems there. What you need depends on your use case. However, I will counter with the following points:

• Smartphone and tablet CPUs and GPUs have become so powerful, they’re now very much in the same ballpark as upper-mid-range PCs.
• Sub $1,000 (USD) flagship phones can handily match or beat $1,000+ x86 ultrabooks in a number of heavy tasks, like 4K video transcoding, depending on the app used (LumaFusion is best, I think).
• The CPU in the new Snapdragon 8 Gen 2 benchmarks very close to the Core i7-10700 for single-core performance, and very close to the Core i7-7700k for multi-core.
• The ray tracing GPU (Adreno 740) seems about as powerful as an Nvidia RTX 2060 if it was underclocked to about 1,000MHz.
• Benchmarks are just benchmarks, but also consider that well-designed phones (like mine) can sustain high performance, especially with additional (and cheap) active cooling, like the phone cooler I posted.
• Overall, that’s an absurd amount of processing power in your pocket. To me that seems like a shameful waste now that I know what I now know.
• DeX on Android 13/OneUI 5.1 now supports 1440p and 4K output. Motorola ReadyFor also supports 4K, I think. The USB hub I posted actually supports up to four displays simultaneously, depending on the host device. Soon phones will have USB4 ports at 40Gbps+, which will be fast enough to drive dual and triple display setups.

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That’s all well and good, but the idea here is to converge all of that functionality into a single device that does everything. That saves a lot of money, and it’s hugely convenient. You have one ecosystem, one software library, and all of it is right in your pocket, accessible at any time. Again though, it depends on your specific use case and the total amount of computing power you need.

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Oh it’s a lot more than that for me. It single-handedly kept me from wasting a lot of money on a new laptop that I apparently don’t need. I wasn’t far from doing that either. This accidental discovery had really good timing!

Again, thank you. :slightly_smiling_face:

I read it all!
Cheers!

1 Like

Thank you. :slightly_smiling_face::+1:

This is very helpful. I’m going to have to look into this some more. I knew phone chips had exploded in processing power, but I didn’t know how to tap into it. Thanks for the information.

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For those of us with the Microsoft Lumia 950 / 950XL a few years back this all seems so… “I told you so-ish”.

Good concept, yes. I wish the world had listened to MS back then… but alas…

Anyway, yes it is (and was) the future.

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No problem. I’m glad this was enlightening for you. The tech industry won’t tell you about this because they don’t want you replacing your computer with your phone. $$$

Some points to consider carefully at present:

• DeX is only available on flagship Samsung phones and tablets (except the Z Flip, because reasons).
• Android has a desktop mode for developers which is very primitive and ‘broken’.
• DeX is very polished and functional, but some software must be substantially improved.
• Many apps aren’t DeX-aware, but they often work well anyway. Cubasis is simply translating touch controls to keyboard & mouse, but it’s nearly identical to Cubase and easy to get used to.
• Progress is being made. LumaFusion was recently ported to Android and optimized for DeX.
• A few other brands have a polished desktop mode. Motorola has ReadyFor. Huawei/Honor has EMUI/MagicUI Desktop Mode.
• For desktop-grade office productivity, check out OfficeSuite. Sadly it’s subscription-based, but it’s very good.

The Lumia desktop mode was insane. Microsoft could try again with ‘Windows 11 Mobile’. They need to proactively work with software developers to port mainstream programs over to ARM64, and allow native installation on all non-Apple phones and tablets. Technologically there’s no reason why this couldn’t happen, that I’m aware of.

I think the problem was that MS didn’t put enough money into it, though I’m sure Nadella disagrees, and that advertising and public support wasn’t there. I mean, my 950 was so ahead of 95% of what was out there at the time and despite that there was just no end to the ridicule and dismissal of it that I saw first hand. Arm/UWP for example would be nice but my bet is that if they tried again they got so burned the last time it just won’t stick this time around no matter what.

Therein lies the room for a second attempt. Sufficient money = good proper advertising = strong public support = successful implementation. People will get behind it if they see what phones and tablets can really do. Just show them a phone hauling like a freight train at a desktop workstation and on a lapdock, and the rest should follow. We already have an example right here with Early21. We are staring at a forest and it’s about time we saw the trees. Still, you might be right. It might be too late for Windows, but if Android (or Linux) successfully pulled ahead with this, Microsoft could then follow, and hopefully Apple too.

Thoughts now is how can we beef up our current devices to give us better PC like capabilities. For example, I know we all love the cam, but if we could replace the back cam with better tech, I would not be opposed to it. I can compromise with a cam attachment. I’m ok with that. Love the idea though and the direction we are heading with this.

While we obviously can’t upgrade any devices which have already shipped, adding features to future devices is fairly straightforward. The most obvious feature to add is a Thunderbolt/USB4 port with eGFX support, allowing the use of an external GPU/eGPU. We already know this would theoretically work because Windows handheld PCs like the Lenovo Legion Go can handle it really well. The Legion Go is eGPU-ready out of the box with a USB4 port and eGFX support. It has an optimal TDP of only 15 watts (comparable to a smartphone) and uses the x86 architecture which is less efficient than the ARM architecture in a smartphone. Nevertheless, it can handle modern AAA games at high settings, resolutions and frame rates when connected to a mid-range graphics card, never mind a high-end one.