I am really working to transition to Nuendo, it is a powerhouse, however the transport and transport controls are really causing me to take a second and third opinion of this software. Why is it that selection, edit follows selection, return to start, and all of the tool icons are inconsistent? This drives my editorial workflow time through the roof. Is there a way to control edit modes? it seems there are really only 2. Why is the icon on the tool tip so incredibly laggy? (it makes me lack trust in the software all together). I know that I am discovering new things, but just driving this ācarā is wearing me out. I came for ADR and ATMOS and Ambi, and HE, but if I canāt run simple editorial workflow efficiently I cannot earn money, effectively integrate and use these incredible tools and meet timely expectations of customers. Is there, or does anyone have a decent set of assignments that emulates other programs such as Pro Tools, Logic, Personus One, Luna, et.al. that seems to operate in a similar fashion? (Beyond copy, cut, paste, and the QWERTY standards needed to pass a compiler) I want to use Nuendo with my clients but I am losing time and money day by day. I know once I find the how I can make an assignment, but this implies I can find what I need and obviously I canāt so assigning things is just another burden of use. I want this thing to do the magic I need, without flaming hoop jumps.
Thanks,
MiB
Iād really like to help, but Iām having trouble understanding what you mean.
Would you mind explaining your troubles in a little more organized way? Maybe separate it into topics, and try to check for how is each term applied in Nuendo so I can know what you are referring to.
I know your situation is frustrating, and we all need to vent. But a lot of people edit fast in Nuendo, so it is possible.
Letās get past the rant and see how we can get you going?
Agree. I also donāt understand. Search for answers, and if you canāt then split it up into separate topics / posts. Feel free to post screencaps so we can see as well.
So when I am running I have a hard time compared to PT when I set edit to follow selection, the cursor seems to jump or move back to a previous selection at random (say 3-5 moves then it reverts to use the flags or jumps to start, etc, make a selection, etc.) I am finding many other new users with the same issue and I am finding some bits of useful stuff, but it never seems to hit the target of my needs.
So what I am looking to find hopefully, is some way to find a set of cohesive quick keys, or visible settings.
Nuendo is, like I said, a powerhouse. But I can seem to get a good transport setup that is consistent or makes sense to me. I know I am having muscle memory issues as I am 25 year into using Pro Tools as my work horse, I just wanted to branch out and learn more because AVID is in my pocket constantly for normal use stuff. Cubase/Nuendo is a huge competitor, but as I said, I have a tough time finding a good cohesive teaching curriculum (AVID goes out of its way with SMPTE, Movieola and others to provide a common path learning experience).
I have no issue editing, or mixing, but the transport and edit selection method, is wild to me. I did find a template for PT quick keys, but it is very, very limited.
I also wonder if it is a Mac vs PC thing, like WWISE works best on PC, but a MAC will do in a pinch, but its behavior seems āoffā, while FMOD is friendlier to MAC, etc.
Mostly, if you are familiar with protools, I would like to find a menu or set of tabs that let me choose how the cursor and transport behave in the editor screen.
Thanks,
Ok, so if I follow correctly, your main problems are with the behavior of the playhead and tool selection, so Iāll talk about that.
In my opinion the best way to approach both issues is by thinking that in Nuendo you can map any function (or almost any) to any key command you want. And you can make macros and assign them to a key, and there is also the Project Logical Editor to help you. So you can map the transport to behave in different ways depending on the keys you press.
So you can have alternatively:
start from current position; start from last stop position; start from cycle start, start from selection start; and you can also toggle the āreturn to start position on stopā behavior.
And you can also locate the playhead with a keypress:
to selection start, selection end, next marker/previous marker, marker number, left or right locators, and you can nudge the cursor any number of any unit you choose.
All this you find in key commands, just type the function you want, they are logically laid out.
There is another option for locating the cursor that is ālocate when clicking in empty spaceā, so anytime you click on a track with nothing there, the playhead follows.
Another option that is useful is make the cycle follow your selection. So if you select an object or range, the cycle follows that (so then you can locate the playhead to your selection start or end, for example).
Furthermore, for your tools, you can either right-click and select a different tool from the pop-up panel (if you have that on in prefs) press the tool shortcut (factory settings is from 1 to 9), and you also have a combined tool, that changes from the normal object selection to range selection depending on the area of the track you are.
If you press the same key again, you will start cycling through the different modes that tool has, if thatās the case, you can look up what each mode does.
With the normal object selection tool (1) you can change the size of an event by dragging from the bottom square at the edges, and you can change your fade size by dragging the top edge triangle. If you double click the top of the fade area, you open up your fade editor, whre you can edit your curves, etc.
Thatās what I got about transport and tools from the top of my head, but Iām sure thereās more stuff if you read the manual.
Mattias is familiar with PT, so maybe he can help you more on that side.
And I wholehearted agree that it is very difficult to find formal training in Steinberg software, I wish it was easier.
Good luck! and donāt give up, Nuendo is highly customizable, and very powerful. Read a bit on the Project Logical Editor and macros, itās nothing short of amazing.
thanks you very much that was a great response, the blank space is a super practical tool I can adapt right now. i think iāll swap the key pad from as is to be transport and edit behaviors.
very kind of you.
MB
Agree with everything @henrique_staino said, and yes, this is only scratching the surface. Iāll add one thing thatās essential to my workflow, and that is Shift+click to reposition the cursor (playhead).
I also came from Pro Tools long ago, and one of the very few things with Cubendo that put me off, was that I found it cumbersome to have to click on the thin line at the top to reposition the cursor. I want to click wherever in the edit area to reposition the cursor. I found that my solution is to use Shift+Click to position the cursor whenever I want. To me it works even better than clicking on the blank spaces, because then I donāt have to look for blank spaces and can just shift+click anywhere without thinking. After an hour it was already muscle memory.
Nuendo is almost infinitely customisable. In addition to key commands, macros and PLE (and the incredibly powerful combination of these) you also have windows like Tool Modifiers (in Preferencesā>Editingā>Tool Modifiers) where you can do this sort of thing. From here I selected Select Toolā>Set Cursor Position, and then chose Shift as my modifier key for that. (If itās not already the default ā I donāt remember anymore )
Iām glad I can help.
Feel free to ask more stuff and Iāll answer what I can!
best
Iām curious Eirik, if you use shift-click for locating, what to you use for selecting multiple objects (specially for dragging the selection box from on top of objects, a thing that ctrl-click normally wonāt do?
Ctrl click and shift click are so ingrained in my brain from windows that I wouldnāt dare to change their behaviour heheheh
Wow, I actually donāt remember. And now Iām not back in the studio until Monday, so I canāt know for sure before then! I guess I use Cmd-click (Iām on Mac) in some way or another, but I actually donāt remember. What can I say, my kid just turned 2 and I donāt sleep as much as I used to.
all good tips. but this confusion drives home my opinions on a standard learning ciriculum. So deep, so powerful, it needs a 101, 201, and 301 series of structured paths. From there is moves into the subtopic capabilities, ADR, game engine integration, immersion techniques, decoding and encoding.
Glad to hear from everyone though, I will give huge props to inclusivity in the group.
I think part of a possible problem is the flexibility of the software in conjunction with both different workflow āstandardsā as well as personal preferences. I mean, I probably donāt do things the way other people do things. There are always going to be differences in how we even just edit and navigate the timeline / project.
So I wonder how one would figure out what best practice really is (in order to teach it). Iāve certainly thought about putting together a set of training videos, but as was pointed out itās more attractive if itās from Steinberg itself, basically āvettedā by them. Itās not a trivial undertaking on the level youāre requesting I think.
Thatās what is both confusing, and kind of spectacular, about Cubendo. You can tweak and bend the program into being what you want it to be. But yeah, all that deep knowledge really ought to be translated into a similarly deep set of instructional videos. But who will take on the job?
I would watch that.
For sure I understand this, but I know that we (we are craftspeople at heart IMO) want to support jobs up and down the chain so we pass on the craft to reach the highest pinnacle.
A coherent base builds a better brick by brick. I did the university route in the 90s and certified to PT in 2001, I AM biased. As I carried forward in my career I made my own workflows, but that early training coupled with PT Certificate training in 2001, I would not be anywhere near as proficient as I became eventually with audio. These base skills stayed and were universal, but client workflows, these change and must be adapted, they do not belong to the craft of production and post, they belong to the client. And they change their minds a lot.
Nuendo and Cubase are so great OTB. I will sit down and assign my keys, and get going, but the onboard was a bit difficult to pick up the editorial muscle memory, ( if its your first or only DAW of course it makes perfect sense under you hand).
MB
I donāt disagree at all.
For me it would be annoying if I made a set of videos only to get comments that the workflow or techniques or whatever isnāt ābest practiceā or the ābest optionā or whatever, not because it would hurt my ego but because some would have seen the video before the content was improved upon and because itās a time suck.
Then again, I suppose having good engineers take a look at it early on and provide input would help.
there are some great videos, great tips, great depth of knowledge. its the labor of the search. Many have tons of stuff
i will use, no disrespect to their hard and good work. itās like a vast library with no reference desk tons of data, a long search to get it all.
someone just said it to meā¦Choice fatigue
In this particular case it would be āIntro to the Nuendo workflow for long time ProTools usersā.
And even then it can differ. Still, it is probably better to have something, that some people disagree with, then having nothing and keeping people in the dark.
Iād love to help but I am really not versatile enough in what professional Nuendo user needs, neither am I proficient enough in the ways of ProTools.
I agree. Again.
There was a post a while back to something in the making, did you ever take a look at that? If you did Iām curious what your thoughts were on it.
A second question; what curriculum for PT are you thinking of that would qualify as a good reference or āstandardā for how an educational set of videos could look?
For me, itās about standard curriculum. so 101 DAW basics, 201 edit and maneuvering. 301 advanced concepts. these are base approaches. chemistry, math and any scholastic endeavor has discovery as all sciences but its base knowledge leverages the ability to adapt and grow quickly and iteratively and foster discovery and utility. I only state this as I witnessed PT proliferation in the early 2000s, their certification and corporate sponsorships to IATSE, MPEG, SMPTE provided (at least in the USā post production field) the ability to train an army of users across a short period of time that gave it ubiquity.
Right now, I believe, there is another period of growth that can occur. PT, Reaper and Cuendo have a chance to play musical chairs in the marketplace. I am not talking about music and midi, purely media content for film, television, games, and streaming. (Atmos, Ambi, MPEG H) These large projects take massive teams in lock step with an assumption of basic knowledge. It is true there is tons of content and information but the searching and choice fatigue leaves gaps or can stagnate users to stick with what they know rather than travel a long learning path. the materials to share and learn are present but curriculum is missing. I will admit Cubase has lots and lots and lots of tutorials and they are good, but the long view of learning and training is nebulous. Choice fatigue is very real.