Without criticism, we’ll be paying $100 a year for virtually nothing. So yes, this post is productive/constructive!
Aliasing comes from non-linear processing in a digital system. The exact amount of aliasing from a source signal depends on various things: not only on sample rate (and oversampling), but also on the specific function that is being performed.
Whether the amount of aliasing can be considered excessive necessarily requires a comparative analysis. It’s impossible to call any aliasing objectively excessive in isolation.
Cubase plugins are located here:
C:\Program Files\Steinberg\Cubase 15\VST3\Cubase Plug-in Set.vst3\Contents\x86_64-win
THanks. Yes, I know. But this is a collection and not the individual plugins:
C:\Program Files\Steinberg\Cubase 15\VST3\Cubase Plug-in Set.vst3\Contents\x86_64-win\Cubase Plug-in Set.vst3
Plugin doctor gives an error when reading these vst3. Am I overlooking something?
you have to do it inside Cubase, not using Plugin doctor in standalone.
Thanks!!
I came here to say exactly this
Soundtoys Decapitator is famous for having lots of aliasing. Yet that hasn’t stopped many A-list producers from using it on thousands of hit songs. The lesson here is to use your ears, not your eyes. ![]()
The problem here is not whether the plugin has tons of aliasing or not. If it generates IM distortion products, those can damage your speakers.
I could not measure IMD but maybe I have not the adequate system to do so. Can you tell your measuring setup and maybe a screenshot with the results?
I just get the feeling people are jumping all over this without even having heard the actual plugin. ie. Bit-peeping vs actual use.
every nonlinear process can generate intermodulation distortion… “even” analog ones. I mean, take a guitar, plug it into an amp, crank up the distortion, hit a chord. There, IM distortion ![]()