Hi
I have had a constant problem since the beginning, and that is that if I do something like the again example…
if (outParamChanges && fVuPPMOld != fVuPPM)
{
int32 index = 0;
IParamValueQueue* paramQueue = outParamChanges->addParameterData (kVuPPMId, index);
if (paramQueue)
{
int32 index2 = 0;
paramQueue->addPoint (0, fVuPPM, index2);
}
}
fVuPPMOld = fVuPPM;
It flickers some times, and often when I’m moving controls like sliders. What I’ve noticed is that it’s getting worse if I use the above code to update more controls than just one, I have no idea of why but it feels like it’s something with transparency, having controls and views on top of each other while sending param updates from the process.
Suddenly one control will get pieces of graphics from elsewhere and vise versa, what could be wrong, am I alone with this problem?
I’ve read that other had some kind of similar problems but doesn’t look like it’s really the same problem anyway.
Thanks in advance
Regards