Vocal parts (SSAA) not condensing

The upper and lower parts do cross over quite a bit, but I’ve selected “Allow unlimited crossing” and set the maximum number of pitch crosses in region to 99 just to be safe… but nothing’s changing. Any ideas?

Each of the four parts is a Section Player rather than Single Player if that makes any difference?

Have you still excluded the section players from condensing in Layout Options (as I think is the default)

Next idea would be to ask you for (an example of) the project file which shows this behaviour.

Condensing for vocal isn’t as mature as instrumental parts though

No, I’ve selected Condense division and adjacent players.

Looking later on in the project, and it seems it’s condensed some systems but not others, and I can’t see a good reason why.