I’m sure there is an obvious solution I just don’t see ATM:
I’m working in an Auro 3D-environment without top-center speaker, a.k.a. “5.1.4”. Like layed-out in the original Auro 3D-concept (-> https://www.auro-3d.com/system/concept/) I want to integrate the 3rd speaker layer (“Voice-of-god (VOG)” = overhead ceiling resp. “Z-axis” speaker).
Which output format do I choose in Nuendo do address all these speakers by means of the standard channel panner? 8-/ The Auro-flavours offered by Nuendo don’t seem to cover this setup - or do they?
In our room it just works fine, The panner allows you to pan any track to any position within the sound field.
When i pan (using the High level only) front to back, the signal passes through the VOG (T), as it was a mid-center speker.
Thanks for the friendly reminder! As a matter of fact I haven’t been to Belgium since quite some time, but I’ll gladly follow this invitation as soon as I’ll get there again!
I gave Nuendo’s Auro-3D-setups another shot - actually its 10.1-variant, strictly speaking. What still disturbs me is that there seem to be no differentiation in Nuendo’s Panner between second and third layer. :-/ While I can indeed do a “fly over”-like movement (i.e. center (1st) / (phantom) center top front (2nd) / VOG (3rd) / (phantom) center top rear (2nd) / (phantom) center surrounds (1st)), I can’t do this properly when the same movement starts hard left or hard right: In those cases, the panner will still go through the VOG speaker.
… while I could accept that to some extent in the case of those aforementioned “fly overs”, I can’t understand why I can’t do a simple circular movement in the second layer as soon as a VOG / 3rd layer is present: The front/rear-pans will always touch the VOG now, which is of course quite disturbing.
How am I expected to deal with that? Do I always have to switch off the VOG in the panner for circular movements in the second layer? (… as I just found out, this in fact is an automatable parameter …).