We Need & MUST get 2nd pass rendering ASAP in Cubase!

Cubase is the industry standard for composers and the fact that it doesn’t have 2nd pass rendering is so off the mark! When doing video game scores and sound design, you are most of the time required to deliver perfectly loopable tracks or stems to either the dev team or yourself if you’re the one creating the Wwise or FMOD system for the game.

Having to fiddle around with reverb tails for every stem or track is really amateurish. Can we have this feature in 2026 please! Like in Cubase 16

:thinking:

You could use an Audio Track (with the Audio Record Mode set to Keep History) in Cycle mode to record the loop. Lane 2 will be the 2nd pass, and all the tails from the end of the loop will also be at the beginning.

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