None that I’ve seen on Mac. On Windows, it lifts the MS restriction of 2gb (hackable to 3gb) of user mode memory…allowing you to run their ram sucking but much improved OS (Win7) and still have a comfortable windows of RAM.
I dare say I’ve never popped 1GB (for Cubase itself) for an audio production project of any size-and approaching that likely means there are drum samples loaded in somewhere-so not even strictly audio.
It’s of major use for virtual instruments.
People wonder why companies like Waves were so slow to get 64bit versions of their plug ins…audio recordings of real instruments are what are used by people who are not making demos and care what things sound like enough to put thousands into plug processors. So, Waves was being asked to recode their AUDIO plug ins-and the new versions would sound no different…effectively for people who use a lot of virtual instruments.
Now, in theory…once Cubase decides to implement a 64bit float ENGINE (like Sonar has I believe)…it should result in more “headroom” (sic)–akin to my old 56bit fixed Akai or 48bit fixed TDM mixers. But, at the end of the day, that’s mostly a workflow improvement-being more forgiving of noobs sending hot tracks to be mixed…although, that’s debatable–if an analog model expects -12 or -18 as Odb equivalent, you may still need to trim down the tracks pre fader. But, correct me if I’m wrong, Steiny hasn’t even implemented that with C7. So, for the purpose of this board discussion, there’s none.