I’m using Render-In-Place to render an audio track that is using CPU-heavy insert effects so that my project stays workable.
When I do that, I end up with an audio file/track that is 9.3 dB quieter (measured in LUFS) compared to the original track before rendering it (I simply solo’d the original track, measured the LUFS, and then solo’d the rendered track and measured its LUFS).
It’s easy enough to fix by just adjusting the gain on the rendered track, but it basically makes the Render-In-Place feature unusable since I would have to tediously measure before-and-after LUFS for each rendered track in order to not mess up my mix.
I must be doing something wrong - does anybody have any idea what could be going awry here?
Would guess it’s because somewhere in your signal path your gain staging is -9.3db, so when you render that and then have it in the same signal path it’s -9.3 db lower from the original
You selected “Complete Signal Path” so yes, something in between is lower the gain. If you have one track only, try “Channel Settings”. That applies all you inserts and channel strip processes.
Thanks @Statherian. I did check the signal path before I posted this and it’s all just straight through to the master bus, but maybe I overlooked something. I will check again.
And thanks @lordadb. I think I’ll switch to “channel settings” regardless - less signal path for something to go wrong. Thanks for the tip!