This question comes from the problem I’m having with disk overload.
It looks like Cubase is still uploading chunks of audio directly from HDD as it runs?
Why not load the whole project (WAV files) in RAM? It’s not 1998 anymore, we have enough RAM these days… My PC is pretty low-spec on RAM, only 16Gb, but I’ve never had a project that was more than 1Gb as seen in file manager (including all the unused takes). A single patch from Omnisphere is bigger than my whole project I’m mixing!
It does load VSTi into RAM, but it won’t load WAVs (which are like 1/10th or less in size at most in any project)! WAV load size is pretty much negligible!
So now I’m having an issue with HDD overload because apparently Cubase is still reading the wav files on the go. My RAM is utilized at like 10%, it sits empty while Cubase is stuttering trying to read simultaneously 30 wav files from the HDD that only take up like 300Mb total, but it just won’t load them up. So any time I rewind, it stutters again because it doesn’t keep anything in RAM.
If things were in RAM latency and buffers would be irrelevant.
To me it seems SO DUMB. But maybe I don’t know something? Why is it NOT dumb? Is there a reason we can’t have projects loaded entirely in RAM?