Why does Render in Place render ALL tracks in a folder?

I have only selected one event but when I render in place it bounces blank audio files for all tracks in the folder that the original event is in.

So if I have 12 tracks in a folder it will print and create 12 new audio tracks and files even if I only selected one event under that folder.

Any thoughts?

Thank you!

Hi,

There are 2 principles of Render In Place.

  1. If you have any event selected, only this event (these events) will be rendered.
  2. If you have no event selected, the whole actually selected track will be rendered.

Principle 1 has heigher priority, of course.

Could you describe your current selection, please? Do you have the event selected, and on the “track level”, do you have the “superior folder track” selected? Or is it different?

It does seem to be broken indeed. I haven’t tried this with folders but I see it all the time with VST-instruments that have several outputs. For example, in Kontakt, if you have 16 outputs activated, you’ll get 16 audio tracks even if you just select 1 event on 1 track (15 of those will be blank).

Additional issue (which is already in the database, BTW) is that it renders any muted parts as well, thus making them audible.

Has ben reported, this changed in 8.20 and no news as to wether they will change it back to a usable situation. Workaround is to render using last 2 options (rendering the sends or sends and mix ) sorry not at my rig now. That will render individual selected outputs without rendering them all, but I have found this to be buggy , sometimes rendering outputs incorrectly etc. Please SB fix this.

RIP certainly needs improving in this respect - it should only render the selected parts.

Please FIX this ! it is now CBP 9.5 2018 and NO fix, I select 1 track and get every out put on a Multi instrument…useless

and still happening for me.
3 Tracks from a VST rendered = 9 tracks. 3 With the audio and the other 6 with nothing.

They will tell you that cubase has now way to know what output has data, so they have to render all of them.

I suppose that makes sense, but I think something could be done to fix that.

Hi,

You are right. The internal instrument routing is a blackbox for Cubase.

You sent some MIDI data from Cubase to the Instrument. The instrument make some internal routing to a specific Audio Return Channel (doesn’t inform Cubase). Therefore when you Render in Place, Cubase renders all Audio Return Channels of the instrument, to make sure, the signal is at one of them.

What’s amazing to me is the fact that this was raised so long ago… allllllllllllllllllllllllllllllllllllllllllllllllllllllllll those new features they’ve added and THIS is still happening…lol

Hi,

I’m just wondering, if you have any technical solution for this. I have only a manual one. So the user would need to setup manually, what Audio Return Channel has been used for this MIDI track in the plug-in. Don’t forget, you could route it to multiple outputs in the plug-in.

Don’t forget, please, the plug-in is a black-box for Cubase from this point of view. Even if Steinberg would improve/update its VST standard to get this information from the plug-in, only very few developers would follow. You can see how little developers is using VST3 today (lots of developers are still using VST2). And VST3 is on the market for quite some time, already. So this wouldn’t help neither.

So, I’m just wondering, if you would have any idea…

Has this ever been fixed?? I’m running 10.5 and this is plagues my workflow all day. If a newer version has corrected this issue then I’ll upgrade immediately.

Nearly a decade later and still not resolved.

The render in place dialogue could include a choice of audio outputs to render from the plugin the MIDI track is sending to. The default could be all outputs, which is what we get at present.

The plugin “black box” argument is only a moot point because Cubase knows the plugin the MIDI track is routed to, how many audio outputs it has, and even what those outputs are called.

I think what @Martin.Jirsak is saying is that Cubase doesn’t know what Audio Return Channels will carry audio before performing a Render In Place.
I think being able to manually selecting what channels you wish to render is a great feature request.
Another idea is that Cubase would perform a quick “pre-render” to check what channels actually output audio and then only render those. It could be a user selectable “auto detect” option.

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After 14 friggin’ versions?!?!? Ridiculous. This is SO EASY to achieve. Write a loop that checks all outputs for audio, if return is false, render output=no, and vice-versa.

There is also another issue when wishing to render multiple tracks from, say, a VEPro rack or track instrument with, say, 16 stereo returns. If I were to select 3 MIDI tracks to render, each selected MIDI track would result in 16 stereo audio tracks. So as a practical example where I want to render say, 2 violins and a viola, I get 48 stereo audio tracks, only 3 of which are wanted.

And this has been the situation for a decade. :confounded_face:

Surely this behaviour warrants a fix in the next upgrade!!!