[WIKI] All Key Commands in Cubase 11.0.41

Commands: Preferences

Part Two

Command Default Key Function My Rating Link
“New in 11!” Markers - Show Marker Lines Cycles between “Off”, “From Active Marker Track” and “From All Marker Tracks”. 6 Event Display - Markers
MediaBay - Allow Editing in Results List Activates/Deactivates. 3 MediaBay
MediaBay - Scan Folders Only When MediaBay is Open Activates/Deactivates. 3 MediaBay
MediaBay - Scan Unknown File Types Activates/Deactivates. 3 MediaBay
MediaBay - Show File Extensions in Results List Activates/Deactivates. 3 MediaBay
Metering - Map input Bus Metering to Audio Track (in Direct Monitoring) Activates/Deactivates. 5 Metering
MIDI - Add Latency to MIDI-Thru Processing Activates/Deactivates. When activated, latency is introduced to each note played in real time. 5 Record - MIDI
MIDI - ASIO Latency Compensation Active by Default Activates/Deactivates. 5 Record - MIDI
MIDI - Audition through MIDI Inserts/Sends Activates/Deactivates. When activated, the editor’s acoustic feedback includes MIDI Sends/Inserts, allowing us to layer sounds. 7 MIDI
MIDI - Insert Reset Events after Record Activates/Deactivates. When activated, a reset message is insert at the end of each recorded part, that resets controllers. 6 MIDI
MIDI - Legato Mode: Between Selected Notes Only Activates/Deactivates. Comment: I expected this command to connect to the Inspector>Editor>Length>Between Selected, but it is not connected. As this is a preference, it sort of makes sense, yet the same function mentioned above does not have a key command? I am not sure about how those two same(?) functions interact when one is on and the other is off. 6 Editing - MIDI
MIDI - MIDI Latency Mode Cycles between “Low”, “Normal”, “High”. 5 MIDI
MIDI - MIDI Thru Active Activates/Deactivates 7 MIDI
MIDI - Never Reset Chased Controllers Activates/Deactivates 5 MIDI
MIDI - Part Data Mode Cycles through “Lines”, “Scores”, “Drums”, “Blocks” and “No Data”. Affects how MIDI data are depicted on a track. 8 Event Display - MIDI
MIDI - Record-Enable allows MIDI Thru Activates/Deactivates 4 Record - MIDI
MIDI - Replace Recording in Editors Cycles through “None”, “All” and “Controller”. 7 Record - MIDI
MIDI - Reset on Stop Activates/Deactivates. 3 MIDI
MIDI - Select Controllers in Note Range: Use Extended Note Context Activates/Deactivates. When deactivated: If you have a CC extend beyond an event’s (note’s) duration and you select the event, only the CC nodes exactly matching the note’s duration will be selected. When activated, if the CC continues beyond the duration of the note, this extra data will be selected when you select the note. 4 Editing - MIDI
MIDI - Show Controllers Activates/Deactivates. When activated, the MIDI part in the project window will also depict CCs, and not only notes. 4 Event Display - MIDI
MIDI - Snap MIDI Parts to Bars Activates/Deactivates. When activated: When you are recording MIDI and you stop recording, the MIDI part created will be extended to start/end on the start of a bar. When deactivated: The MIDI part will have its start at where recording began, and its end at where recording stopped. 3 Record - MIDI
MIDI - Split MIDI Controllers Activates/Deactivates. When activated: If you split a MIDI part in the project window, this preference will make it so that the new part gets a CC data node at its start (if the value was different than 0). When deactivated: The controller will not get a data node at the start. (and playback oddities may ensue if you throw away the first part that had the CC value leading into the the second parts value.) Comment: I cannot imagine why someone would want to keep this preference deactivated. (?) 3 Editing - MIDI
MIDI - Split MIDI Events Activates/Deactivates. Similar as above. When activated, splitting a MIDI part in the project window at the middle of an event, will make it so the event is also split. When deactivated, splitting a MIDI part at the middle of an event, will make it so the event is “truncated” at the position of the split, and no new event is created in the part on the right. 3 Editing - MIDI
Plug-ins - Create MIDI Track when Loading VSTi Cycles between “Always ask to”, “Always”, “Do not”. Determines if a MIDI track will be created when you load a VSTi from the F11 menu. Comment: “Always ask” does not seem to work over here. Maybe a long time ago I was asked and pressed “Do not show again”? Who knows. 3 VST - Plug-ins
Plug-ins - Open Effect Editor after Loading It Activates/Deactivates. When activated, loading a plug-in will immediately bring up its window (GUI). Comment: If you are planning on creating 10 instances of “Mystic” for example, it’s a good idea to deactivate this preference before the batch creation. Even if you can close all plug-in windows with one key after the fact, it takes some time to actually load all those windows, so it’s better if you don’t let them load from the get-go, using this preference. 8 VST - Plug-ins
Plug-ins - Plug-in Editors “Always on Top” Activates/Deactivates. Per manual: “Always shows the control panels for effect plug-ins and VST instruments on top of other windows.” 8 VST - Plug-ins
Plug-ins - Suspend VST 3 plug-in processing when no audio signals are received Activates/Deactivates. The troublesome preference. Steinberg advised to keep this off until further notice (at the time of 10.5.20). When activated, VST 3 plug-ins suspend their processing (thus improving performance and reducing cpu load) when no audio is passing through. 3 VST - Plug-ins
Plug-ins - Synchronize Plug-in Program Selection to Track Selection Activates/Deactivates. When Activated: If you have a multitimbral instrument like Halion SE and you are feeding it from many midi tracks, navigating the project window, going from MIDI track 1 to MIDI track 2 will move the respective sound slots in the plug-in’s window. 3 VST - Plug-ins
Plug-ins - Warn before Removing Modified Effects Activates/Deactivates. Well explained. When activated, if you try to unload (throw away) a plug-in that you have previously tweaked, you will be warned and asked to confirm the removal of the plug-in. When deactivated, the plug-in will be removed swiftly without warning. 3 VST - Plug-ins
Project & MixConsole - Deep Track Folding Activates/Deactivates. When activated: Toggling selected track (From Project>Track Folding) will expand/reduce ALL subfolders contained in the selected folder track. When deactivated: Only the root folder will be toggled. 4 Editing - Project & MixConsole
Project & MixConsole - Enable Record on Selected Audio Track Activates/Deactivates. When activated: The selected audio track will be automatically record-enabled. 3 Editing - Project & MixConsole
Project & MixConsole - Enable Record on Selected MIDI Track Activates/Deactivates. When activated: The selected MIDI track will be automatically record-enabled. 3 Editing - Project & MixConsole
Project & MixConsole - Enable Solo on Selected Track Activates/Deactivates. When activated: The selected track will be Soloed. 7 Editing - Project & MixConsole
Project & MixConsole - Enlarge Selected Track Activates/Deactivates. When activated: The selected track will be made bigger than the rest. Comment: Duplicate key command. Also in Edit>Enlarge Selected Track. 3 Editing - Project & MixConsole
Project & MixConsole - Scroll to Selected Track Activates/Deactivates. When activated: If you select a track in the project window, the MixConsole will scroll so that the selected channel is visible. Likewise, selecting a channel in the MixConsole will cause the project to scroll so that the selected track is visible. 3 Editing - Project & MixConsole
Project & MixConsole - Select Channel/Track on Edit Settings Activates/Deactivates. When activated: When you click on the “e” button on a track/channel, it will be selected. 3 Editing - Project & MixConsole
Project & MixConsole - Select Channel/Track on Solo Activates/Deactivates. When activated: When you click Solo on a track/channel, it will be selected. 3 Editing - Project & MixConsole
Project & MixConsole - Sync Selection in Project Window and MixConsole Activates/Deactivates. When activated: Selecting a track in the project window will select the corresponding channel in the MixConsole, and vice versa. 8 Editing - Project & MixConsole