[WIKI] All Key Commands in Cubase 11.0.41

Commands: Preferences

Part One

Command Default Key Function My Rating Link
Audio - Background Color Modulation Activates/Deactivates background color modulation for events/parts in the project window. Note: It seems that background color modulation doesn’t work with transparent events. It will make the event color solid and modulate it from there. 3 Event Display - Audio
Audio - Create Audio Images during Record Activates/Deactivates. When active, the audio images (waveforms in the events) are created as record runs. When inactive, during record the event remains blank, and when recording stops, it’s then that the images are constructed. 3 Record - Audio
Audio - Default Warping Algorithm Chooses the next available warping algorithm as the default. Note: This key command is a one way street. Once I reach the end, i.e. Standard - Solo, I don’t have a way to go back. 0 Editing - Audio
Audio - Enable Automatic Hitpoint Detection Activates/Deactivates automatic Hitpoint detection. Note: This command does not create Hitpoints itself, neither is it retroactive. This means, if you have Automatic Detection enabled and record an event, you will get Hitpoints. Now, if you give the command, the hitpoints will not dissapear for this event. It’s just they will not be auto-created for the next event that you record. (And of course when you record said next event, and give the command afterwards, the event will not have hitpoints automatically calculated for it.) 5 Editing - Audio
Audio - Interpolate Audio Waveforms Activates/Deactivates interpolation of audio waveforms. Note: This command interpolates sample values to form curves when you zoom in to one sample per pixel or less. Keep this in mind if it looks like this is command is doing nothing. 5 Event Display - Audio
Audio - On Processing Shared Clips Cycles through the options for what should be done when applying processing to shared clips. 5 Editing - Audio
Audio - Remove Regions/Hitpoints on all Offline Processes Activates/Deactivates removal of hitpoints and regions when offline processes are applied. 5 Editing - Audio
Audio - Show Event Volume Curves Always Activates/Deactivates visibility of the volume curve (envelope) for an audio event, even if deselected. When activated, the curve will always show. 7 Event Display - Audio
Audio - Show Hitpoints on Selected Events Activates/Deactivates visibility of the hitpoints when the event is selected. When activated, once you select an event you will see its hitpoints on it. 7 Event Display - Audio
Audio - Show Waveforms Activates/Deactivates visibility of waveforms for audio events. When activated, you see waveforms in events. When deactivated, events remain blank. 5 Event Display - Audio
Audio - Snap to Zero Crossing Activates/Deactivates Snap to Zero Crossing. Opinion: This command should be in Project or Edit. 8 Snap to Zero Crossing
Audio - Time Stretch Tool Algorithm Chooses the next available time stretch algorithm for the time stretch tool. Note: This key command is a one way street. Once I reach the end, i.e. Realtime, I don’t have a way to go back. 0 Editing - Audio
Audio - Treat Muted Audio Events like Deleted Activates/Deactivates. When activated: If you have 2 events overlapping, and the event on top is muted, the overlapped section of the event in the back will playback normally. When deactivated: If you have 2 events overlapping, and the event on top is muted, the overlapped section of the event in the back will not play back. Only the section of the event NOT covered by the muted event in the foreground will play. 3 Editing - Audio
Audio - Use Mouse Wheel for Event Volume and Fades Activates/Deactivates the use of the mouse wheel for modifying the event’s volume and fades. When enabled, event gain is modified in 1dB steps. Fades are adjusted in steps dictated by quantize, and grid type setting. 3 Editing - Audio
Audio - When Recording Wave Files Larger than 4 GB Switches between “Split Files” and “Use RF64 Format” options for what to do when recording files larger than 4 GB. 3 Record - Audio
Control Room - Auto Disable Talkback Mode Switches between 3 options for auto disabling the talkback mic. “No Auto Disable” (talkback mic always on), “In Record” (talkback mic off), “In Play and Record” (talkback mic off) 7 VST - Control Room
Control Room - Dim Cue during Talkback Activates/Deactivates dimming cues during talkback. Tip: Don’t forget to set Talk Dim Level! 7 VST - Control Room
Control Room - Exclusive Device Ports for Monitor Channels Activates/Deactivates the option for exclusive device ports for monitor channels. When activated, you cannot assign the same device output to two monitor channels. Each monitor channel will have to use a unique output. Opinion: I can’t see the point of this key command. I mean, you have to re-assign the connections when you toggle this command, don’t you? 0 VST - Control Room
Control Room - Show Control Room Volume in Transport Panel Activates/Deactivates controlling the big red knob of the “Main” section of the Control Room from the transport bar. When activated it’s the red knob being controlled, when deactivated it’s the stereo out. Tip: You may need to click and drag on the Audio Activity & Levels section of the Transport Bar for the control “triangle” to show. Note: Meters don’t follow the option change. They always measure the Stereo Out. 0 VST - Control Room
Control Room - Use Phones Channel as Preview Channel Activates/Deactivates using Phones as the preview channel. 10 VST - Control Room
Controls - Knob Mode Cycles between “Circular”, “Relative Circular”, and “Linear” modes for all knobs. 3 Editing - Controls
Controls - Slider Mode Cycles between “Jump”, “Touch”, “Ramp”, and “Relative” modes for all sliders. 3 Editing - Controls
Controls - Value Box/Time Control Mode Cycles between “Text Input on Left-Click”, “Increment/Decrement on Left/Right-Click”, and “Increment/Decrement on Left-Click and Drag” for all value boxes/time controls. 3 Editing - Controls
Editing - ‘Edit Solo’/‘Record in MIDI Editors’ Follow Focus Activates/Deactivates. When deactivated, pressing ‘Record in Editor’ will keep doing its job, regardless of focus. When activated, pressing ‘Record in Editor’ and then changing focus (by clicking in the project window for instance) will de-activate ‘record in editor’. 7 Editing
Editing - Auto Select Events under Cursor. Activates/Deactivates. When activated, positioning the cursor will automatically select all events under it. Notes: This is a duplicate entry. Also exists in Edit>Auto Select Events under Cursor. This command is a preference switch, issuing it will not select any events by itself. 4 Editing
Editing - Cycle Follows Range Selection Activates/Deactivates. When activated: If you make a range selection, the left and right locators will follow, and take positions on the left and on the right of the range, respectively. When deactivated: Range selections don’t affect the locators. Comment: An easy way to not care about whether a command would work with a range or a loop (cycle)? 8 Editing
Editing - Default Track Time Type Cycles between “Musical”, “Time Linear”, and “Follow Transport Main Display”. When you then create a new track, it will use the relevant Time Base. 5 Editing
Editing - Delete Overlaps Activates/Deactivates. When activated: Moving an audio event/midi part so that it overlaps another one will delete the overlapped area. Note: Overlapping that occurs due to recording does not delete overlaps immediately. You must move the overlapping event a little bit, and only then do the overlapped areas get deleted. 7 Editing
Editing - Display Warning before Deleting Non-Empty Tracks Activates/Deactivates. When activated, trying to delete any track that is not empty will display a warning, and require confirmation. Tip: We can always undo deletion of a track. 3 Editing
Editing - Lock Event Attributes Cycles through “Position”, “Size”, “Position + Size”, “Other”, “Position + Other”, “Size + Other”, “Position + Size + Other”. All these determine which attributes of the events will be locked when you lock them. Notes: Position: No moving the event. Size: No resizing the event. Other: Fade Handles, Event Gain 7 Editing
Editing - Parts Get Track Names Activates/Deactivates. When activated, parts on a track will automatically get the track’s name. 7 Editing
Editing - Quick Zoom Activates/Deactivates. When activated, the contents of parts/events are redrawn when you stop changing the zoom. Comment: I don’t notice much of a difference.(?) ? Editing
Editing - Select Track on Background Click Activates/Deactivates. When activated, clicking in empty space between parts/events of the same track will select the track. Tip: Using this preference together with “Editing - Track Selection Follows Event Selection” gives strong visual feedback of what’s what in the project window. 5 Editing
Editing - Track Selection Follows Event Selection Activates/Deactivates. When activated, selecting an event will also select the track it’s on. Tip: Using this preference together with “Editing - Select Track on Background Click” gives strong visual feedback of what’s what in the project window. 5 Editing
Editing - Use Up/Down Navigation Commands for Selecting Tracks only Activates/Deactivates. When activated, the Up/Down keys will be reserved for selecting tracks only. 3 Editing
Editors - Double-click Destination Toggles between “Double-click opens Editor in a Window” and “Double-click opens Editor in Lower Zone”. This is what will happen when you double click on a part/event. 7 Editors
Editors - Editor Content Follows Event Selection Activates/Deactivates. When activated: If you have an Editor open and select a different event, the editor will now show/edit the newly selected event. 4 Editors
Editors - Open Command Destination Toggles between “Open Editor Commands Open Editors in a Window” and “Open Editor Commands open Editors in Lower Zone”. This is what will happen when you give the “Open Editor” command. 7 Editors
Editors - Use Drum Editor when Drum Map is assigned Activates/Deactivates. When activated: Having a drum map assigned on track, if you give the “Open Editor” command, the drum Editor will open instead of the default. 3 Editors
Event Display - Hide Truncated Event Names Activates/Deactivates. When activated: Overly long part names (i.e. extending beyond the actual length of the part) will be hidden. 5 Event Display
Event Display - Show Event Names Activates/Deactivates. When deactivated, event/part names are hidden. 9 Event Display
Event Display - Show Overlaps Cycles between “Show Overlaps: Always”, “Show Overlaps: On Mouse Over” and “Show Overlaps: Never”. Comment: I can’t figure out how “On Mouse Over” works. I always see the overlaps (“zebra strip”), be it “On Mouse Over” or “Always”. I would expect that “On Mouse Over” I would need to, you know, move the mouse over the area in question for the “zebra strip” to show up. It seems it doesn’t work this way. Comments? 6 Event Display
Event Display - Smallest Track Height To Show Data Cycles between “Minimal”, “One Row”, “Two Rows”, “Three Rows”. This preference sets the minimum track height needed for events to show waveforms and MIDI parts to show lines/blocks/their default data. 6 Event Display
Event Display - Smallest Track Height to Show Name Cycles between “Minimal”, “One Row”, “Two Rows”, “Three Rows”. This preference sets the minimum track height needed for events/parts to show their names. 6 Event Display
Folders - Show Data on Folder Tracks Cycles between “Always Show Data”, “Never Show Data”, “Hide Data When Expanded”. Controls if and when the Folder Track will show data. 6 Event Display - Folders
Folders - Show Event Details Activates/Deactivates. When activated (and “Folders - Show Data on Folder Tracks” is NOT set to “Never Show Data”), the folder track will show the data of the tracks included (waveforms, midi blocks etc.). 6 Event Display - Folders
General - Auto Save Activates/Deactivates. 4 General
“New in 11!” General - Enable Usage Logging What it says. 3 General
General - Open Projects in Last Used View Cycles between “Never”, “Only External Projects” and “Always”. Determines what windows layout will be used when opening projects. 4 General
General - Run Setup on Create New Project Activates/Deactivates. When activated, creating a new project will bring up the Project Setup Window. 5 General
General - Show Tips Activates/Deactivates. This controls if explanatory tooltips are displayed when the mouse cursor hovers over a control. 5 General
General - Use Hub Activates/Deactivates. When activated, giving the command for a new project will bring up the Hub. 5 General

Commands: Preferences

Part Two

Command Default Key Function My Rating Link
“New in 11!” Markers - Show Marker Lines Cycles between “Off”, “From Active Marker Track” and “From All Marker Tracks”. 6 Event Display - Markers
MediaBay - Allow Editing in Results List Activates/Deactivates. 3 MediaBay
MediaBay - Scan Folders Only When MediaBay is Open Activates/Deactivates. 3 MediaBay
MediaBay - Scan Unknown File Types Activates/Deactivates. 3 MediaBay
MediaBay - Show File Extensions in Results List Activates/Deactivates. 3 MediaBay
Metering - Map input Bus Metering to Audio Track (in Direct Monitoring) Activates/Deactivates. 5 Metering
MIDI - Add Latency to MIDI-Thru Processing Activates/Deactivates. When activated, latency is introduced to each note played in real time. 5 Record - MIDI
MIDI - ASIO Latency Compensation Active by Default Activates/Deactivates. 5 Record - MIDI
MIDI - Audition through MIDI Inserts/Sends Activates/Deactivates. When activated, the editor’s acoustic feedback includes MIDI Sends/Inserts, allowing us to layer sounds. 7 MIDI
MIDI - Insert Reset Events after Record Activates/Deactivates. When activated, a reset message is insert at the end of each recorded part, that resets controllers. 6 MIDI
MIDI - Legato Mode: Between Selected Notes Only Activates/Deactivates. Comment: I expected this command to connect to the Inspector>Editor>Length>Between Selected, but it is not connected. As this is a preference, it sort of makes sense, yet the same function mentioned above does not have a key command? I am not sure about how those two same(?) functions interact when one is on and the other is off. 6 Editing - MIDI
MIDI - MIDI Latency Mode Cycles between “Low”, “Normal”, “High”. 5 MIDI
MIDI - MIDI Thru Active Activates/Deactivates 7 MIDI
MIDI - Never Reset Chased Controllers Activates/Deactivates 5 MIDI
MIDI - Part Data Mode Cycles through “Lines”, “Scores”, “Drums”, “Blocks” and “No Data”. Affects how MIDI data are depicted on a track. 8 Event Display - MIDI
MIDI - Record-Enable allows MIDI Thru Activates/Deactivates 4 Record - MIDI
MIDI - Replace Recording in Editors Cycles through “None”, “All” and “Controller”. 7 Record - MIDI
MIDI - Reset on Stop Activates/Deactivates. 3 MIDI
MIDI - Select Controllers in Note Range: Use Extended Note Context Activates/Deactivates. When deactivated: If you have a CC extend beyond an event’s (note’s) duration and you select the event, only the CC nodes exactly matching the note’s duration will be selected. When activated, if the CC continues beyond the duration of the note, this extra data will be selected when you select the note. 4 Editing - MIDI
MIDI - Show Controllers Activates/Deactivates. When activated, the MIDI part in the project window will also depict CCs, and not only notes. 4 Event Display - MIDI
MIDI - Snap MIDI Parts to Bars Activates/Deactivates. When activated: When you are recording MIDI and you stop recording, the MIDI part created will be extended to start/end on the start of a bar. When deactivated: The MIDI part will have its start at where recording began, and its end at where recording stopped. 3 Record - MIDI
MIDI - Split MIDI Controllers Activates/Deactivates. When activated: If you split a MIDI part in the project window, this preference will make it so that the new part gets a CC data node at its start (if the value was different than 0). When deactivated: The controller will not get a data node at the start. (and playback oddities may ensue if you throw away the first part that had the CC value leading into the the second parts value.) Comment: I cannot imagine why someone would want to keep this preference deactivated. (?) 3 Editing - MIDI
MIDI - Split MIDI Events Activates/Deactivates. Similar as above. When activated, splitting a MIDI part in the project window at the middle of an event, will make it so the event is also split. When deactivated, splitting a MIDI part at the middle of an event, will make it so the event is “truncated” at the position of the split, and no new event is created in the part on the right. 3 Editing - MIDI
Plug-ins - Create MIDI Track when Loading VSTi Cycles between “Always ask to”, “Always”, “Do not”. Determines if a MIDI track will be created when you load a VSTi from the F11 menu. Comment: “Always ask” does not seem to work over here. Maybe a long time ago I was asked and pressed “Do not show again”? Who knows. 3 VST - Plug-ins
Plug-ins - Open Effect Editor after Loading It Activates/Deactivates. When activated, loading a plug-in will immediately bring up its window (GUI). Comment: If you are planning on creating 10 instances of “Mystic” for example, it’s a good idea to deactivate this preference before the batch creation. Even if you can close all plug-in windows with one key after the fact, it takes some time to actually load all those windows, so it’s better if you don’t let them load from the get-go, using this preference. 8 VST - Plug-ins
Plug-ins - Plug-in Editors “Always on Top” Activates/Deactivates. Per manual: “Always shows the control panels for effect plug-ins and VST instruments on top of other windows.” 8 VST - Plug-ins
Plug-ins - Suspend VST 3 plug-in processing when no audio signals are received Activates/Deactivates. The troublesome preference. Steinberg advised to keep this off until further notice (at the time of 10.5.20). When activated, VST 3 plug-ins suspend their processing (thus improving performance and reducing cpu load) when no audio is passing through. 3 VST - Plug-ins
Plug-ins - Synchronize Plug-in Program Selection to Track Selection Activates/Deactivates. When Activated: If you have a multitimbral instrument like Halion SE and you are feeding it from many midi tracks, navigating the project window, going from MIDI track 1 to MIDI track 2 will move the respective sound slots in the plug-in’s window. 3 VST - Plug-ins
Plug-ins - Warn before Removing Modified Effects Activates/Deactivates. Well explained. When activated, if you try to unload (throw away) a plug-in that you have previously tweaked, you will be warned and asked to confirm the removal of the plug-in. When deactivated, the plug-in will be removed swiftly without warning. 3 VST - Plug-ins
Project & MixConsole - Deep Track Folding Activates/Deactivates. When activated: Toggling selected track (From Project>Track Folding) will expand/reduce ALL subfolders contained in the selected folder track. When deactivated: Only the root folder will be toggled. 4 Editing - Project & MixConsole
Project & MixConsole - Enable Record on Selected Audio Track Activates/Deactivates. When activated: The selected audio track will be automatically record-enabled. 3 Editing - Project & MixConsole
Project & MixConsole - Enable Record on Selected MIDI Track Activates/Deactivates. When activated: The selected MIDI track will be automatically record-enabled. 3 Editing - Project & MixConsole
Project & MixConsole - Enable Solo on Selected Track Activates/Deactivates. When activated: The selected track will be Soloed. 7 Editing - Project & MixConsole
Project & MixConsole - Enlarge Selected Track Activates/Deactivates. When activated: The selected track will be made bigger than the rest. Comment: Duplicate key command. Also in Edit>Enlarge Selected Track. 3 Editing - Project & MixConsole
Project & MixConsole - Scroll to Selected Track Activates/Deactivates. When activated: If you select a track in the project window, the MixConsole will scroll so that the selected channel is visible. Likewise, selecting a channel in the MixConsole will cause the project to scroll so that the selected track is visible. 3 Editing - Project & MixConsole
Project & MixConsole - Select Channel/Track on Edit Settings Activates/Deactivates. When activated: When you click on the “e” button on a track/channel, it will be selected. 3 Editing - Project & MixConsole
Project & MixConsole - Select Channel/Track on Solo Activates/Deactivates. When activated: When you click Solo on a track/channel, it will be selected. 3 Editing - Project & MixConsole
Project & MixConsole - Sync Selection in Project Window and MixConsole Activates/Deactivates. When activated: Selecting a track in the project window will select the corresponding channel in the MixConsole, and vice versa. 8 Editing - Project & MixConsole

Commands: Preferences

Part Three

Command Default Key Function My Rating Link
Record - Deactivate Punch In on Stop Activates/Deactivates. Self-explanatory. When activated: Pressing stop will deactivate punch in. Secures one-off punches, eliminates the need to micromanage punch in activation/deactivation. 3 Record
Record - Stop after Automatic Punch Out Activates/Deactivates. Self-explanatory. When activated: If Punch Out is activated, when record reaches that point, Stop will be pressed. In the same vein as above, it makes for more focused one-off punches. 3 Record
Scrub - Use High Quality Scrub Mode Activates/Deactivates. Per manual: Enables effects for scrubbing and uses a higher resampling quality. However, scrubbing will be more demanding on the processor. 3 Transport - Scrub
Scrub - Use Inserts While Scrubbing Activates/Deactivates. Self-explanatory. 3 Transport - Scrub
Tools - Select Tool: Show Extra Info Activates/Deactivates. When activated, the select tool is accompanied everywhere by a tooltip that shows the part’s name and the time position over which the mouse cursor hovers. 5 Editing - Tools
Tools - Show Horizontal Cross-Hair Cursor Line Activates/Deactivates. When activated, the draw, split, and line tools will get a horizontal line, forming a crosshair at the exact position of the mouse cursor’s edge. 3 Editing - Tools
Tools - Show Notification when Switching Tool Mode with Key Command Activates/Deactivates. When activated, a notification will be shown in the middle of the screen every time you switch the modes of a tool with a key command. 3 Editing - Tools
Tools - Show Toolbox on Right-Click Activates/Deactivates. When activated, right clicking will bring up the toolbox. When deactivated, it will bring up the “regular” right click menu, which has the tools one level deep, but also more contextual functions. Comment: An infamous preference, due to the fact that the right click menu available now has seen some pruning, and users want the removed functions back. 3 Editing - Tools
Tools - Show Vertical Cross-Hair Cursor Line “Changes”", does not inform of state. Well, when activated, the draw, split and line tools will get a vertical line, forming a crosshair at the exact position of the mouse cursor’s edge. 3 Editing - Tools
Tools - Zoom Tool Standard Mode: Horizontal Zooming Only Activates/Deactivates. When activated, using the Zoom Tool will only allow Horizontal Zooming. 3 Editing - Tools
Track & MixConsole Channel Colors - Auto Track/Channel Color Mode Cycles between “Use Track’s Default Color”, “Use Previous Track Color”, “Use Previous Track Color +1”, “Use Last Applied Color”, “Use Random Track Color”. All these determine what color the next created track shall be. 6 User Interface
Transport - Clicking Locator Range in Upper Part of the Ruler Activates Cycle Activates/Deactivates. When activated, clicking on the upper part of the ruler between the left and right locators will activate the “cycle” (loop) 3 Transport
Transport - Locate when Clicked in Empty Space Activates/Deactivates. When activated, clicking in empty space in the project window the move the cursor to the click’s position. Comment: People are asking for this feature to be extended to the MIDI editors. 3 Transport
Transport - Playback Toggle Triggers Local Preview Per manual: Allows you to use Space on your keyboard to start/stop local playback of the selected file in the Sample Editor or the Pool. When the Sample Editor is not open or when there is no audio file selected in the Pool, Space still toggles the global project playback. 3 Transport
Transport - Return to Start Position on Stop Activates/Deactivates. When activated, pressing stop will return the cursor to where it was when start was pressed to initiate playback. 3 Transport
Transport - Show Timecode Subframes Activates/Deactivates. Self-explanatory. When activated, subframes will show too for timecode. (It goes without saying that a ruler must show timecode for this to work.) 3 Transport
Transport - Stop Playback while Winding Activates/Deactivates. Self-explanatory. When activated, if you press rewind or forward while the project is playing, stop will be pressed, and when you finish winding you’ll need to press play again. When deactivated, you can wind while the project is playing, and once you cease winding, playback will resume. 3 Transport
Transport - Zoom while Locating in Time Scale Activates/Deactivates. Self-explanatory. When activated, clicking and dragging up/down on the ruler will zoom out/in respectively. 3 Transport
VariAudio - Inhibit warning when applying Offline Processes Per manual: Inhibits the message that warns you when you apply offline processes to audio material that is used in several places in the project. 3 VariAudio
VariAudio - Inhibit warning when changing the Sample Data Per manual: Inhibits the message that warns you when you modify audio material that is used in several places in the project. 3 VariAudio
Video - Extract Audio on Import Video File Activates/Deactivates. Self-explanatory. When activated, importing a video file will extract the audio too. 3 Video
VST - Activate ‘Link Panners’ for New Tracks Activates/Deactivates. When activated: If you create a new track, the pan of its sends will automatically follow the panner of the channel itself. When deactivated, you have to set the sends pan manually. 3 VST
VST - Auto Monitoring Cycles between “Manual”, “While Record-Enabled”, “While Record Running” and “Tapemachine Style”. 4 VST
VST - Connect Sends Automatically for Each Newly Created Channel Activates/Deactivates. When activated: If you have FX tracks created, and then you create audio/instrument/sampler tracks, those will have their sends automatically connected to the existing FX tracks. 3 VST
VST - Default Send Level Cycles between “0dB”, “-6dB”, “-12dB”, “-inf. dB”. 3 VST
VST - Default Stereo Panner Mode Cycles between “Stereo Dual Panner (Remote Control Devices Only)”, “Stereo Combined Panner”, “Stereo Balance Panner” 3 VST
VST - Do Not Connect Input/Output Busses When Loading External Projects Activates/Deactivates. Per manual: Prevents connecting input and output busses to the ASIO ports of your system when loading external projects. 3 VST
VST - Group Channels: Mute Sources as well Activates/Deactivates. When activated: Muting a group channel will press mute on the source channels too. 3 VST
VST - Instruments use Automation Read All and Write All Activates/Deactivates. When activated, pressing the “Activate/Deactivate Read (or Write) for All Tracks” will affect instruments too. Comment: It doesn’t seem to work? Activated or Deactivated, instruments still get the R and W when giving the command for all tracks. Maybe I don’t understand the preference? 0 VST
VST - Mute Pre-Send when Mute Activates/Deactivates. When activated, muting a track will also mute its “pre” sends. 6 VST
VST - Warn on Processing Overloads Activates/Deactivates. When activated, when a cpu overload/audio dropout is detected, a message will pop up where you must confirm to continue. 3 VST

Commands: Preset

Command Default Key Function My Rating Link
Next Loads the next preset, without opening the preset browser. Note: Mind the selection. When an instrument track is selected in the project window, it will change programs. When a plug-in is selected, it will change presets. 8 Preset Browser
Open Browser Opens the preset browser when a plug-in is in focus. Note: See above. 8 Preset Browser
Previous Loads the previous preset, without opening the preset browser. Note: See above. 8 Preset Browser

Commands: Process

Command Default Key Function My Rating Link
Envelope Brings up the DOP panel with Envelope loaded. 8 Envelope
Fade In Brings up the DOP panel with Fade In loaded. 8 Fade In/Fade Out
Fade Out Brings up the DOP panel with Fade Out loaded. 8 Fade In/Fade Out
Gain Brings up the DOP panel with Gain loaded. 8 Gain
Invert Phase Brings up the DOP panel with Invert Phase loaded. 8 Invert Phase
Normalize Brings up the DOP panel with Normalize loaded. 8 Normalize
Pitch Shift Brings up the DOP panel with Pitch Shift loaded. 8 Pitch Shift
Remove DC Offset Silently performs a removal of DC Offset. (No DOP panel launched) 8 Remove DC Offset Option
Resample Brings up the DOP panel with Resample loaded. 8 Resample
Reverse Silently performs a reversal. (No DOP panel launched) 8 Reverse
Silence Directly applies silence. (No DOP launched) 8 Silence
Stereo Flip Brings up the DOP panel with Stereo Flip loaded. 8 Stereo Flip
Time Stretch Brings up the DOP panel with Time Stretch loaded. 8 Time Stretch

Commands: Process Logical Preset

Note: I’m not going to cover any logical presets here.

Command Default Key Function My Rating Link
Any logical preset Directly applies the relevant Logical Preset. 10 Project Logical Editor Window Overview

Commands: Process Plug-in

Note: I’m not going to cover any plug-ins here.

Command Default Key Function My Rating Link
Any plug-in Directly applies (using Direct Offline Processing) the relevant Plug-in on the selected audio event(s). 10 Direct Offline Processing Window

Commands: Process Project Logical Preset

Note: I’m not going to cover any project logical presets here.

Command Default Key Function My Rating Link
Any project logical preset Directly applies the relevant Project Logical Preset. 10 Project Logical Editor Window Overview

Commands: Project

Command Default Key Function My Rating Link
Auto Fades Settings Brings up the “Auto Fades - Project” window, where we can select if auto fades will occur, and adjust their curves. 5 Auto Fades Dialog
Beat Calculator Brings up the Beat Calculator window, where we can tap a tempo and insert it into the Tempo Track. 7 Beat Calculator
Bring To Front Brings the Project window to the front, and gives it focus. 10 Project Zone
Colors Alt Shift S Brings up the Project Colors Setup window. 10 Project Colors Setup Dialog
Divide Track List Creates/Removes a line that divides the project window in two horizontal segments. 4 Dividing the Track List
Duplicate Tracks Self-explanatory. 3 Duplicating Tracks
Folding: Fold Tracks Closes the selected folder(s). 6 Track Folding Menu
Folding: Toggle Selected Track Opens/Closes ONE selected folder. 7 Track Folding Menu
Folding: Toggle Tracks Opens/Closes ALL folders. 7 Track Folding Menu
Folding: Unfold Tracks Opens the selected folder(s). 6 Track Folding Menu
Move Selected Tracks to New Folder Self-explanatory. 8 Track Folding Menu
Notepad Opens the Project Notepad 2
Open Browser Ctrl B Opens the Project Browser window. 10 Project Browser
Open Layout… Opens the “Open Layout” window for scores. 8 Open Layout Dialog
Open Markers Ctrl M Brings up the Markers window 10 Markers Window
Open Pool Ctrl P Brings up the Pool 10 Pool Window
Open Tempo Track Ctrl T Brings up the Tempo Track 10 Tempo Track Editor
Remove Empty Tracks Self-explanatory. If a track contains no data, it will be removed. 7 Removing Empty Tracks
Remove Selected Tracks Shift Del Self-explanatory. 10 Removing Selected Tracks
Select Track: Add Next Adds the next track to the selection. 10 Selecting Tracks
Select Track: Add Prev Adds the previous track to the selection. 10 Selecting Tracks
Select Track: Next Selects the next track. 10 Selecting Tracks
Select Track: Prev Selects the previous track. 10 Selecting Tracks
Set Timecode Brings up the Set Timecode at Cursor window, where we can choose the start time of the Timecode. 4
Set Track/Event Color Alt Shift C Brings up the Colorize Selected Tracks Panel, to colorize selected tracks (and events). It remains open, allowing to colorize tracks (or events) in batches or one after the other. 10 Colorizing Selected Tracks
Setup Shift S Brings up the Project Setup window. 10 Project Setup Dialog
Tempo Detection… Brings up the Tempo Detection Panel. A selection must be made first. 6 Tempo Detection Panel
Track Controls Settings Brings up the Track Controls Settings window, in which we can customize the information and buttons shown on each track type. 6 Track Controls Settings Dialog
Track Preset: Next Loads the next Track Preset. 5 Track Presets
Track Preset: Open Browser Opens the Track Preset Browser, to choose a Track Preset for the selected track. If many tracks are selected, only the first is affected. 5 Preset Browser
Track Preset: Previous Loads the previous Track Preset. 5 Track Presets
VST Preset: Next Loads the next VST Preset (for Instruments) 5 VST Presets
VST Preset: Open Browser Opens the VST Preset Browser, to choose a VST Preset for the selected track. If many tracks are selected, only the first is affected. 5 Preset Browser
VST Preset: Previous Loads the previous VST Preset (for Instruments) 5 VST Presets

Commands: Quantize Category

Command Default Key Function My Rating Link
AudioWarp Quantize On/Off Enables/Disables AudioWarp Quantize. (Top Toolbar) 4 Quantizing Audio Event Lengths (AudioWarp Quantizing)
Auto Quantize On/Off Enables/Disables Auto Quantize. (Button in Transport Bar - MIDI only) Note: Tooltip says: Automatic MIDI Record Quantize 4 Automatic MIDI Record Quantize
Create Groove Quantize Preset Creates a Groove Quantize Preset from the selection. 8 Options for Quantizing to a Groove
Freeze MIDI Quantize Per manual: Makes the start and end positions of MIDI events permanent. This function is useful in situations where you want to quantize a second time, based on the current quantized positions rather than the original positions. 2 Quantize Functions
Quantize Q Applies quantize, using the current settings. 10 Quantize Functions
Quantize MIDI Event Ends Self-explanatory. Adjusts only the “tails” of events, using the current settings. 5 Quantizing MIDI Event Ends
Quantize MIDI Event Lengths Self-explanatory. Adjusts the ends of events, so that the total length of the event is a round, quantized number. (Abiding to quantize settings) 5 Quantizing MIDI Event Lengths
Quantize Panel Opens/Closes the floating Quantize Panel. 8 Quantize Functions
Reset Quantize What it says. Note: If you have used “Freeze MIDI Quantize”, this command will NOT take you back before the Freeze. 7 Quantize Functions
Select Next Quantize Selects next quantize value. Works simultaneously for Inspector>Quantize>Grid Type, Project window’s top toolbar, and the quantize panel’s grid setting. 7
Select Prev Quantize Selects previous quantize value. Works simultaneously for Inspector>Quantize>Grid Type, Project window’s top toolbar, and the quantize panel’s grid setting. 7
Set Quantize to 1th Sets Quantize Grid to 1/1 8
Set Quantize to 2th Sets Quantize Grid to 1/2 8
Set Quantize to 4th Sets Quantize Grid to 1/4 8
Set Quantize to 8th Sets Quantize Grid to 1/8 8
Set Quantize to 16th Sets Quantize Grid to 1/16 8
Set Quantize to 32th Sets Quantize Grid to 1/32 8
Set Quantize to 64th Sets Quantize Grid to 1/64 8
Set Quantize to 128th Sets Quantize Grid to 1/128 8
“New in 11!” Soft Quantize On/Off Activates/Deactivates Soft Quantize. (ex Iterative) 4 Quantize Functions
Toggle Quantize Dotted Toggles Dotted for the currently selected quantize grid value. 10
Toggle Quantize Triplet Toggles Triplet for the currently selected quantize grid value. 10

Commands: Render in Place

Command Default Key Function My Rating Link
Render (with Current Settings) Directly renders the selection with the current render settings. 10 Rendering Tracks
Render Settings… Brings up the “Render Selection” window, where we can adjust the settings, and then render if we want to. 4 Render Selection Dialog

Commands: Sample Editor

Command Default Key Function My Rating Link
Bypass Warping Bypasses the AudioWarp Section of the Inspector>Editor (Sample Editor) 4 AudioWarp Section
Reanalyze Audio Reanalyzes the audio to prepare it for VariAudio Editing. 6 Functions Menu
VariAudio - Bypass VariAudio Bypasses the VariAudio Section of the Inspector>Editor 4 VariAudio Inspector Section
VariAudio - Extract MIDI (no Dialog) Directly Extracts MIDI when Editing VariAudio, using the current settings for the extraction. 6 Extract MIDI Dialog
VariAudio - Extract MIDI… Brings up the Extract MIDI window, where the settings for extracting MIDI from Audio are made. 4 Extract MIDI Dialog
VariAudio - Quantize Pitch Quantizes Pitch. I think it’s like dragging the quantize pitch slider to 100%, except when using this key-command, the Quantize Pitch slider is greyed out. 6 Quantizing Pitches
VariAudio - Reset All Changes Resets All Changes for selection. 6 Functions Menu
VariAudio - Reset Formant Shift Changes Resets changes made to the “Shift Formant” slider. 6 Functions Menu
VariAudio - Reset Pitch Changes Resets changes made to the “Quantize Pitch” slider. 6 Functions Menu
VariAudio - Reset Pitch Curve Changes Resets changes made to the “Straighten Curve” slider. 6 Functions Menu
VariAudio - Reset Volume Changes Resets changes made to the “Volume” slider. 6 Functions Menu
VariAudio - Reset Warp Changes Resets changes made to the segments’ starts and ends. 6 Functions Menu
VariAudio - Show MIDI Reference Track Shows/Hide the MIDI reference track assigned. 4 Showing MIDI Reference Tracks
VariAudio - Toggle Pitch Snap Mode Cycles between “Absolute”, "“Relative”, and “Off” for the Pitch Snap Mode. 4 Pitch Snap Mode
VariAudio - Toggle Smart Control Mode Toggles between “Default” and “All” Smart Controls. 4 Smart Controls

Commands: Score Align Elements

Command Default Key Function My Rating Link
Bottom Aligns symbols horizontally to the bottom. 5 Aligning Symbols
Center Horizontally Aligns symbols to the center horizontally. 5 Aligning Symbols
Center Vertically Aligns symblols to the center vertically. 5 Aligning Symbols
Dynamics Aligns only dynamics. 5 Aligning Dynamics
Left Aligns symbols to the left. 5 Aligning Symbols
Right Aligns symbols to the right. 5 Aligning Symbols
Top Aligns symbols to the top. 5 Aligning Symbols
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Commands: Score Functions

Part One

Command Default Key Function My Rating Link
50% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
75% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
100% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
120% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
200% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
300% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
400% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
600% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
Auto Group Notes Automatically groups notes. (Connects stems) Note: This command has been moved under Commands: Scores in Cubase 11. 7 Activating Automatic Grouping
Auto Layout Brings up the Auto Layout window. 7 Auto Layout Dialog
Auto Layout: Bars and Staves Directly applies Auto Layout with the Bars and Staves option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Hide All Empty Staves Directly applies Auto Layout with the “Hide Empty Staves>All Staves” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Hide Empty Staves Directly applies Auto Layout with the “Hide Empty Staves” option . Page Mode Only 7 Auto Layout Dialog
Auto Layout: Move All Bars Directly applies Auto Layout with the “Move Bars>All Staves” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Move All Staves Directly applies Auto Layout with the “Move Staves>All Staves” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Move Bars Directly applies Auto Layout with the “Move Bars” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Move Staves Directly applies Auto Layout with the “Move Staves” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Optimize All Directly applies Auto Layout with the “Optimize All” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Spread All Pages Directly applies Auto Layout with the “Spread All Pages” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Spread Page Directly applies Auto Layout with the “Spread Page” option. Page Mode Only 7 Auto Layout Dialog
Brillenbass… I never encountered this terminology before. Brings up a “Grouping” window to select the tremolo value, and then builds a tremolo between the selected notes. Note: This command is missing entirely in Cubase 11. 7 Grouping Notes under Beams with the Group Notes Function
Build Accelerando… Brings up a “Grouping” window to select the starting and end values, then creates a feathered “accelerando” beam. 4 Creating Fanned Beams
Build N-Tuplet… Brings up the Tuplets window, to build the desired tuplet. 10 Building Tuplets
Build Repeat… Brings up a “Grouping” window to select the value, and then applies single-note tremolos to the selected notes. Note: Also allows next note tremolos. 10 Grouping Notes under Beams Using Repeats
Build Trill… Brings up a “Build Trill” window, to build a trill. 10 Build Trill Dialog
Clear Bar Clears the selected bars. 7 Hiding Notes and Rests in Bars
Convert to Grace Note Converts the selected notes to grace notes. 10 Creating Grace Notes
Display Markers Displays Markers in the score. (You need to have an active marker track. You can fill in the description field of the markers, and it will automatically be used.) 7 Showing Markers in Layouts
Enharmonic Shift: # Respells the selected notes enharmonically using sharps, if possible. 3 Enharmonic Shift Section
Enharmonic Shift: ## Respells the selected notes enharmonically using double sharps, if possible. 3 Enharmonic Shift Section
Enharmonic Shift: () Encloses (cautionary) accidentals in parentheseis. 3 Enharmonic Shift Section
Enharmonic Shift: ? Spells all accidentals for selected notes. (All accidentals, even naturals.) 3 Enharmonic Shift Section
Enharmonic Shift: b Respells the selected notes enharmonically using flats, if possible. 3 Enharmonic Shift Section
Enharmonic Shift: bb Respells the selected notes enharmonically using double flats, if possible. 3 Enharmonic Shift Section
Enharmonic Shift: no (hide) Hides all accidentals for the selected notes. 3 Enharmonic Shift Section
Enharmonic Shift : off (automatic) Turns off enharmonic shift and returns to the automatic enharmonic spelling. 3 Enharmonic Shift Section
Explode Brings up an Explode winodw, to adjust the settings for the explosion. (If we have more than one notes occurring simultaneously in one voice, we can use explode to either send them to polyphonic voices, or different tracks. Kind of like Dissolve Part of MIDI) 6 Explode Dialog
Extract Voices Like above, but tracks are created for each voice assigned. 6 Converting Voices to Tracks – Extract Voices
Flip Flips stems. 10 Flipping Stems of Grouped Notes
Font Settings, Set 1 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 2 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 3 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 4 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 5 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 6 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 7 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 8 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 9 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 10 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 11 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 12 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 13 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 14 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 15 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 16 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
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Commands: Score Functions

Part Two

Command Default Key Function My Rating Link
Force Update Forces a redraw of the whole page. 4 Extended Toolbar
Get Info Multifunctional key. Like double-clicking on an element. Use it on a clef, takes you to Edit clef. Use it on a bar-line, takes you to the repeat bar lines window. Use it on a note-head, takes you to the Set Note Info window. You get the picture. 10 Extended Toolbar
Group Notes Groups the selected notes. The starting note of the selection will be the first of the group and have a starting beam, and the note in the end will be the last of the group and have an ending beam. 10 Grouping Notes under Beams with the Group Notes Function
Hide Hides/shows the selected element. 10 Hiding Objects
Insert Slur Inserts a slur over the selected notes. 10 Inserting Slurs
Insert Voice: 1 “Arms” Voice 1. Any notes you draw will belong to Voice 1 Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 10 Activating Voices and Entering Notes
Insert Voice: 2 “Arms” Voice 2. Any notes you draw will belong to Voice 2 Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 10 Activating Voices and Entering Notes
Insert Voice: 3 “Arms” Voice 3. Any notes you draw will belong to Voice 3 Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 10 Activating Voices and Entering Notes
Insert Voice: 4 “Arms” Voice 4. Any notes you draw will belong to Voice 4 Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 10 Activating Voices and Entering Notes
Insert Voice: Next “Arms” the next Voice. Does NOT cycle back after you reach Voice 4. Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 7 Activating Voices and Entering Notes
Insert Voice: Previous “Arms” the previous Voice. Does NOT cycle back after you reach Voice 1. Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 7 Activating Voices and Entering Notes
Make Chord Symbols Makes Chord Symbols out of the selected notes. (must be chords, arpeggios don’t count. Needs 8th notes or longer to work.) 8 Creating Chord Symbols from a Recording
Marker Track to Form If you have insert any markers, giving this command will put them in the score as rehearsal marks, with double barlines under them. 8 Showing Markers in Layouts
Merge All Staves Merges up to four different staves into one staff, by assigning each staff a voice from 1 to 4. (Others call it Implode) 6 Merging Polyphonic Voices
Move To String 1 When working with tablature, you can move a note on other strings to string 1. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 2 When working with tablature, you can move a note on other strings to string 2. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 3 When working with tablature, you can move a note on other strings to string 3. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 4 When working with tablature, you can move a note on other strings to string 4. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 5 When working with tablature, you can move a note on other strings to string 5. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 6 When working with tablature, you can move a note on other strings to string 6. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 7 When working with tablature, you can move a note on other strings to string 7. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 8 When working with tablature, you can move a note on other strings to string 8. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 9 When working with tablature, you can move a note on other strings to string 9. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 10 When working with tablature, you can move a note on other strings to string 10. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 11 When working with tablature, you can move a note on other strings to string 11. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 12 When working with tablature, you can move a note on other strings to string 12. (Provided the note exists on the string). 8 Moving Notes to Another String
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Commands: Score Functions

Part Three

Command Default Key Function My Rating Link
Move To Voice 1 Moves selected note(s) to Voice 1, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 2 Moves selected note(s) to Voice 2, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 3 Moves selected note(s) to Voice 3, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 4 Moves selected note(s) to Voice 4, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 5 Moves selected note(s) to Voice 5, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 6 Moves selected note(s) to Voice 6, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 7 Moves selected note(s) to Voice 7, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 8 Moves selected note(s) to Voice 8, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Number of Bars Brings up “Number of Bars” window, where we can choose how many bars will fit per system in Page Mode. 8 Number of Bars Dialog
One down Moves to the next HIGHER Voice. If you have a note in Voice 4 and you give this command, the note will go to Voice 3. That’s why it’s “One down”, because 4-1=3. Well. 6 Moving Notes to Voices Manually
One up Moves to the next LOWER Voice. If you have a note in Voice 3 and you give this command, the note will go to Voice 4. That’s why it’s “One up”, because 3+1=4. Well. 6 Moving Notes to Voices Manually
Paste Note Attributes If you copy a note that is marked with say, tenuto, staccato and marcato and then use this command on an unmarked note, it will be marked with tenuto, staccato and marcato. Most of the attributes included in “Set Note Info” (when double clicking a note) work with this command. Pity it doesn’t work with whole passages. 8 Copying Settings Between Notes
Position Panel Brings up the Position Info panel. Doesn’t close it though. 5 Extended Toolbar
Reset Layout… Brings up the Reset Layout window. There we must choose what will be reset, and on which staves. 6 Reset Layout Dialog
Score Notes to MIDI This command will transform the actual MIDI part to be EXACTLY as the score. (Of course this about a recorded MIDI performance, which Cubase makes more “readable” with its Display Quantize.) 4 Converting MIDI Notes to Match the Score
Show Bar Repeat Sign Places the “repeat previous bar” musical symbol in the selected bars. 6 Replacing Notation with Repeat Bar Signs
Show Chord Track Shows/Hides the Chord Track. 8 Displaying Chord Symbols from the Chord Track
Show Regular Notation If you have a selection transformed to rhythmic notation, you can make it “Show Regular Notation” again with this command. 5 Showing Rhythmic Notation as Regular Notation
Show Rhythmic Notation Takes a selection and makes it into Rhythmic Notation. What this means is, all notes are brought to the same staff line, and have their noteheads change. You can go back to the previous state with “Show Regular Notation”. All this is just -displaying- information, nothing is being actually changed. 5 Showing Staff Notation as Rhythmic Notation
Spacer and Hidden to Layout The “Spacer” part is not clear to me. The Hidden to Layout is plain as day. Whatever you’ve hidden, when you give this command it will be moved to the Layout Layer. ?
Verse 1 Moves the selected lyrics to the 1st verse. 7 Moving Lyrics to a Different Verse
Verse 2 Moves the selected lyrics to the 2nd verse. 7 Moving Lyrics to a Different Verse
Verse 3 Moves the selected lyrics to the 3rd verse. 7 Moving Lyrics to a Different Verse
Verse 4 Moves the selected lyrics to the 4th verse. 7 Moving Lyrics to a Different Verse
Verse 5 Moves the selected lyrics to the 5th verse. 7 Moving Lyrics to a Different Verse
Verse 6 Moves the selected lyrics to the 6th verse. 7 Moving Lyrics to a Different Verse
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Commands: Score Meter Scale

Note: In Edit Mode, zoom percentage key commands will apply the magnification, but layout will not be updated unfortunately. On the contrary, those that explicitly state: “Edit Mode: x%” , will only work in Edit Mode, but properly.

Command Default Key Function My Rating Link
50% Zooms to 50% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
75% Zooms to 75% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
100% Zooms to 100% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
120% Zooms to 120% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
200% Zooms to 200% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
300% Zooms to 300% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
400% Zooms to 400% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
600% Zooms to 600% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
CM Changes the Page Mode ruler to centimeters. Opinion: Ruler should be mentioned for clarity. 10 Zoom Pop-Up Menu
Edit Mode: 50% Zooms to 50% when in Edit Mode only. 10 Zoom Pop-Up Menu
Edit Mode: 80% Zooms to 80% when in Edit Mode only. 10 Zoom Pop-Up Menu
Edit Mode: 100% Zooms to 100% when in Edit Mode only. 10 Zoom Pop-Up Menu
Edit Mode: 150% Zooms to 150% when in Edit Mode only. 10 Zoom Pop-Up Menu
Edit Mode: 200% Zooms to 200% when in Edit Mode only. 10 Zoom Pop-Up Menu
Fit Page In Page Mode, fits the whole page to the screen. In Edit Mode, it tries to do something similar? 10 Zoom Pop-Up Menu
Fit Width In Page Mode, fits the width of the page to the screen. In Edit Mode, it tries to do something similar? 10 Zoom Pop-Up Menu
Hide Unused In Edit Mode, Hides Unused staves. 10
Inch Changes the Page Mode ruler to inches. Opinion: Ruler should be mentioned for clarity. 10 Zoom Pop-Up Menu
Off Removes the Page Mode ruler. Opinion: Ruler should be mentioned for clarity. 10 Zoom Pop-Up Menu
PT Changes the Page Mode ruler to Points. (0,3528mm) Opinion: Ruler should be mentioned for clarity. 10 Zoom Pop-Up Menu
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Commands: Score Symbol Editor

Note: In order to get to the Score Symbol Editor, you need to have the User Symbols Palette visible. Right clicking on the symbol tile will give you the option to Open or Edit the symbol, which will finally launch the Score Symbol Editor. Or, you can use the key command Scores → User Symbols…

Command Default Key Function My Rating Link
100% Zooms to 100% in the Symbol Editor 6
200% Zooms to 200% in the Symbol Editor 6
400% Zooms to 400% in the Symbol Editor 6
600% Zooms to 600% in the Symbol Editor 6
800% Zooms to 800% in the Symbol Editor 6
Align Bottom Aligns selection in the Symbol Editor to the bottom. 8 User Symbols Editor
Align Center Horizontally Aligns selection in the Symbol Editor in a row, horizontally. 8 User Symbols Editor
Align Center Vertically Aligns selection in the Symbol Editor in a column, vertically. 8 User Symbols Editor
Align Left Aligns the left sides of the selection in the Symbol Editor, vertically. 8 User Symbols Editor
Align Right Aligns the right sides of the selection in the Symbol Editor, vertically. 8 User Symbols Editor
Align Top Aligns the top sides of the selection in the Symbol Editor, horizontally. 8 User Symbols Editor
Bring To Front Brings selection to front. 8 User Symbols Editor
Delete Symbol Deletes the selected symbol on the left. If you only have one symbol on the left, this command will not delete it. 8 User Symbols Editor
Export Symbol… Brings up the “Eport Graphics” (x missing) window, to export the selected symbol. 8 User Symbols Editor
Export User Symbols… Brings up the “Save Palette…” window, to export the whole palette. (all symbols on the left) 8 User Symbols Editor
Flip +90 Flips the current selection 90 degrees clockwise. 8 User Symbols Editor
Flip -90 Flips the current selection 90 degrees anticlockwise. 8 User Symbols Editor
Group Makes the current selection of elements into a group. 10 User Symbols Editor
Import Symbol… Brings up the “Import Graphics” window, to import a symbol. 8 User Symbols Editor
Import User Symbols… Brings up the “Open Palette…” window, to import a whole palette. (all symbols on the left) 8 User Symbols Editor
Mirror horizontal Mirrors selection along the horizontal axis. 10 User Symbols Editor
Mirror vertical Mirrors selection along the vertical axis. (Not working as expected?) ? User Symbols Editor
New Symbol Starts a new symbol. 8 User Symbols Editor
Send to Back Sends selection to the back. 8 User Symbols Editor
Ungroup If you have made a selection into a group before, you can disband the group and go back to having independent elements with this command. 10 User Symbols Editor
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Commands: Score Symbol Palettes

Note: All key commands in this category get a rating of 5. If the palettes opened AND closed with the key command, and if they could be freely resized into rows or columns, they would get a 10+.

Command Default Key Function My Rating Link
Chord Symbols Brings up the “Chord Symbols” palette. 5 Chord Symbols Section
Clef Brings up the “Clef” palette. 5 Clefs Section
Clef etc. Brings up the “Clef etc.” palette. 5 Clefs etc. Section
Dynamic Mapping Brings up the “Dynamic Mapping” palette. 5 Dynamics Mapping Section
Dynamics Brings up the “Dynamics” palette. 5 Dynamics Section
Expression Map Brings up the “Expression Map” palette. (It goes without saying that you must have an expression map assigned.) 5 Expression Map Section
Favorites Brings up the “Favorites” palette. 5 Favorites Section
Form Symbols Brings up the “Form Symbols” palette. 5 Form Symbols Section
Guitar Symbols Brings up the “Guitar Symbols” palette. 5 Guitar Symbols Section
Keys Brings up the “Keys” palette. 5 Keys Section
Line/Trill Brings up the “Line/Trill” palette. 5 Lines/Trills Section
Note Symbols Brings up the “Note Symbols” palette. 5 Note Symbols Section
Other Brings up the “Other” palette. 5 Other Section
Time Sign Brings up the “Time Sign” palette. 5 Time Signatures Section
User Symbols Brings up the “User Symbols” palette. 5 User Symbols Section
Words Brings up the “Words” palette. 5 Words Section
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Commands: Scores

Command Default Key Function My Rating Link
Auto Group Notes ? This command does nothing for me. Broken? 0 Activating Automatic Grouping
“New in 11!” Computer Keyboard Input On/Off Self-explanatory 5 Entering Notes with the Computer Keyboard
Find and Replace… Brings up the “Find and Replace” window, where we can Find and Replace text throughout the score. 5 Find and Replace Dialog
Lyrics from Clipboard If you have some text copied to the clipboard, you can select a note and give this command to insert this text as lyrics, starting on that note. 5 Importing Lyrics
Move to Next Page Moves the selected system to the next page. In Page Mode 10 Inserting Page Breaks
Move to Previous Page Moves the selected system to the previous page. In Page Mode 10 Inserting Page Breaks
“New in 11!” Note Editing Overlay On/Off Brings up an overlay that sits above/below each bar, from which we can modify MIDI length, Display duration and velocity. Opinion: I wish it was a tad wider, at 100% zoom I can barely see what I’m doing. 10 Editing Notes and Velocities Using the Overlay
Page Mode Switches between Page Mode/Edit Mode. 10 Page Mode
Score Editor in Lower Zone: Toggle Inspector ? This command does nothing for me. I think it is supposed to switch between “Show Symbols” and “Show Inspector” in the “Inspector>Editor” drop-down menu. Broken? 0 Inspector
Settings… Brings up the “Score Settings” window. Note: It seems that the only difference this command has compared to the next one, is in which tab of the “Score Settings” it takes you. 10 Score Settings – Staff Tab
Staff Setup Brings up the “Score Settings” window. Note: It seems that the only difference this command has compared to the previous one, is in which tab of the “Score Settings” it takes you. 10 Score Settings – Staff Tab
Text from Clipboard If you have some text copied to the clipboard, you can select some text and give this command to replace it with the clipboard’s text. 5 Context Menu Options
User Symbols… Directly opens the “User Symbols Editor”. 10 User Symbols Editor
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