[WIKI] All Key Commands in Cubase 11.0.41

Commands: Quantize Category

Command Default Key Function My Rating Link
AudioWarp Quantize On/Off Enables/Disables AudioWarp Quantize. (Top Toolbar) 4 Quantizing Audio Event Lengths (AudioWarp Quantizing)
Auto Quantize On/Off Enables/Disables Auto Quantize. (Button in Transport Bar - MIDI only) Note: Tooltip says: Automatic MIDI Record Quantize 4 Automatic MIDI Record Quantize
Create Groove Quantize Preset Creates a Groove Quantize Preset from the selection. 8 Options for Quantizing to a Groove
Freeze MIDI Quantize Per manual: Makes the start and end positions of MIDI events permanent. This function is useful in situations where you want to quantize a second time, based on the current quantized positions rather than the original positions. 2 Quantize Functions
Quantize Q Applies quantize, using the current settings. 10 Quantize Functions
Quantize MIDI Event Ends Self-explanatory. Adjusts only the “tails” of events, using the current settings. 5 Quantizing MIDI Event Ends
Quantize MIDI Event Lengths Self-explanatory. Adjusts the ends of events, so that the total length of the event is a round, quantized number. (Abiding to quantize settings) 5 Quantizing MIDI Event Lengths
Quantize Panel Opens/Closes the floating Quantize Panel. 8 Quantize Functions
Reset Quantize What it says. Note: If you have used “Freeze MIDI Quantize”, this command will NOT take you back before the Freeze. 7 Quantize Functions
Select Next Quantize Selects next quantize value. Works simultaneously for Inspector>Quantize>Grid Type, Project window’s top toolbar, and the quantize panel’s grid setting. 7
Select Prev Quantize Selects previous quantize value. Works simultaneously for Inspector>Quantize>Grid Type, Project window’s top toolbar, and the quantize panel’s grid setting. 7
Set Quantize to 1th Sets Quantize Grid to 1/1 8
Set Quantize to 2th Sets Quantize Grid to 1/2 8
Set Quantize to 4th Sets Quantize Grid to 1/4 8
Set Quantize to 8th Sets Quantize Grid to 1/8 8
Set Quantize to 16th Sets Quantize Grid to 1/16 8
Set Quantize to 32th Sets Quantize Grid to 1/32 8
Set Quantize to 64th Sets Quantize Grid to 1/64 8
Set Quantize to 128th Sets Quantize Grid to 1/128 8
“New in 11!” Soft Quantize On/Off Activates/Deactivates Soft Quantize. (ex Iterative) 4 Quantize Functions
Toggle Quantize Dotted Toggles Dotted for the currently selected quantize grid value. 10
Toggle Quantize Triplet Toggles Triplet for the currently selected quantize grid value. 10

Commands: Render in Place

Command Default Key Function My Rating Link
Render (with Current Settings) Directly renders the selection with the current render settings. 10 Rendering Tracks
Render Settings… Brings up the “Render Selection” window, where we can adjust the settings, and then render if we want to. 4 Render Selection Dialog

Commands: Sample Editor

Command Default Key Function My Rating Link
Bypass Warping Bypasses the AudioWarp Section of the Inspector>Editor (Sample Editor) 4 AudioWarp Section
Reanalyze Audio Reanalyzes the audio to prepare it for VariAudio Editing. 6 Functions Menu
VariAudio - Bypass VariAudio Bypasses the VariAudio Section of the Inspector>Editor 4 VariAudio Inspector Section
VariAudio - Extract MIDI (no Dialog) Directly Extracts MIDI when Editing VariAudio, using the current settings for the extraction. 6 Extract MIDI Dialog
VariAudio - Extract MIDI… Brings up the Extract MIDI window, where the settings for extracting MIDI from Audio are made. 4 Extract MIDI Dialog
VariAudio - Quantize Pitch Quantizes Pitch. I think it’s like dragging the quantize pitch slider to 100%, except when using this key-command, the Quantize Pitch slider is greyed out. 6 Quantizing Pitches
VariAudio - Reset All Changes Resets All Changes for selection. 6 Functions Menu
VariAudio - Reset Formant Shift Changes Resets changes made to the “Shift Formant” slider. 6 Functions Menu
VariAudio - Reset Pitch Changes Resets changes made to the “Quantize Pitch” slider. 6 Functions Menu
VariAudio - Reset Pitch Curve Changes Resets changes made to the “Straighten Curve” slider. 6 Functions Menu
VariAudio - Reset Volume Changes Resets changes made to the “Volume” slider. 6 Functions Menu
VariAudio - Reset Warp Changes Resets changes made to the segments’ starts and ends. 6 Functions Menu
VariAudio - Show MIDI Reference Track Shows/Hide the MIDI reference track assigned. 4 Showing MIDI Reference Tracks
VariAudio - Toggle Pitch Snap Mode Cycles between “Absolute”, "“Relative”, and “Off” for the Pitch Snap Mode. 4 Pitch Snap Mode
VariAudio - Toggle Smart Control Mode Toggles between “Default” and “All” Smart Controls. 4 Smart Controls

Commands: Score Align Elements

Command Default Key Function My Rating Link
Bottom Aligns symbols horizontally to the bottom. 5 Aligning Symbols
Center Horizontally Aligns symbols to the center horizontally. 5 Aligning Symbols
Center Vertically Aligns symblols to the center vertically. 5 Aligning Symbols
Dynamics Aligns only dynamics. 5 Aligning Dynamics
Left Aligns symbols to the left. 5 Aligning Symbols
Right Aligns symbols to the right. 5 Aligning Symbols
Top Aligns symbols to the top. 5 Aligning Symbols
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Commands: Score Functions

Part One

Command Default Key Function My Rating Link
50% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
75% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
100% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
120% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
200% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
300% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
400% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
600% ? I suspect this is Page Mode zoom, but it doesn’t do anything. ? ? Zoom Pop-Up Menu
Auto Group Notes Automatically groups notes. (Connects stems) Note: This command has been moved under Commands: Scores in Cubase 11. 7 Activating Automatic Grouping
Auto Layout Brings up the Auto Layout window. 7 Auto Layout Dialog
Auto Layout: Bars and Staves Directly applies Auto Layout with the Bars and Staves option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Hide All Empty Staves Directly applies Auto Layout with the “Hide Empty Staves>All Staves” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Hide Empty Staves Directly applies Auto Layout with the “Hide Empty Staves” option . Page Mode Only 7 Auto Layout Dialog
Auto Layout: Move All Bars Directly applies Auto Layout with the “Move Bars>All Staves” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Move All Staves Directly applies Auto Layout with the “Move Staves>All Staves” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Move Bars Directly applies Auto Layout with the “Move Bars” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Move Staves Directly applies Auto Layout with the “Move Staves” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Optimize All Directly applies Auto Layout with the “Optimize All” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Spread All Pages Directly applies Auto Layout with the “Spread All Pages” option. Page Mode Only 7 Auto Layout Dialog
Auto Layout: Spread Page Directly applies Auto Layout with the “Spread Page” option. Page Mode Only 7 Auto Layout Dialog
Brillenbass… I never encountered this terminology before. Brings up a “Grouping” window to select the tremolo value, and then builds a tremolo between the selected notes. Note: This command is missing entirely in Cubase 11. 7 Grouping Notes under Beams with the Group Notes Function
Build Accelerando… Brings up a “Grouping” window to select the starting and end values, then creates a feathered “accelerando” beam. 4 Creating Fanned Beams
Build N-Tuplet… Brings up the Tuplets window, to build the desired tuplet. 10 Building Tuplets
Build Repeat… Brings up a “Grouping” window to select the value, and then applies single-note tremolos to the selected notes. Note: Also allows next note tremolos. 10 Grouping Notes under Beams Using Repeats
Build Trill… Brings up a “Build Trill” window, to build a trill. 10 Build Trill Dialog
Clear Bar Clears the selected bars. 7 Hiding Notes and Rests in Bars
Convert to Grace Note Converts the selected notes to grace notes. 10 Creating Grace Notes
Display Markers Displays Markers in the score. (You need to have an active marker track. You can fill in the description field of the markers, and it will automatically be used.) 7 Showing Markers in Layouts
Enharmonic Shift: # Respells the selected notes enharmonically using sharps, if possible. 3 Enharmonic Shift Section
Enharmonic Shift: ## Respells the selected notes enharmonically using double sharps, if possible. 3 Enharmonic Shift Section
Enharmonic Shift: () Encloses (cautionary) accidentals in parentheseis. 3 Enharmonic Shift Section
Enharmonic Shift: ? Spells all accidentals for selected notes. (All accidentals, even naturals.) 3 Enharmonic Shift Section
Enharmonic Shift: b Respells the selected notes enharmonically using flats, if possible. 3 Enharmonic Shift Section
Enharmonic Shift: bb Respells the selected notes enharmonically using double flats, if possible. 3 Enharmonic Shift Section
Enharmonic Shift: no (hide) Hides all accidentals for the selected notes. 3 Enharmonic Shift Section
Enharmonic Shift : off (automatic) Turns off enharmonic shift and returns to the automatic enharmonic spelling. 3 Enharmonic Shift Section
Explode Brings up an Explode winodw, to adjust the settings for the explosion. (If we have more than one notes occurring simultaneously in one voice, we can use explode to either send them to polyphonic voices, or different tracks. Kind of like Dissolve Part of MIDI) 6 Explode Dialog
Extract Voices Like above, but tracks are created for each voice assigned. 6 Converting Voices to Tracks – Extract Voices
Flip Flips stems. 10 Flipping Stems of Grouped Notes
Font Settings, Set 1 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 2 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 3 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 4 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 5 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 6 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 7 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 8 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 9 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 10 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 11 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 12 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 13 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 14 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 15 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
Font Settings, Set 16 - x Applies set “x’s” font settings to the selected text. You must first create a new set from Scores>Settings>Project, Font Settings>Attribute Sets 10 Text Attribute Sets
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Commands: Score Functions

Part Two

Command Default Key Function My Rating Link
Force Update Forces a redraw of the whole page. 4 Extended Toolbar
Get Info Multifunctional key. Like double-clicking on an element. Use it on a clef, takes you to Edit clef. Use it on a bar-line, takes you to the repeat bar lines window. Use it on a note-head, takes you to the Set Note Info window. You get the picture. 10 Extended Toolbar
Group Notes Groups the selected notes. The starting note of the selection will be the first of the group and have a starting beam, and the note in the end will be the last of the group and have an ending beam. 10 Grouping Notes under Beams with the Group Notes Function
Hide Hides/shows the selected element. 10 Hiding Objects
Insert Slur Inserts a slur over the selected notes. 10 Inserting Slurs
Insert Voice: 1 “Arms” Voice 1. Any notes you draw will belong to Voice 1 Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 10 Activating Voices and Entering Notes
Insert Voice: 2 “Arms” Voice 2. Any notes you draw will belong to Voice 2 Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 10 Activating Voices and Entering Notes
Insert Voice: 3 “Arms” Voice 3. Any notes you draw will belong to Voice 3 Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 10 Activating Voices and Entering Notes
Insert Voice: 4 “Arms” Voice 4. Any notes you draw will belong to Voice 4 Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 10 Activating Voices and Entering Notes
Insert Voice: Next “Arms” the next Voice. Does NOT cycle back after you reach Voice 4. Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 7 Activating Voices and Entering Notes
Insert Voice: Previous “Arms” the previous Voice. Does NOT cycle back after you reach Voice 1. Note: Requires the staff to be set to polyphonic, otherwise only one voice will be available. 7 Activating Voices and Entering Notes
Make Chord Symbols Makes Chord Symbols out of the selected notes. (must be chords, arpeggios don’t count. Needs 8th notes or longer to work.) 8 Creating Chord Symbols from a Recording
Marker Track to Form If you have insert any markers, giving this command will put them in the score as rehearsal marks, with double barlines under them. 8 Showing Markers in Layouts
Merge All Staves Merges up to four different staves into one staff, by assigning each staff a voice from 1 to 4. (Others call it Implode) 6 Merging Polyphonic Voices
Move To String 1 When working with tablature, you can move a note on other strings to string 1. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 2 When working with tablature, you can move a note on other strings to string 2. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 3 When working with tablature, you can move a note on other strings to string 3. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 4 When working with tablature, you can move a note on other strings to string 4. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 5 When working with tablature, you can move a note on other strings to string 5. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 6 When working with tablature, you can move a note on other strings to string 6. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 7 When working with tablature, you can move a note on other strings to string 7. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 8 When working with tablature, you can move a note on other strings to string 8. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 9 When working with tablature, you can move a note on other strings to string 9. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 10 When working with tablature, you can move a note on other strings to string 10. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 11 When working with tablature, you can move a note on other strings to string 11. (Provided the note exists on the string). 8 Moving Notes to Another String
Move To String 12 When working with tablature, you can move a note on other strings to string 12. (Provided the note exists on the string). 8 Moving Notes to Another String
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Commands: Score Functions

Part Three

Command Default Key Function My Rating Link
Move To Voice 1 Moves selected note(s) to Voice 1, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 2 Moves selected note(s) to Voice 2, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 3 Moves selected note(s) to Voice 3, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 4 Moves selected note(s) to Voice 4, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 5 Moves selected note(s) to Voice 5, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 6 Moves selected note(s) to Voice 6, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 7 Moves selected note(s) to Voice 7, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Move To Voice 8 Moves selected note(s) to Voice 8, provided staff settings allow. (Polyphonic mode must be on, and the corresponding voices activated) 10 Moving Notes to Voices Manually
Number of Bars Brings up “Number of Bars” window, where we can choose how many bars will fit per system in Page Mode. 8 Number of Bars Dialog
One down Moves to the next HIGHER Voice. If you have a note in Voice 4 and you give this command, the note will go to Voice 3. That’s why it’s “One down”, because 4-1=3. Well. 6 Moving Notes to Voices Manually
One up Moves to the next LOWER Voice. If you have a note in Voice 3 and you give this command, the note will go to Voice 4. That’s why it’s “One up”, because 3+1=4. Well. 6 Moving Notes to Voices Manually
Paste Note Attributes If you copy a note that is marked with say, tenuto, staccato and marcato and then use this command on an unmarked note, it will be marked with tenuto, staccato and marcato. Most of the attributes included in “Set Note Info” (when double clicking a note) work with this command. Pity it doesn’t work with whole passages. 8 Copying Settings Between Notes
Position Panel Brings up the Position Info panel. Doesn’t close it though. 5 Extended Toolbar
Reset Layout… Brings up the Reset Layout window. There we must choose what will be reset, and on which staves. 6 Reset Layout Dialog
Score Notes to MIDI This command will transform the actual MIDI part to be EXACTLY as the score. (Of course this about a recorded MIDI performance, which Cubase makes more “readable” with its Display Quantize.) 4 Converting MIDI Notes to Match the Score
Show Bar Repeat Sign Places the “repeat previous bar” musical symbol in the selected bars. 6 Replacing Notation with Repeat Bar Signs
Show Chord Track Shows/Hides the Chord Track. 8 Displaying Chord Symbols from the Chord Track
Show Regular Notation If you have a selection transformed to rhythmic notation, you can make it “Show Regular Notation” again with this command. 5 Showing Rhythmic Notation as Regular Notation
Show Rhythmic Notation Takes a selection and makes it into Rhythmic Notation. What this means is, all notes are brought to the same staff line, and have their noteheads change. You can go back to the previous state with “Show Regular Notation”. All this is just -displaying- information, nothing is being actually changed. 5 Showing Staff Notation as Rhythmic Notation
Spacer and Hidden to Layout The “Spacer” part is not clear to me. The Hidden to Layout is plain as day. Whatever you’ve hidden, when you give this command it will be moved to the Layout Layer. ?
Verse 1 Moves the selected lyrics to the 1st verse. 7 Moving Lyrics to a Different Verse
Verse 2 Moves the selected lyrics to the 2nd verse. 7 Moving Lyrics to a Different Verse
Verse 3 Moves the selected lyrics to the 3rd verse. 7 Moving Lyrics to a Different Verse
Verse 4 Moves the selected lyrics to the 4th verse. 7 Moving Lyrics to a Different Verse
Verse 5 Moves the selected lyrics to the 5th verse. 7 Moving Lyrics to a Different Verse
Verse 6 Moves the selected lyrics to the 6th verse. 7 Moving Lyrics to a Different Verse
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Commands: Score Meter Scale

Note: In Edit Mode, zoom percentage key commands will apply the magnification, but layout will not be updated unfortunately. On the contrary, those that explicitly state: “Edit Mode: x%” , will only work in Edit Mode, but properly.

Command Default Key Function My Rating Link
50% Zooms to 50% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
75% Zooms to 75% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
100% Zooms to 100% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
120% Zooms to 120% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
200% Zooms to 200% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
300% Zooms to 300% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
400% Zooms to 400% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
600% Zooms to 600% both in Edit Mode, and Page Mode. 10 Zoom Pop-Up Menu
CM Changes the Page Mode ruler to centimeters. Opinion: Ruler should be mentioned for clarity. 10 Zoom Pop-Up Menu
Edit Mode: 50% Zooms to 50% when in Edit Mode only. 10 Zoom Pop-Up Menu
Edit Mode: 80% Zooms to 80% when in Edit Mode only. 10 Zoom Pop-Up Menu
Edit Mode: 100% Zooms to 100% when in Edit Mode only. 10 Zoom Pop-Up Menu
Edit Mode: 150% Zooms to 150% when in Edit Mode only. 10 Zoom Pop-Up Menu
Edit Mode: 200% Zooms to 200% when in Edit Mode only. 10 Zoom Pop-Up Menu
Fit Page In Page Mode, fits the whole page to the screen. In Edit Mode, it tries to do something similar? 10 Zoom Pop-Up Menu
Fit Width In Page Mode, fits the width of the page to the screen. In Edit Mode, it tries to do something similar? 10 Zoom Pop-Up Menu
Hide Unused In Edit Mode, Hides Unused staves. 10
Inch Changes the Page Mode ruler to inches. Opinion: Ruler should be mentioned for clarity. 10 Zoom Pop-Up Menu
Off Removes the Page Mode ruler. Opinion: Ruler should be mentioned for clarity. 10 Zoom Pop-Up Menu
PT Changes the Page Mode ruler to Points. (0,3528mm) Opinion: Ruler should be mentioned for clarity. 10 Zoom Pop-Up Menu
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Commands: Score Symbol Editor

Note: In order to get to the Score Symbol Editor, you need to have the User Symbols Palette visible. Right clicking on the symbol tile will give you the option to Open or Edit the symbol, which will finally launch the Score Symbol Editor. Or, you can use the key command Scores → User Symbols…

Command Default Key Function My Rating Link
100% Zooms to 100% in the Symbol Editor 6
200% Zooms to 200% in the Symbol Editor 6
400% Zooms to 400% in the Symbol Editor 6
600% Zooms to 600% in the Symbol Editor 6
800% Zooms to 800% in the Symbol Editor 6
Align Bottom Aligns selection in the Symbol Editor to the bottom. 8 User Symbols Editor
Align Center Horizontally Aligns selection in the Symbol Editor in a row, horizontally. 8 User Symbols Editor
Align Center Vertically Aligns selection in the Symbol Editor in a column, vertically. 8 User Symbols Editor
Align Left Aligns the left sides of the selection in the Symbol Editor, vertically. 8 User Symbols Editor
Align Right Aligns the right sides of the selection in the Symbol Editor, vertically. 8 User Symbols Editor
Align Top Aligns the top sides of the selection in the Symbol Editor, horizontally. 8 User Symbols Editor
Bring To Front Brings selection to front. 8 User Symbols Editor
Delete Symbol Deletes the selected symbol on the left. If you only have one symbol on the left, this command will not delete it. 8 User Symbols Editor
Export Symbol… Brings up the “Eport Graphics” (x missing) window, to export the selected symbol. 8 User Symbols Editor
Export User Symbols… Brings up the “Save Palette…” window, to export the whole palette. (all symbols on the left) 8 User Symbols Editor
Flip +90 Flips the current selection 90 degrees clockwise. 8 User Symbols Editor
Flip -90 Flips the current selection 90 degrees anticlockwise. 8 User Symbols Editor
Group Makes the current selection of elements into a group. 10 User Symbols Editor
Import Symbol… Brings up the “Import Graphics” window, to import a symbol. 8 User Symbols Editor
Import User Symbols… Brings up the “Open Palette…” window, to import a whole palette. (all symbols on the left) 8 User Symbols Editor
Mirror horizontal Mirrors selection along the horizontal axis. 10 User Symbols Editor
Mirror vertical Mirrors selection along the vertical axis. (Not working as expected?) ? User Symbols Editor
New Symbol Starts a new symbol. 8 User Symbols Editor
Send to Back Sends selection to the back. 8 User Symbols Editor
Ungroup If you have made a selection into a group before, you can disband the group and go back to having independent elements with this command. 10 User Symbols Editor
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Commands: Score Symbol Palettes

Note: All key commands in this category get a rating of 5. If the palettes opened AND closed with the key command, and if they could be freely resized into rows or columns, they would get a 10+.

Command Default Key Function My Rating Link
Chord Symbols Brings up the “Chord Symbols” palette. 5 Chord Symbols Section
Clef Brings up the “Clef” palette. 5 Clefs Section
Clef etc. Brings up the “Clef etc.” palette. 5 Clefs etc. Section
Dynamic Mapping Brings up the “Dynamic Mapping” palette. 5 Dynamics Mapping Section
Dynamics Brings up the “Dynamics” palette. 5 Dynamics Section
Expression Map Brings up the “Expression Map” palette. (It goes without saying that you must have an expression map assigned.) 5 Expression Map Section
Favorites Brings up the “Favorites” palette. 5 Favorites Section
Form Symbols Brings up the “Form Symbols” palette. 5 Form Symbols Section
Guitar Symbols Brings up the “Guitar Symbols” palette. 5 Guitar Symbols Section
Keys Brings up the “Keys” palette. 5 Keys Section
Line/Trill Brings up the “Line/Trill” palette. 5 Lines/Trills Section
Note Symbols Brings up the “Note Symbols” palette. 5 Note Symbols Section
Other Brings up the “Other” palette. 5 Other Section
Time Sign Brings up the “Time Sign” palette. 5 Time Signatures Section
User Symbols Brings up the “User Symbols” palette. 5 User Symbols Section
Words Brings up the “Words” palette. 5 Words Section
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Commands: Scores

Command Default Key Function My Rating Link
Auto Group Notes ? This command does nothing for me. Broken? 0 Activating Automatic Grouping
“New in 11!” Computer Keyboard Input On/Off Self-explanatory 5 Entering Notes with the Computer Keyboard
Find and Replace… Brings up the “Find and Replace” window, where we can Find and Replace text throughout the score. 5 Find and Replace Dialog
Lyrics from Clipboard If you have some text copied to the clipboard, you can select a note and give this command to insert this text as lyrics, starting on that note. 5 Importing Lyrics
Move to Next Page Moves the selected system to the next page. In Page Mode 10 Inserting Page Breaks
Move to Previous Page Moves the selected system to the previous page. In Page Mode 10 Inserting Page Breaks
“New in 11!” Note Editing Overlay On/Off Brings up an overlay that sits above/below each bar, from which we can modify MIDI length, Display duration and velocity. Opinion: I wish it was a tad wider, at 100% zoom I can barely see what I’m doing. 10 Editing Notes and Velocities Using the Overlay
Page Mode Switches between Page Mode/Edit Mode. 10 Page Mode
Score Editor in Lower Zone: Toggle Inspector ? This command does nothing for me. I think it is supposed to switch between “Show Symbols” and “Show Inspector” in the “Inspector>Editor” drop-down menu. Broken? 0 Inspector
Settings… Brings up the “Score Settings” window. Note: It seems that the only difference this command has compared to the next one, is in which tab of the “Score Settings” it takes you. 10 Score Settings – Staff Tab
Staff Setup Brings up the “Score Settings” window. Note: It seems that the only difference this command has compared to the previous one, is in which tab of the “Score Settings” it takes you. 10 Score Settings – Staff Tab
Text from Clipboard If you have some text copied to the clipboard, you can select some text and give this command to replace it with the clipboard’s text. 5 Context Menu Options
User Symbols… Directly opens the “User Symbols Editor”. 10 User Symbols Editor
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Commands: Scores Statusbar

Command Default Key Function My Rating Link
Toggle Filter: Bar Handles Self Explanatory. 10 Filters
Toggle Filter: Cutflag Self Explanatory. 10 Filters
Toggle Filter: Grouping Self Explanatory. 10 Filters
Toggle Filter: Hidden Notes Self Explanatory. 10 Filters
Toggle Filter: Hide Self Explanatory. 10 Filters
Toggle Filter: Layout Tool Self Explanatory. 10 Filters
Toggle Filter: Quantize Self Explanatory. 10 Filters
Toggle Filter: Split Rests Self Explanatory. 10 Filters
Toggle Filter: Stems/Beams Self Explanatory. 10 Filters
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Commands: Set Insert Length

Command Default Key Function My Rating Link
1/ 1 Alt 1 Sets Insert Length to whole note. 10 Selecting a Note Value for Input
1/ 2 Alt 2 Sets Insert Length to half note. 10 Selecting a Note Value for Input
1/ 4 Alt 3 Sets Insert Length to quarter note. 10 Selecting a Note Value for Input
1/ 8 Alt 4 Sets Insert Length to eighth note. 10 Selecting a Note Value for Input
1/ 16 Alt 5 Sets Insert Length to sixteenth note. 10 Selecting a Note Value for Input
1/ 32 Alt 6 Sets Insert Length to thirty-second note. 10 Selecting a Note Value for Input
1/ 64 Alt 7 Sets Insert Length to sixty-fourth note. 10 Selecting a Note Value for Input
1/128 Alt 8 Sets Insert Length to hundred-and-twenty-eighth note. 10 Selecting a Note Value for Input
Toggle Dotted Alt . Adds/Removes dot to/from the current insert value. 10 Selecting a Note Value for Input
Toggle Triplet Alt , Modifies current insert length value to be triplets. 10 Selecting a Note Value for Input
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“Removed from 11” Commands: Text Size

Note: All following commands have either been removed in 11, or I can’t find the trigger to make them show up in the “Key Commands” window.

Command Default Key Function My Rating Link
24 Directly resizes selected text to 24 points. 8 Setting up the Text Font
36 Directly resizes selected text to 36 points. 8 Setting up the Text Font
48 Directly resizes selected text to 48 points. 8 Setting up the Text Font
60 Directly resizes selected text to 60 points. 8 Setting up the Text Font
72 Directly resizes selected text to 72 points. 8 Setting up the Text Font
84 Directly resizes selected text to 84 points. 8 Setting up the Text Font
120 Directly resizes selected text to 120 points. 8 Setting up the Text Font
144 Directly resizes selected text to 144 points. 8 Setting up the Text Font
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Commands: Tool

Command Default Key Function My Rating Link
Audio Tempo Definition Tool In Sample Editor, under Definition, there exists Manual Adjust. That’s what the key command does. 5 Manual Adjust
Color Tool Selects the color tool. 5 Colorizing Events on the Fly
Combine Selection Tools On/Off Alt Shift 1 Activates/Deactivates the combined Select/Range tools. 10 Combine Selection Tools Mode
Comp Tool Selects the comp tool. 8 Assembling Operations
Curve Tool Selects the curve tool. Also cycles between the line options “Line”, “Parabola”, “Sine”, “Triangle” and “Square”. 8 Line Tool Modes
Cut Tool Selects the Cut Notes Tool of the Score Editor. 8 Cutting Notes Manually
Display Quantize Tool Selects the Display Quantize Tool of the Score Editor. 8 Inserting Display Quantize Changes for Active Voices
Draw Tool 8 Selects the Draw Tool 10 Drawing Note Events with the Draw Tool
Drumstick Tool 0 Selects the Drumstick Tool of the Drum Editor. 10 Inserting Drum Note Events
Erase Tool 5 Selects the Erase Tool 10
Export Range Tool Selects the Export Range Tool of the Score Editor. 8 Exporting Images of Page Sections
Free Warp Tool In Sample Editor, under AudioWarp, there exists Free Warp. That’s what the key command does. 5 Correcting the Timing with the Free Warp Tool
Glue Tool 4 Selects the Glue Tool. 10
Hitpoint Tool In Sample Editor, under Hitpoints, there exists Edit Hitpoints. That’s what the key command does. 5 Editing Hitpoints Manually
Insert Note Tool Selects the Insert Note Tool of the Score Editor. 8 Entering Notes with the Mouse
Layout Tool Selects the Layout Tool of the Score Editor. 8 Moving Notes Graphically
Mute Tool 7 Selects the Mute Tool 10 Muting Events
Next Tool F10 Selects the next tool, depending on which window has focus. Observation: When the Score Editor is in the Lower Zone, this command will get stuck on the Layout Tool, for obvious reasons. Even if we manually choose the Cut Notes tool that’s right next to it, and then give the command again, the Export Range Tool will be selected, which again, for obvious reasons will not allow the key command to cycle back to the beginning and select the selection tool. 10
Object Selection Tool 1 Selects the Object Selection Tool. 10 Selecting with the Object Selection Tool
Object Selection Tool: Normal Sizing Directly selects the “Normal Sizing” Mode of the Selection Tool. 10 Selecting with the Object Selection Tool
Object Selection Tool: Sizing Applies Time Stretch Directly selects the “Sizing Applies Time Stretch” Mode of the Selection Tool. 10 Resizing Events with the Object Selection Tool - Sizing Applies Time Stretch
Object Selection Tool: Sizing Moves Content Directly selects the “Sizing Moves Content” Mode of the Selection Tool. 10 Resizing Events with the Object Selection Tool - Sizing Moves Contents
Play Tool 9 Selects the Play Tool. 10 Auditioning Using the Play Tool
Pop-up Toolbox Brings up the Pop-up Toolbox at the mouse cursor’s position. 5 Toolbox
Previous Tool F9 Selects the previous tool, depending on which window has focus. Observation: When the Score Editor is in the Lower Zone, this command will get stuck on the Export Range, Tools for obvious reasons. If we manually choose the Cut Notes tool that’s right next to it, and then give the command again, it will then get stuck on the Layout Tool. If we manually select the Display Quantize Tool and give the command, it will cycle back and get stuck on Export Range Tool again. 10
Range Selection Tool 2 Selects the Range Selection Tool. 10 Creating a Selection Range
Score Zoom Tool Selects the Score Zoom Tool. 8 Zoom Tool
Scrub Tool Selects the Scrub Tool of the Sample Editor. 8 Scrubbing
Split Tool 3 Selects the Split Tool. 10
TimeWarp Tool Selects the TimeWarp Tool. 8 Time Warp
Tool 1 Depending on which window has focus, selects the first tool on the toolbar. 8
Tool 2 Depending on which window has focus, selects the second tool on the toolbar. 8
Tool 3 Depending on which window has focus, selects the third tool on the toolbar. 8
Tool 4 Depending on which window has focus, selects the fourth tool on the toolbar. 8
Tool 5 Depending on which window has focus, selects the fifth tool on the toolbar. 8
Tool 6 Depending on which window has focus, selects the sixth tool on the toolbar. 8
Tool 7 Depending on which window has focus, selects the seventh tool on the toolbar. 8
Tool 8 Depending on which window has focus, selects the eighth tool on the toolbar. 8
Tool 9 Depending on which window has focus, selects the ninth tool on the toolbar. 8
Tool 10 Depending on which window has focus, selects the tenth tool on the toolbar. 8
Trim Tool Selects the Trim Tool of the Key Editor. 8 Using the Trim Tool
VariAudioTool In Sample Editor, under VariAudio, there exists Edit VariAudio. That’s what the key command does. 8 VariAudio Inspector Section
Zoom Tool 6 Selects the Zoom Tool. 10 Zooming in the Project Window
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Commands: Track Versions

Command Default Key Function My Rating Link
Assign Common Version ID Assign a Common Version ID to two or more tracks. 6 Assigning a Common ID
Create Lanes from Versions When a track has more than one versions, this command will create one more version that will have all previous versions as lanes on the track. 6 Creating Lanes from Track Versions
Create Versions from Lanes When a track has more than one lanes, this command will create as many new versions as there are lanes. 6 Creating Track Versions from Lanes
Delete Inactive Versions of All Tracks A project wide version cleaner. If you have your preferred versions active for all the tracks in your project, and you feel that you won’t be needing the other versions of the tracks - all of them -, you can issue this command and all the other versions will be deleted except the active ones. 6
Delete Inactive Versions of Selected Tracks If you have settled on the best version for a track and you feel you won’t be needing the other versions anymore, you can issue this command and all the other version will be deleted except the currently active one. 6
Delete Version Deletes the currently active version. 6 Deleting Track Versions
Duplicate Version Ctrl Shift D Duplicates the current version. 10 Track Versions Pop-Up Menu
New Version Ctrl Shift N Creates a New Version. 10 Track Versions Pop-Up Menu
Next Version Ctrl Shift H Activates the next version. 10
Previous Version Ctrl Shift G Activates the previous version. 10
Rename Version Renames the active version. 8 Track Versions Pop-Up Menu
Select Tracks with Same Version ID If you have used “Assign Common Version ID” to some tracks, you can then use this command to select them. 6 Track Versions Pop-Up Menu
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Commands: Transport

Part One

Command Default Key Function My Rating Link
Activate External Sync Alt Shift T Activates/Deactivates External Synchronization 10 External Synchronization
Activate Metronome C Activates/Deactivates the metronome click. 10 Metronome Click
Activate Punch In I Activates/Deactivates Punch In. 10 Punch In and Punch Out
Activate Punch Out O Activates/Deactivates Punch Out. 10 Punch In and Punch Out
Audio Record Mode Cycles through Audio Recording Modes “Keep History”, “Cycle History + Replace” and “Replace”. 7 Audio Record Modes
Auto Quantize in Record MIDI only. Automatically quantizes as you record. Observation: Duplicate of Commands → Quantize Category → Auto Quantize On/Off. 8 Automatic MIDI Record Quantize
Cycle Num / Activates/Deactivates the Cycle (Loop). 10 Left and Right Locators
Enter Left Locator Shift L Takes you straight to the left locator’s input field. 10 Transport Pop-Up Window
Enter Locator Range Duration Shift D Brings up a little panel where you can directly specify the cycle’s (loop’s, locators’ range) Duration. 10 Setting up Locator Ranges
Enter Project Cursor Position Shift P Takes you straight to the project cursor’s input field. 10 Transport Pop-Up Window
Enter Punch In Position Shift I Brings up a little panel where you can directly specify the punch in and punch out positions, as well as lock the punch in/punch out range to the left/right locators. 10 Transport Pop-Up Window
Enter Punch Out Position Shift O Brings up a little panel where you can directly specify the punch in and punch out positions, as well as lock the punch in/punch out range to the left/right locators. 10 Transport Pop-Up Window
Enter Right Locator Shift R Takes you straight to the right locator’s input field. 10 Transport Pop-Up Window
Enter Tempo Shift T Brings up a little panel where you can set the tempo, the time signature and activate/deactivate the tempo track. 10 Transport Pop-Up Window
Enter Time Signature Shift C Brings up a little panel where you can set the tempo, the time signature and activate/deactivate the tempo track. 10 Transport Pop-Up Window
Exchange Left & Right Locator Positions The position of the left locator becomes the position of the right locator, and the position of the right locator becomes the position of the left locator. 6 Transport Menu
Exchange Time Formats . Exchanges Time Formats between “Bars+Beats” and “Seconds”. 10 Transport Menu
Fast Forward Shift Num + Self Explanatory. 10 Transport Menu
Fast Rewind Shift Num - Self Explanatory. 10 Transport Menu
Forward Num + Self Explanatory. 10 Transport Menu
Go to Left Locator Num 1 Sends the project cursor to the left locator. 10 Transport Pop-Up Window
Go to Project End Sends the project cursor to the end of the project. (End of the last event) 7 Transport Menu
Go to Project Start Num . Sends the project cursor to the very start of the project. 10 Transport Menu
Go to Punch In Position Sends the project cursor to the punch in’s position. 6 Transport Menu
Go to Punch Out Position Sends the project cursor to the punch out’s position. 6 Transport Menu
Go to Right Locator Num 2 Sends the project cursor to the right locator. 10 Transport Pop-Up Window
Insert Cycle Marker Inserts a cycle marker at the current cycle (loop, locators range). 10 Editing in the Markers Window
Insert Marker Insert Inserts a marker at the cursor’s position. 10 Editing in the Markers Window
Jog Left Jogs to the left. 6
Jog Right Jogs to the right. 6
Locate Next Event N Sends the project cursor to the next event’s start/end. 10 Transport Menu
Locate Next Hitpoint Alt N Sends the project cursor to the next hitpoint. 10 Transport Menu
Locate Next Marker Shift N Sends the project cursor to the next marker. 10 Transport Menu
Locate Previous Event B Sends the project cursor to the previous event’s end/start. 10 Transport Menu
Locate Previous Hitpoint Alt B Sends the project cursor to the previous hitpoint. 10 Transport Menu
Locate Previous Marker Shift B Sends the project cursor to the previous marker. 10 Transport Menu
Locate Selection End Sends the project cursor to the selection’s end. 10 Transport Menu
Locate Selection Start L Sends the project cursor to the selection’s start. 10 Transport Menu
Locators to Selection P Sets the Left Locator to the start of the selection, and the Right Locator to the end of the selection. 10 Transport Menu
Lock Punch Points to Locators Self-explanatory. Set the Left and Right Locators, and the Punch In/Out Points follow. 9 Transport Menu
Lock Record Giving this command after you’ve started recording will Lock the record button. This means that pressing other keys on the transport (play, stop, rewind, record etc.) will bring up a dialog asking you to confirm that you really want to stop recording. Good for making sure recording will continue no matter what. 9 Lock Record
Loop Selection Alt P When you have made a selection and give this command, the locators will be set to the selection (like pressing P), cycle will be activated (like pressing Num /), and Start pressed (like pressing Space), all in one go! 10 Transport Menu
Metronome Setup Brings up the Metronome Setup window. 8 Metronome Setup Dialog
MIDI Cycle Record Mode Cycles the MIDI Cycle Record Mode between “Mix”, “Overwrite”, “Keep Last”, “Stacked” and “Mix-Stacked (No Mute)”. 8 MIDI Record Modes
MIDI Record Mode Cycle the MIDI Record Mode between “New Parts”, “Merge” and “Replace”. 8 MIDI Record Modes
MIDI Retrospective Record: Empty All Buffers When you play notes on a keyboard without recording, these go into the “buffer”. If you wish to clean up this buffer at any time, you can do it with this command. 8 Emptying the Retrospective Record Buffer
MIDI Retrospective Record: Insert from All MIDI Inputs Shift Num * Function: Inserts (at the cursor’s position) what’s currently recorded into the buffer from ALL MIDI inputs. 10 Inserting a Retrospective Recording from All MIDI Inputs on the Selected Track
MIDI Retrospective Record: Insert from Track Input as Cycle Recording If you jam with your keyboard over a set cycle (loop, locators range) but you didn’t press record, you can use this command to insert what you’ve played as a cycle recording. 9 Inserting a Retrospective Track Recording
MIDI Retrospective Record: Insert from Track Input as Linear Recording If you jam with your keyboard but you didn’t press record, you can use this command to insert what you’ve played as a linear recording. If you’ve been jamming to a cycle (loop, locators range) and use this command, what you played will be inserted as a linear recording and not as a cycle recording. (If you played 4 cycles of 4 bars and you give this command, a MIDI part of 16 bars will be inserted.) 9 Inserting a Retrospective Track Recording
Nudge +1 Bar Nudges (moves) the project cursor one bar forward. 10 Moving Events with the Nudge Buttons
Nudge +1 Frame Nudges (moves) the project cursor one frame forward. 10 Moving Events with the Nudge Buttons
Nudge -1 Bar Nudges (moves) the project cursor one bar back. 10 Moving Events with the Nudge Buttons
Nudge -1 Frame Nudges (moves) the project cursor one frame back. 10 Moving Events with the Nudge Buttons
Nudge Cursor Left Ctrl Num - Nudges (moves) the project cursor left. The amount is dictated by the “Use Quantize” drop-down menu. 10 Moving Events with the Nudge Buttons
Nudge Cursor Right Ctrl Num + Nudges (moves) the project cursor right. The amount is dictated by the “Use Quantize” drop-down menu. 10 Moving Events with the Nudge Buttons
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Commands: Transport

Part Two

Command Default Key Function My Rating Link
Panel F2 Brings up the Transport Panel. 10 Transport Panel
Play from Selection End When you have made a selection and give this command, the project will start playing from the end of that selection. 6 Transport Menu
Play from Selection Start When you have made a selection and give this command, the project will start playing from the start of that selection. 6 Transport Menu
Play Selection Range Alt Space When you have made a selection and give this command, only this selection will be played. Works with range selection and object selection. 10 Transport Menu
Play until Next Marker When you give this command, the project will be played up to the next marker. 6 Transport Menu
Play until Selection End When you have made a selection and give this command, the project will stop playing at the end of that selection. 6 Transport Menu
Play until Selection Start When you have made a selection and give this command, the project will stop playing at the start of that selection. 6 Transport Menu
Post-roll from Selection End When you have made a selection and give this command, playback will start from the end of that selection and stop after the time specified in the Post-roll field. 6 Transport Menu
Post-roll from Selection Start When you have made a selection and give this command, playback will start from the start of that selection and stop after the time specified in the Post-roll field. 6 Transport Menu
Pre-roll to Selection End When you have made a selection and give this command, playback will start from the end of that selection minus the time specified in the Pre-roll field, and will stop at the end of that selection. 6 Transport Menu
Pre-roll to Selection Start When you have made a selection and give this command, playback will start from the start of that selection minus the time specified in the Pre-roll field, and will stop at the start of that selection. 6 Transport Menu
Project Synchronization Setup Brings up the Project Synchronization Setup window. 6 Project Synchronization Setup Dialog
Recall Cycle Marker 1 Shift Num 1 Sets the locators to cycle marker 1. 10 Cycle Markers
Recall Cycle Marker 2 Shift Num 2 Sets the locators to cycle marker 2. 10 Cycle Markers
Recall Cycle Marker 3 Shift Num 3 Sets the locators to cycle marker 3. 10 Cycle Markers
Recall Cycle Marker 4 Shift Num 4 Sets the locators to cycle marker 4. 10 Cycle Markers
Recall Cycle Marker 5 Shift Num 5 Sets the locators to cycle marker 5. 10 Cycle Markers
Recall Cycle Marker 6 Shift Num 6 Sets the locators to cycle marker 6. 10 Cycle Markers
Recall Cycle Marker 7 Shift Num 7 Sets the locators to cycle marker 7. 10 Cycle Markers
Recall Cycle Marker 8 Shift Num 8 Sets the locators to cycle marker 8. 10 Cycle Markers
Recall Cycle Marker 9 Shift Num 9 Sets the locators to cycle marker 9. 10 Cycle Markers
Recall Cycle Marker X Brings up a little window where we type the number of the cycle marker to set the locators to. EXCELLENT! 10 Cycle Markers
Record Num * Self Explanatory. Where the recording starts is governed by the “Common Record Modes” setup. 10 Transport Menu
Record: Punch In & Out/Re-Record Switches between “Common Record Modes: Punch In/Out” and “Common Record Modes: Re-record” Comment: The way this is command is phrased, someone might get the impression that this is a super-macro that activates punch in and punch out, deletes the previous recording and starts a new one. Well… no. It just switches between recording modes. 6 Transport Menu
Record: Start at Cursor/Left Locator Switches between “Common Record Modes: Start Recording at Project Cursor Position” and “Common Record Modes: Start Recording at Left Locator/Punch In Position”. Comment: This is more clearly formulated than the above. 6 Transport Menu
Restart from Last Stop Position Sounds self explanatory. In practice, I must set the project cursor somewhere, start playback with space, press space again to stop, and then give the command. Then, playback will start at where I set the cursor at the very beginning. 6
Return to Start Position Sounds self explanatory. In practice, I must set the project cursor somewhere, start playback with space, press space again to stop, and then give the command. Then, the cursor will return to where I had set it at the very beginning. 6
Rewind Num - Self explanatory. 10 Transport Menu
Set Left Locator to Project Cursor Position Ctrl Num 1 Sets the coordinates of the Left Locator to be those of the current position of the project cursor. 10 Transport Menu
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Commands: Transport

Part Three

Command Default Key Function My Rating Link
Set Marker 1 Ctrl 1 Inserts marker number 1. 10 Position Markers
Set Marker 2 Ctrl 2 Inserts marker number 2. 10 Position Markers
Set Marker 3 Ctrl Num 3, Ctrl 3 Inserts marker number 3. 10 Position Markers
Set Marker 4 Ctrl Num 4, Ctrl 4 Inserts marker number 4. 10 Position Markers
Set Marker 5 Ctrl Num 5, Ctrl 5 Inserts marker number 5. 10 Position Markers
Set Marker 6 Ctrl Num 6, Ctrl 6 Inserts marker number 6. 10 Position Markers
Set Marker 7 Ctrl Num 7, Ctrl 7 Inserts marker number 7. 10 Position Markers
Set Marker 8 Ctrl Num 8, Ctrl 8 Inserts marker number 8. 10 Position Markers
Set Marker 9 Ctrl Num 9, Ctrl 9 Inserts marker number 9. 10 Position Markers
Set Punch In to Project Cursor Position Sets the coordinates of Punch In’s position to be those of the current position of the project cursor. 6 Transport Menu
Set Punch Out to Project Cursor Position Sets the coordinates of Punch Out’s position to be those of the current position of the project cursor. 6 Transport Menu
Set Punch Points to Selection Range Sets the Punch In and Punch Out position to the selection. Works with ranges or object selections. 7 Transport Menu
Set Right Locator to Project Cursor Position Ctrl Num 2 Sets the coordinates of the Right Locator to be those of the current position of the project cursor. 10 Transport Menu
Shuttle Play 1/2x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 1/4x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 1/8x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 1x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 2x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 4x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 8x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 1/2x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 1/4x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 1/8x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 1x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 2x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 4x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 8x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Start Enter Self explanatory 10 Transport Menu
StartStop Space Self explanatory 10 Transport Menu
StartStopPreview In Sample Editor, this command starts/stops the Audition. 6 Sample Editor Toolbar
Stop Num 0 Self explanatory 10 Transport Menu
To Cycle Marker 1 Sets the project cursor to the start of cycle marker 1. 10 Cycle Markers
To Cycle Marker 2 Sets the project cursor to the start of cycle marker 2. 10 Cycle Markers
To Cycle Marker 3 Sets the project cursor to the start of cycle marker 3. 10 Cycle Markers
To Cycle Marker 4 Sets the project cursor to the start of cycle marker 4. 10 Cycle Markers
To Cycle Marker 5 Sets the project cursor to the start of cycle marker 5. 10 Cycle Markers
To Cycle Marker 6 Sets the project cursor to the start of cycle marker 6. 10 Cycle Markers
To Cycle Marker 7 Sets the project cursor to the start of cycle marker 7. 10 Cycle Markers
To Cycle Marker 8 Sets the project cursor to the start of cycle marker 8. 10 Cycle Markers
To Cycle Marker 9 Sets the project cursor to the start of cycle marker 9. 10 Cycle Markers
To Cycle Marker X Brings up a little window where we type the number of the cycle marker on the left side of which the project cursor will be set. EXCELLENT! 10 Cycle Markers
Toggle: Cycle follow when locating to Markers Determines what happens when locating to a marker (NOT a cycle marker). When activated, locating to a marker (again NOT a cycle marker) will set the locators to a zero range at the marker’s position. Example: We have a cycle starting at 1 and ending at 5. We have a marker at 9. If we activate the preference and then double click on the marker, the cycle will collapse: Left Locator will be set at 9, and Right Locator will be set at 9. Cycle will always follow when locating to Cycle Markers. 3 Marker Settings
Unlock Record Unlocks record if locked. (See Lock Record) 9 Lock Record
Use Post-roll Activates/Deactivates Post-roll. 8 Pre-Roll and Post-Roll
Use Pre-/Post-Roll Activates/Deactivates both Pre-roll AND Post-roll. 9 Pre-Roll and Post-Roll
Use Pre-roll Activates/Deactivates Pre-roll. 8 Pre-Roll and Post-Roll
Use Precount Activates/Deactivates Precount. (on the tool bar it’s “Count-in”, same in the right click toolbar setup.) 8 Transport Bar Sections
Use Tempo Track Switches between using the Tempo Track and Fixed Tempo. (Or activates/deactivates the Tempo Track. You decide.) 8 Tempo Track Controls
Use Video Follow Edit Mode Activates/Deactivates. Per manual: If this option is activated, the project cursor automatically follows when you make selections or when you perform editing operations. 8 Use Video Follows Edit Mode
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Commands: Video

Command Default Key Function My Rating Link
Mute all video tracks Mutes/Unmutes the Video Track. 8 Video Track Inspector
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