[WIKI] All Key Commands in Cubase 11.0.41

Commands: Scores Statusbar

Command Default Key Function My Rating Link
Toggle Filter: Bar Handles Self Explanatory. 10 Filters
Toggle Filter: Cutflag Self Explanatory. 10 Filters
Toggle Filter: Grouping Self Explanatory. 10 Filters
Toggle Filter: Hidden Notes Self Explanatory. 10 Filters
Toggle Filter: Hide Self Explanatory. 10 Filters
Toggle Filter: Layout Tool Self Explanatory. 10 Filters
Toggle Filter: Quantize Self Explanatory. 10 Filters
Toggle Filter: Split Rests Self Explanatory. 10 Filters
Toggle Filter: Stems/Beams Self Explanatory. 10 Filters
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Commands: Set Insert Length

Command Default Key Function My Rating Link
1/ 1 Alt 1 Sets Insert Length to whole note. 10 Selecting a Note Value for Input
1/ 2 Alt 2 Sets Insert Length to half note. 10 Selecting a Note Value for Input
1/ 4 Alt 3 Sets Insert Length to quarter note. 10 Selecting a Note Value for Input
1/ 8 Alt 4 Sets Insert Length to eighth note. 10 Selecting a Note Value for Input
1/ 16 Alt 5 Sets Insert Length to sixteenth note. 10 Selecting a Note Value for Input
1/ 32 Alt 6 Sets Insert Length to thirty-second note. 10 Selecting a Note Value for Input
1/ 64 Alt 7 Sets Insert Length to sixty-fourth note. 10 Selecting a Note Value for Input
1/128 Alt 8 Sets Insert Length to hundred-and-twenty-eighth note. 10 Selecting a Note Value for Input
Toggle Dotted Alt . Adds/Removes dot to/from the current insert value. 10 Selecting a Note Value for Input
Toggle Triplet Alt , Modifies current insert length value to be triplets. 10 Selecting a Note Value for Input
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“Removed from 11” Commands: Text Size

Note: All following commands have either been removed in 11, or I can’t find the trigger to make them show up in the “Key Commands” window.

Command Default Key Function My Rating Link
24 Directly resizes selected text to 24 points. 8 Setting up the Text Font
36 Directly resizes selected text to 36 points. 8 Setting up the Text Font
48 Directly resizes selected text to 48 points. 8 Setting up the Text Font
60 Directly resizes selected text to 60 points. 8 Setting up the Text Font
72 Directly resizes selected text to 72 points. 8 Setting up the Text Font
84 Directly resizes selected text to 84 points. 8 Setting up the Text Font
120 Directly resizes selected text to 120 points. 8 Setting up the Text Font
144 Directly resizes selected text to 144 points. 8 Setting up the Text Font
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Commands: Tool

Command Default Key Function My Rating Link
Audio Tempo Definition Tool In Sample Editor, under Definition, there exists Manual Adjust. That’s what the key command does. 5 Manual Adjust
Color Tool Selects the color tool. 5 Colorizing Events on the Fly
Combine Selection Tools On/Off Alt Shift 1 Activates/Deactivates the combined Select/Range tools. 10 Combine Selection Tools Mode
Comp Tool Selects the comp tool. 8 Assembling Operations
Curve Tool Selects the curve tool. Also cycles between the line options “Line”, “Parabola”, “Sine”, “Triangle” and “Square”. 8 Line Tool Modes
Cut Tool Selects the Cut Notes Tool of the Score Editor. 8 Cutting Notes Manually
Display Quantize Tool Selects the Display Quantize Tool of the Score Editor. 8 Inserting Display Quantize Changes for Active Voices
Draw Tool 8 Selects the Draw Tool 10 Drawing Note Events with the Draw Tool
Drumstick Tool 0 Selects the Drumstick Tool of the Drum Editor. 10 Inserting Drum Note Events
Erase Tool 5 Selects the Erase Tool 10
Export Range Tool Selects the Export Range Tool of the Score Editor. 8 Exporting Images of Page Sections
Free Warp Tool In Sample Editor, under AudioWarp, there exists Free Warp. That’s what the key command does. 5 Correcting the Timing with the Free Warp Tool
Glue Tool 4 Selects the Glue Tool. 10
Hitpoint Tool In Sample Editor, under Hitpoints, there exists Edit Hitpoints. That’s what the key command does. 5 Editing Hitpoints Manually
Insert Note Tool Selects the Insert Note Tool of the Score Editor. 8 Entering Notes with the Mouse
Layout Tool Selects the Layout Tool of the Score Editor. 8 Moving Notes Graphically
Mute Tool 7 Selects the Mute Tool 10 Muting Events
Next Tool F10 Selects the next tool, depending on which window has focus. Observation: When the Score Editor is in the Lower Zone, this command will get stuck on the Layout Tool, for obvious reasons. Even if we manually choose the Cut Notes tool that’s right next to it, and then give the command again, the Export Range Tool will be selected, which again, for obvious reasons will not allow the key command to cycle back to the beginning and select the selection tool. 10
Object Selection Tool 1 Selects the Object Selection Tool. 10 Selecting with the Object Selection Tool
Object Selection Tool: Normal Sizing Directly selects the “Normal Sizing” Mode of the Selection Tool. 10 Selecting with the Object Selection Tool
Object Selection Tool: Sizing Applies Time Stretch Directly selects the “Sizing Applies Time Stretch” Mode of the Selection Tool. 10 Resizing Events with the Object Selection Tool - Sizing Applies Time Stretch
Object Selection Tool: Sizing Moves Content Directly selects the “Sizing Moves Content” Mode of the Selection Tool. 10 Resizing Events with the Object Selection Tool - Sizing Moves Contents
Play Tool 9 Selects the Play Tool. 10 Auditioning Using the Play Tool
Pop-up Toolbox Brings up the Pop-up Toolbox at the mouse cursor’s position. 5 Toolbox
Previous Tool F9 Selects the previous tool, depending on which window has focus. Observation: When the Score Editor is in the Lower Zone, this command will get stuck on the Export Range, Tools for obvious reasons. If we manually choose the Cut Notes tool that’s right next to it, and then give the command again, it will then get stuck on the Layout Tool. If we manually select the Display Quantize Tool and give the command, it will cycle back and get stuck on Export Range Tool again. 10
Range Selection Tool 2 Selects the Range Selection Tool. 10 Creating a Selection Range
Score Zoom Tool Selects the Score Zoom Tool. 8 Zoom Tool
Scrub Tool Selects the Scrub Tool of the Sample Editor. 8 Scrubbing
Split Tool 3 Selects the Split Tool. 10
TimeWarp Tool Selects the TimeWarp Tool. 8 Time Warp
Tool 1 Depending on which window has focus, selects the first tool on the toolbar. 8
Tool 2 Depending on which window has focus, selects the second tool on the toolbar. 8
Tool 3 Depending on which window has focus, selects the third tool on the toolbar. 8
Tool 4 Depending on which window has focus, selects the fourth tool on the toolbar. 8
Tool 5 Depending on which window has focus, selects the fifth tool on the toolbar. 8
Tool 6 Depending on which window has focus, selects the sixth tool on the toolbar. 8
Tool 7 Depending on which window has focus, selects the seventh tool on the toolbar. 8
Tool 8 Depending on which window has focus, selects the eighth tool on the toolbar. 8
Tool 9 Depending on which window has focus, selects the ninth tool on the toolbar. 8
Tool 10 Depending on which window has focus, selects the tenth tool on the toolbar. 8
Trim Tool Selects the Trim Tool of the Key Editor. 8 Using the Trim Tool
VariAudioTool In Sample Editor, under VariAudio, there exists Edit VariAudio. That’s what the key command does. 8 VariAudio Inspector Section
Zoom Tool 6 Selects the Zoom Tool. 10 Zooming in the Project Window
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Commands: Track Versions

Command Default Key Function My Rating Link
Assign Common Version ID Assign a Common Version ID to two or more tracks. 6 Assigning a Common ID
Create Lanes from Versions When a track has more than one versions, this command will create one more version that will have all previous versions as lanes on the track. 6 Creating Lanes from Track Versions
Create Versions from Lanes When a track has more than one lanes, this command will create as many new versions as there are lanes. 6 Creating Track Versions from Lanes
Delete Inactive Versions of All Tracks A project wide version cleaner. If you have your preferred versions active for all the tracks in your project, and you feel that you won’t be needing the other versions of the tracks - all of them -, you can issue this command and all the other versions will be deleted except the active ones. 6
Delete Inactive Versions of Selected Tracks If you have settled on the best version for a track and you feel you won’t be needing the other versions anymore, you can issue this command and all the other version will be deleted except the currently active one. 6
Delete Version Deletes the currently active version. 6 Deleting Track Versions
Duplicate Version Ctrl Shift D Duplicates the current version. 10 Track Versions Pop-Up Menu
New Version Ctrl Shift N Creates a New Version. 10 Track Versions Pop-Up Menu
Next Version Ctrl Shift H Activates the next version. 10
Previous Version Ctrl Shift G Activates the previous version. 10
Rename Version Renames the active version. 8 Track Versions Pop-Up Menu
Select Tracks with Same Version ID If you have used “Assign Common Version ID” to some tracks, you can then use this command to select them. 6 Track Versions Pop-Up Menu
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Commands: Transport

Part One

Command Default Key Function My Rating Link
Activate External Sync Alt Shift T Activates/Deactivates External Synchronization 10 External Synchronization
Activate Metronome C Activates/Deactivates the metronome click. 10 Metronome Click
Activate Punch In I Activates/Deactivates Punch In. 10 Punch In and Punch Out
Activate Punch Out O Activates/Deactivates Punch Out. 10 Punch In and Punch Out
Audio Record Mode Cycles through Audio Recording Modes “Keep History”, “Cycle History + Replace” and “Replace”. 7 Audio Record Modes
Auto Quantize in Record MIDI only. Automatically quantizes as you record. Observation: Duplicate of Commands → Quantize Category → Auto Quantize On/Off. 8 Automatic MIDI Record Quantize
Cycle Num / Activates/Deactivates the Cycle (Loop). 10 Left and Right Locators
Enter Left Locator Shift L Takes you straight to the left locator’s input field. 10 Transport Pop-Up Window
Enter Locator Range Duration Shift D Brings up a little panel where you can directly specify the cycle’s (loop’s, locators’ range) Duration. 10 Setting up Locator Ranges
Enter Project Cursor Position Shift P Takes you straight to the project cursor’s input field. 10 Transport Pop-Up Window
Enter Punch In Position Shift I Brings up a little panel where you can directly specify the punch in and punch out positions, as well as lock the punch in/punch out range to the left/right locators. 10 Transport Pop-Up Window
Enter Punch Out Position Shift O Brings up a little panel where you can directly specify the punch in and punch out positions, as well as lock the punch in/punch out range to the left/right locators. 10 Transport Pop-Up Window
Enter Right Locator Shift R Takes you straight to the right locator’s input field. 10 Transport Pop-Up Window
Enter Tempo Shift T Brings up a little panel where you can set the tempo, the time signature and activate/deactivate the tempo track. 10 Transport Pop-Up Window
Enter Time Signature Shift C Brings up a little panel where you can set the tempo, the time signature and activate/deactivate the tempo track. 10 Transport Pop-Up Window
Exchange Left & Right Locator Positions The position of the left locator becomes the position of the right locator, and the position of the right locator becomes the position of the left locator. 6 Transport Menu
Exchange Time Formats . Exchanges Time Formats between “Bars+Beats” and “Seconds”. 10 Transport Menu
Fast Forward Shift Num + Self Explanatory. 10 Transport Menu
Fast Rewind Shift Num - Self Explanatory. 10 Transport Menu
Forward Num + Self Explanatory. 10 Transport Menu
Go to Left Locator Num 1 Sends the project cursor to the left locator. 10 Transport Pop-Up Window
Go to Project End Sends the project cursor to the end of the project. (End of the last event) 7 Transport Menu
Go to Project Start Num . Sends the project cursor to the very start of the project. 10 Transport Menu
Go to Punch In Position Sends the project cursor to the punch in’s position. 6 Transport Menu
Go to Punch Out Position Sends the project cursor to the punch out’s position. 6 Transport Menu
Go to Right Locator Num 2 Sends the project cursor to the right locator. 10 Transport Pop-Up Window
Insert Cycle Marker Inserts a cycle marker at the current cycle (loop, locators range). 10 Editing in the Markers Window
Insert Marker Insert Inserts a marker at the cursor’s position. 10 Editing in the Markers Window
Jog Left Jogs to the left. 6
Jog Right Jogs to the right. 6
Locate Next Event N Sends the project cursor to the next event’s start/end. 10 Transport Menu
Locate Next Hitpoint Alt N Sends the project cursor to the next hitpoint. 10 Transport Menu
Locate Next Marker Shift N Sends the project cursor to the next marker. 10 Transport Menu
Locate Previous Event B Sends the project cursor to the previous event’s end/start. 10 Transport Menu
Locate Previous Hitpoint Alt B Sends the project cursor to the previous hitpoint. 10 Transport Menu
Locate Previous Marker Shift B Sends the project cursor to the previous marker. 10 Transport Menu
Locate Selection End Sends the project cursor to the selection’s end. 10 Transport Menu
Locate Selection Start L Sends the project cursor to the selection’s start. 10 Transport Menu
Locators to Selection P Sets the Left Locator to the start of the selection, and the Right Locator to the end of the selection. 10 Transport Menu
Lock Punch Points to Locators Self-explanatory. Set the Left and Right Locators, and the Punch In/Out Points follow. 9 Transport Menu
Lock Record Giving this command after you’ve started recording will Lock the record button. This means that pressing other keys on the transport (play, stop, rewind, record etc.) will bring up a dialog asking you to confirm that you really want to stop recording. Good for making sure recording will continue no matter what. 9 Lock Record
Loop Selection Alt P When you have made a selection and give this command, the locators will be set to the selection (like pressing P), cycle will be activated (like pressing Num /), and Start pressed (like pressing Space), all in one go! 10 Transport Menu
Metronome Setup Brings up the Metronome Setup window. 8 Metronome Setup Dialog
MIDI Cycle Record Mode Cycles the MIDI Cycle Record Mode between “Mix”, “Overwrite”, “Keep Last”, “Stacked” and “Mix-Stacked (No Mute)”. 8 MIDI Record Modes
MIDI Record Mode Cycle the MIDI Record Mode between “New Parts”, “Merge” and “Replace”. 8 MIDI Record Modes
MIDI Retrospective Record: Empty All Buffers When you play notes on a keyboard without recording, these go into the “buffer”. If you wish to clean up this buffer at any time, you can do it with this command. 8 Emptying the Retrospective Record Buffer
MIDI Retrospective Record: Insert from All MIDI Inputs Shift Num * Function: Inserts (at the cursor’s position) what’s currently recorded into the buffer from ALL MIDI inputs. 10 Inserting a Retrospective Recording from All MIDI Inputs on the Selected Track
MIDI Retrospective Record: Insert from Track Input as Cycle Recording If you jam with your keyboard over a set cycle (loop, locators range) but you didn’t press record, you can use this command to insert what you’ve played as a cycle recording. 9 Inserting a Retrospective Track Recording
MIDI Retrospective Record: Insert from Track Input as Linear Recording If you jam with your keyboard but you didn’t press record, you can use this command to insert what you’ve played as a linear recording. If you’ve been jamming to a cycle (loop, locators range) and use this command, what you played will be inserted as a linear recording and not as a cycle recording. (If you played 4 cycles of 4 bars and you give this command, a MIDI part of 16 bars will be inserted.) 9 Inserting a Retrospective Track Recording
Nudge +1 Bar Nudges (moves) the project cursor one bar forward. 10 Moving Events with the Nudge Buttons
Nudge +1 Frame Nudges (moves) the project cursor one frame forward. 10 Moving Events with the Nudge Buttons
Nudge -1 Bar Nudges (moves) the project cursor one bar back. 10 Moving Events with the Nudge Buttons
Nudge -1 Frame Nudges (moves) the project cursor one frame back. 10 Moving Events with the Nudge Buttons
Nudge Cursor Left Ctrl Num - Nudges (moves) the project cursor left. The amount is dictated by the “Use Quantize” drop-down menu. 10 Moving Events with the Nudge Buttons
Nudge Cursor Right Ctrl Num + Nudges (moves) the project cursor right. The amount is dictated by the “Use Quantize” drop-down menu. 10 Moving Events with the Nudge Buttons
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Commands: Transport

Part Two

Command Default Key Function My Rating Link
Panel F2 Brings up the Transport Panel. 10 Transport Panel
Play from Selection End When you have made a selection and give this command, the project will start playing from the end of that selection. 6 Transport Menu
Play from Selection Start When you have made a selection and give this command, the project will start playing from the start of that selection. 6 Transport Menu
Play Selection Range Alt Space When you have made a selection and give this command, only this selection will be played. Works with range selection and object selection. 10 Transport Menu
Play until Next Marker When you give this command, the project will be played up to the next marker. 6 Transport Menu
Play until Selection End When you have made a selection and give this command, the project will stop playing at the end of that selection. 6 Transport Menu
Play until Selection Start When you have made a selection and give this command, the project will stop playing at the start of that selection. 6 Transport Menu
Post-roll from Selection End When you have made a selection and give this command, playback will start from the end of that selection and stop after the time specified in the Post-roll field. 6 Transport Menu
Post-roll from Selection Start When you have made a selection and give this command, playback will start from the start of that selection and stop after the time specified in the Post-roll field. 6 Transport Menu
Pre-roll to Selection End When you have made a selection and give this command, playback will start from the end of that selection minus the time specified in the Pre-roll field, and will stop at the end of that selection. 6 Transport Menu
Pre-roll to Selection Start When you have made a selection and give this command, playback will start from the start of that selection minus the time specified in the Pre-roll field, and will stop at the start of that selection. 6 Transport Menu
Project Synchronization Setup Brings up the Project Synchronization Setup window. 6 Project Synchronization Setup Dialog
Recall Cycle Marker 1 Shift Num 1 Sets the locators to cycle marker 1. 10 Cycle Markers
Recall Cycle Marker 2 Shift Num 2 Sets the locators to cycle marker 2. 10 Cycle Markers
Recall Cycle Marker 3 Shift Num 3 Sets the locators to cycle marker 3. 10 Cycle Markers
Recall Cycle Marker 4 Shift Num 4 Sets the locators to cycle marker 4. 10 Cycle Markers
Recall Cycle Marker 5 Shift Num 5 Sets the locators to cycle marker 5. 10 Cycle Markers
Recall Cycle Marker 6 Shift Num 6 Sets the locators to cycle marker 6. 10 Cycle Markers
Recall Cycle Marker 7 Shift Num 7 Sets the locators to cycle marker 7. 10 Cycle Markers
Recall Cycle Marker 8 Shift Num 8 Sets the locators to cycle marker 8. 10 Cycle Markers
Recall Cycle Marker 9 Shift Num 9 Sets the locators to cycle marker 9. 10 Cycle Markers
Recall Cycle Marker X Brings up a little window where we type the number of the cycle marker to set the locators to. EXCELLENT! 10 Cycle Markers
Record Num * Self Explanatory. Where the recording starts is governed by the “Common Record Modes” setup. 10 Transport Menu
Record: Punch In & Out/Re-Record Switches between “Common Record Modes: Punch In/Out” and “Common Record Modes: Re-record” Comment: The way this is command is phrased, someone might get the impression that this is a super-macro that activates punch in and punch out, deletes the previous recording and starts a new one. Well… no. It just switches between recording modes. 6 Transport Menu
Record: Start at Cursor/Left Locator Switches between “Common Record Modes: Start Recording at Project Cursor Position” and “Common Record Modes: Start Recording at Left Locator/Punch In Position”. Comment: This is more clearly formulated than the above. 6 Transport Menu
Restart from Last Stop Position Sounds self explanatory. In practice, I must set the project cursor somewhere, start playback with space, press space again to stop, and then give the command. Then, playback will start at where I set the cursor at the very beginning. 6
Return to Start Position Sounds self explanatory. In practice, I must set the project cursor somewhere, start playback with space, press space again to stop, and then give the command. Then, the cursor will return to where I had set it at the very beginning. 6
Rewind Num - Self explanatory. 10 Transport Menu
Set Left Locator to Project Cursor Position Ctrl Num 1 Sets the coordinates of the Left Locator to be those of the current position of the project cursor. 10 Transport Menu
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Commands: Transport

Part Three

Command Default Key Function My Rating Link
Set Marker 1 Ctrl 1 Inserts marker number 1. 10 Position Markers
Set Marker 2 Ctrl 2 Inserts marker number 2. 10 Position Markers
Set Marker 3 Ctrl Num 3, Ctrl 3 Inserts marker number 3. 10 Position Markers
Set Marker 4 Ctrl Num 4, Ctrl 4 Inserts marker number 4. 10 Position Markers
Set Marker 5 Ctrl Num 5, Ctrl 5 Inserts marker number 5. 10 Position Markers
Set Marker 6 Ctrl Num 6, Ctrl 6 Inserts marker number 6. 10 Position Markers
Set Marker 7 Ctrl Num 7, Ctrl 7 Inserts marker number 7. 10 Position Markers
Set Marker 8 Ctrl Num 8, Ctrl 8 Inserts marker number 8. 10 Position Markers
Set Marker 9 Ctrl Num 9, Ctrl 9 Inserts marker number 9. 10 Position Markers
Set Punch In to Project Cursor Position Sets the coordinates of Punch In’s position to be those of the current position of the project cursor. 6 Transport Menu
Set Punch Out to Project Cursor Position Sets the coordinates of Punch Out’s position to be those of the current position of the project cursor. 6 Transport Menu
Set Punch Points to Selection Range Sets the Punch In and Punch Out position to the selection. Works with ranges or object selections. 7 Transport Menu
Set Right Locator to Project Cursor Position Ctrl Num 2 Sets the coordinates of the Right Locator to be those of the current position of the project cursor. 10 Transport Menu
Shuttle Play 1/2x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 1/4x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 1/8x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 1x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 2x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 4x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play 8x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 1/2x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 1/4x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 1/8x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 1x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 2x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 4x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Shuttle Play Reverse 8x Self explanatory. Observation: ?Not quite working with my keyboard? 0
Start Enter Self explanatory 10 Transport Menu
StartStop Space Self explanatory 10 Transport Menu
StartStopPreview In Sample Editor, this command starts/stops the Audition. 6 Sample Editor Toolbar
Stop Num 0 Self explanatory 10 Transport Menu
To Cycle Marker 1 Sets the project cursor to the start of cycle marker 1. 10 Cycle Markers
To Cycle Marker 2 Sets the project cursor to the start of cycle marker 2. 10 Cycle Markers
To Cycle Marker 3 Sets the project cursor to the start of cycle marker 3. 10 Cycle Markers
To Cycle Marker 4 Sets the project cursor to the start of cycle marker 4. 10 Cycle Markers
To Cycle Marker 5 Sets the project cursor to the start of cycle marker 5. 10 Cycle Markers
To Cycle Marker 6 Sets the project cursor to the start of cycle marker 6. 10 Cycle Markers
To Cycle Marker 7 Sets the project cursor to the start of cycle marker 7. 10 Cycle Markers
To Cycle Marker 8 Sets the project cursor to the start of cycle marker 8. 10 Cycle Markers
To Cycle Marker 9 Sets the project cursor to the start of cycle marker 9. 10 Cycle Markers
To Cycle Marker X Brings up a little window where we type the number of the cycle marker on the left side of which the project cursor will be set. EXCELLENT! 10 Cycle Markers
Toggle: Cycle follow when locating to Markers Determines what happens when locating to a marker (NOT a cycle marker). When activated, locating to a marker (again NOT a cycle marker) will set the locators to a zero range at the marker’s position. Example: We have a cycle starting at 1 and ending at 5. We have a marker at 9. If we activate the preference and then double click on the marker, the cycle will collapse: Left Locator will be set at 9, and Right Locator will be set at 9. Cycle will always follow when locating to Cycle Markers. 3 Marker Settings
Unlock Record Unlocks record if locked. (See Lock Record) 9 Lock Record
Use Post-roll Activates/Deactivates Post-roll. 8 Pre-Roll and Post-Roll
Use Pre-/Post-Roll Activates/Deactivates both Pre-roll AND Post-roll. 9 Pre-Roll and Post-Roll
Use Pre-roll Activates/Deactivates Pre-roll. 8 Pre-Roll and Post-Roll
Use Precount Activates/Deactivates Precount. (on the tool bar it’s “Count-in”, same in the right click toolbar setup.) 8 Transport Bar Sections
Use Tempo Track Switches between using the Tempo Track and Fixed Tempo. (Or activates/deactivates the Tempo Track. You decide.) 8 Tempo Track Controls
Use Video Follow Edit Mode Activates/Deactivates. Per manual: If this option is activated, the project cursor automatically follows when you make selections or when you perform editing operations. 8 Use Video Follows Edit Mode
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Commands: Video

Command Default Key Function My Rating Link
Mute all video tracks Mutes/Unmutes the Video Track. 8 Video Track Inspector
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Commands: VRPlayerRemote

Command Default Key Function My Rating Link
GoPro VR Player Remote Brings up the GoPro VR Player Remote. 8 GoPro VR Player Remote Window
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Commands: Window Zones

Command Default Key Function My Rating Link
Show/Hide Left Zone Ctrl Alt L, Alt I Self explanatory. 10 Left Zone
Show/Hide Right Zone Ctrl Alt R Self explanatory. 10 Right Zone
Show/Hide Upper Zone Ctrl Alt U Self explanatory. 10
Show/Hide Lower Zone Ctrl Alt E, Ctrl Alt B Self explanatory. 10 Lower Zone
Show/Hide Transport Zone Ctrl Alt T Self explanatory. 10 Transport Bar
Show Previous Tab Ctrl Alt Left Self explanatory. 10
Show Next Tab Ctrl Alt Right Self explanatory. 10
Show Previous Page Ctrl Alt Up, Page Up Self explanatory. 10
Show Next Page Ctrl Alt Down, Page Down Self explanatory. 10
Show/Hide Info Line Ctrl I Self explanatory. 10 Info Line
Show/Hide Overview Alt O Self explanatory. 10 Overview Line
Show/Hide Status Line Self explanatory. 10 Status Line
Show/Hide Regions Self explanatory. 10 Regions List
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Commands: Windows

Command Default Key Function My Rating Link
Close All Self explanatory 5 Windows Dialog
Close All Plug-in Windows Self explanatory 5 Closing All Control Panels
Maximize Self explanatory 5 Windows Dialog
Minimize Self explanatory 5 Windows Dialog
Minimze All Self explanatory 5 Windows Dialog
Restore All Self explanatory 5 Windows Dialog
Select Next Plug-in Window Self explanatory 9
Show/Hide Desktop Self explanatory. This is about Cubase’s background. It will switch to allow you to see your desktop and switch so that you don’t see your desktop. 7
Show/Hide Plug-ins Self explanatory 10 Hiding/Showing Effect Control Panels
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Commands: Workspaces

Command Default Key Function My Rating Link
New Ctrl Num 0 Self explanatory. 10 Creating Workspaces
No Workspace Alt Num 0 Unloads workspaces. 10 Workspaces Organizer
Organize Brings up the Workspaces Organizer Panel. You can work with it open. 7 Workspaces Organizer
Update Workspace Alt U If you make changes to a workspace and then give this command, the workspace will be updated, and the changes you made saved into it. 10 Workspaces Organizer
Workspace 1 Alt Num 1 Directly launches Workspace 1 10
Workspace 2 Alt Num 2 Directly launches Workspace 2 10
Workspace 3 Alt Num 3 Directly launches Workspace 3 10
Workspace 4 Alt Num 4 Directly launches Workspace 4 10
Workspace 5 Alt Num 5 Directly launches Workspace 5 10
Workspace 6 Alt Num 6 Directly launches Workspace 6 10
Workspace 7 Alt Num 7 Directly launches Workspace 7 10
Workspace 8 Alt Num 8 Directly launches Workspace 8 10
Workspace 9 Alt Num 9 Directly launches Workspace 9 10
Workspace X Ctrl Alt Num 0 Brings up a little window in which we type the number of the workspace to load. EXCELLENT! 10
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Commands: Zoom

Command Default Key Function My Rating Link
Redo Zoom Redoes a Zoom Undo 10 Zoom Submenu
Undo Zoom Undoes Zoom 10 Zoom Submenu
Zoom 4 Tracks Zooms so that 4 tracks fit the screen vertically. Comment: ? In my case, 3 tracks fit on the screen. ? 6 Track Zoom Menu
Zoom 8 Tracks Zooms so that 8 tracks fit the screen vertically. Comment: ? In my case, 7 tracks fit on the screen. ? 6 Track Zoom Menu
Zoom Cycle Marker 1 Zooms to Cycle Marker 1 so that it fits the screen horizontally. 8 Zooming in on Cycle Markers
Zoom Cycle Marker 2 Zooms to Cycle Marker 2 so that it fits the screen horizontally. 8 Zooming in on Cycle Markers
Zoom Cycle Marker 3 Zooms to Cycle Marker 3 so that it fits the screen horizontally. 8 Zooming in on Cycle Markers
Zoom Cycle Marker 4 Zooms to Cycle Marker 4 so that it fits the screen horizontally. 8 Zooming in on Cycle Markers
Zoom Cycle Marker 5 Zooms to Cycle Marker 5 so that it fits the screen horizontally. 8 Zooming in on Cycle Markers
Zoom Cycle Marker 6 Zooms to Cycle Marker 6 so that it fits the screen horizontally. 8 Zooming in on Cycle Markers
Zoom Cycle Marker 7 Zooms to Cycle Marker 7 so that it fits the screen horizontally. 8 Zooming in on Cycle Markers
Zoom Cycle Marker 8 Zooms to Cycle Marker 8 so that it fits the screen horizontally. 8 Zooming in on Cycle Markers
Zoom Cycle Marker 9 Zooms to Cycle Marker 9 so that it fits the screen horizontally. 8 Zooming in on Cycle Markers
Zoom Full Shift F Zooms horizontally so that the whole project (start of first event to the end of the last event) fits on the screen horizontally. 10 Zoom Submenu
Zoom In H Zooms in horizontally. The target, the focal point, the place where the zooming occurs is the Project Cursor. 10 Zoom Submenu
Zoom in On Waveform Vertically Alt H Makes waveforms in events bigger. 10 Zooming in on Audio Contents
Zoom In Tracks Ctrl Down This command acts upon the vertical size of the selected track(s), enlarging them by one row each time. 10 Zoom Submenu
Zoom In Vertically Shift H This command actus upon the vertical size of all tracks, enlarging them by one row each time. 10 Zoom Submenu
Zoom MEM This command MEMorizes the current zoom situation. Position, vertical zoom, horizontal zoom. You can later recall the memory using Zoom ZAP. A very very useful 1-2 combination. 10
Zoom N Tracks Brings up a little window where we select the number of tracks. That is the number of the tracks we need to fit on screen. Comment: ? In my case, N-1 tracks fit on the screen. ? 7 Track Zoom Menu
Zoom Out G Zooms out horizontally. The target, the focal point, the place where the zooming occurs is the Project Cursor. 10 Zoom Submenu
Zoom Out of Waveform Vertically Alt G Makes waveforms in events smaller. 10 Zooming in on Audio Contents
Zoom Out Tracks Ctrl Up This command acts upon the vertical size of the selected track(s), shrinking them by one row each time. 10 Zoom Submenu
Zoom Out Vertically Shift G This command actus upon the vertical size of all tracks, shrinking them by one row each time. 10 Zoom Submenu
Zoom Preset 1 Instantly recalls Zoom Preset 1. 8 Zoom Presets
Zoom Preset 2 Instantly recalls Zoom Preset 2. 8 Zoom Presets
Zoom Preset 3 Instantly recalls Zoom Preset 3. 8 Zoom Presets
Zoom Preset 4 Instantly recalls Zoom Preset 4. 8 Zoom Presets
Zoom Preset 5 Instantly recalls Zoom Preset 5. 8 Zoom Presets
Zoom to Event Shift E Zooms the corresponding editor to fit the selected event. 10 Zoom Submenu
Zoom to Locators Zooms to the locators’ position. 9
Zoom to Selection Alt S Zooms horizontally AND vertically, so that the current selection fits the screen. 10 Zoom Submenu
Zoom to Selection Horizontally This command will only zoom horizontally, so that the current selection fits the screen. 10 Zoom Submenu
Zoom Tracks 1 Row Directly sets the track height to 1 row. 8 Track Zoom Menu
Zoom Tracks 2 Rows Directly sets the track height to 2 rows. 8 Track Zoom Menu
Zoom Tracks 3 Rows Directly sets the track height to 3 rows. 8 Track Zoom Menu
Zoom Tracks 4 Rows Directly sets the track height to 4 rows. 8 Track Zoom Menu
Zoom Tracks Exclusive Z Greatly increases the track height of the selected track(s). All other tracks are shrinked to 1 row. 10
Zoom Tracks Full Shrinks the track height of all tracks, sot that they can all fit in one screen vertically. Comment: Again, I’m getting -1 track for all of them to fit. That is, if I have 16 tracks, only 15 will fit. If I have 23, only 22 will fit. 8 Track Zoom Menu
Zoom Tracks Minimal Shrinks the track height of all tracks to minimal. 8 Track Zoom Menu
Zoom Tracks N Rows Brings up a “Type in number of rows” window, where we type the number of rows we wish all tracks to be in size. 0 will set them to minimal, 2 to the default etc. 9 Track Zoom Menu
Zoom ZAP Recalls the Zoom snapshot saved when you used “Zoom MEM”. 10
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:checkered_flag::checkered_flag::checkered_flag::checkered_flag::checkered_flag:----------------------------:checkered_flag::checkered_flag::checkered_flag::checkered_flag::checkered_flag:

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:clap: :clap: :clap:
Well done. Thanks

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Thank you for all the likes SF! :wave:t2: :heart:

Everybody

This thread is a wiki. This means that if you have time to spare, you can go through the entries and freely edit anything that is poorly written, be it grammar, syntax, the description of a function, better links to the manual if you can find them, anything.

My Rating

“My Rating” column is just a ballpark measure of how much it would be worth it to assign the key command. Some functions are so readily available when using a mouse that it’s not worth it to assign the key command. Some might just not be worth sacrificing a key to them. We can always run out of keyboard after all. Feel free to change the rating too, maybe leave a comment on why you think a command is better or worse, so that we all learn something new!

:+1:t2:

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Very nice work!

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Your edits will be invaluable for the categories about the Score Editor, @Maestro !

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Thanxz a lot! That was kinda cool. No, that was awesome!!!

1 Like