Thanks, that helps, but doesn’t quite close the loop.
Windows on ARM has a built-in x86 emulation layer and much (most? nearly all?) current Windows 32-bit or 64-bit software seems to run just fine without requiring a dedicated ARM build. That’s why it’s reasonable for https://www.steinberg.net/wavelab/ to include “or Windows on Arm processor.”
But that doesn’t mean it will actually run. Complicated programs (and legacy software) are the ones that have problems. I’d put Wavelab in the former category.
You’d think that someone at Steinberg actually tried it, before writing “or Windows on Arm processor,” and that’s what I’d like to confirm if possible, since the laptop I’m considering runs well over $1000.
An update, for those who come across this thread some day…
So far, all of my VST3 plugins work just fine on the ARM machine. I’m sure that not everything people use here will work, but Ozone, Anaxwaves, and Steinberg’s built-in plugins load and appear to work as expected.
One problem I’ve encountered (not unique to audio editing applications) is that some installer packages check that the computer architecture is x86 or x64 or whatever the installer was built for, and refuse to run otherwise. This isn’t because the underlying software won’t work in emulation mode, though. It’s simply a hard check that terminates the installer if it doesn’t get an answer it likes. But, if you can install the software elsewhere and copy the .dll and .vst files from /Program Files/Common Files/VST to the same location on the ARM machine, they may well work.