by Thomas W. Bethel » 18 Apr 2018 12:21
The plugins you are trying to use seem not well suited to WL. They seem more suited for Cubase which is a recording and mixing application. WL is mostly a mastering or post production application. FWIW
Thanks for your insight Thomas. I’ve used Cubase and Wavelab for many years - just so you know.
Cubase doesn’t not have a Batch Processor - and is therefore unsuitable for processing multiple files.
So Wavelab should be more suited to the task at hand. - Was that condescending enough?
Cubase does not have a Batch processor - although if it now does - I’d be overjoyed to hear about it.
I was applying an effect in Wavelab - in this instance - a distortion / waveshaping effect - to a bunch of samples.
So - I was trying to use a Steinberg plug-in; Quadrafuzz [ It’s the same company: Steinberg ] within Wavelab
The distortion in Wavelab is too basic for this particular task.
Now it’s only my opinion [ but lets not forget where it’s coming from ]
It’s a Wave editor
And the Batch editor is perfect for processing a bunch of audio files
And it may be radical to some - but adding subtle distortion / Waveshaping is a great way of adding grit and weight to a sound or completely changing it’s character.
Another way to do this is to use a convolution effect. Wavelab annoyingly doesn’t have one of these either.
For creative sound-design - check out Diego Stocco : http://www.diegostocco.com
Which is why I was attempting to use Guitar Rig - which happens to have a decent Convolution Effect
by Romantique Tp » 18 Apr 2018 13:13
Wavelab is also very commonly used for editing samples for games and sample libraries, but it’s indeed true that a very large portion of the current userbase uses it primarily for mastering and/or preparing audio for broadcasting.
Now that we have Cubase and Nuendo integration, it definitely makes more sense than ever to try to further improve Wavelab’s capabilities as a sound design tool.
I completely agree.
And having MediaBay in Wavelab - is probably a lot more use than in Cubase. Although it’s great to have it in Cubase too.
I can use MediaBay within Cubase and transfer these sounds over to Wavelab in an open session - but this is adding a layer of inconvenient aggravation.
Anyone who makes games is going to need decent access to thousands of sounds.
Therefore - MediaBay would make a huge amount of sense in Wavelab for the many thousands of sound designers world wide.
And whilst we’re on games:
Steinberg have just spent whole bunch of money over at the Games Developers Conference in San Francisco.
Demonstrating Steinberg’s integration with AudioKinetic’s WWise Audio tool.
So Steinberg do see the value of the Video Game Market.
It would be great as an end user if Wavelab were also part of that equation.
Wavelab could so easily be perfect - it’s frustrating that it’s so fundamentally compromised,
Or maybe Cubase could just add a Batch Processor?
For now - I’ll reacquaint myself with Awave by FMJ-soft
Which does have a batch processor - and does allow comprehensive 3rd party vst plugin.
Sadly - it doesn’t have Media-Bay.