Zoom and Navigation issues with 11.0.30

Hello @Robin_Lobel, refering to this post …

I can confirm the exact same issues listed, using SpectraLayers Pro 11.0.30 (Build 387) Standalone on Win 11 Pro 23H2.

Option 1 (the new one) is the only option fully working, but I find it highly unintuitive and counter my muscle-memory, as any other application I use (be it WaveLab or just my web browser) is scrolling/navigating just with Mouse-Wheel and zooming with [Ctrl] or [Shift] + Mouse-Wheel.
So far I always used Option 3 (Scroll; Zoom [Ctrl]; 3D [Alt]) with inverted axis, but as @henrique_staino noted only vertical zoom or vertical 3D rotation is working with the newest release.

For now I will revert back to an earlier test-build 383.
Further I would like to second the idea to introduce an option for a “3D-Lock”, or maybe even an option to disable the 3D entirely, as I usually don’t need this function.

sure, I seldom use the 3D shift either…I’m usually straight on

as far as nav, man, I gotta say I got no problem with the way things are…I’m 100% standalone (but I did recently acquire Cubase so will eventually give ARA a try)

Is the issue for you guys that you have your mouse pointer at a location at which you don’t want to move it? If I need to zoom, I just mousewheel for time zoom or I just move my mouse pointer to the freq ruler area and or the Overview Bar (which I frankly use quite a lot)

there are so many other additions I’d rather see (as I have previously mentioned in other posts:
1- copy/ paste envelope points;
2-custom color dB lines in waveform display;
3-create a selection from audio;
4-large meter
etc

than get concerned with nav which already works pretty well IME

Perhaps the key difference here is how you use the nav bar.

Maybe it works for you cause you are on standalone, with one clip at a time, right? But when you are using ARA, thew 30 second clip you are working on is just a speck on a 2 hour nav bar, its just impossible to use efficiently.
For me navigation is a HUGE part of the UX, afterall I navigate all the time, the whole time… So it becomes a great mental strain having to leave Nuendo’s timeline using a set of navigation controls, and then going into the lower zone and those navigations controls are now changed. 2000 times a day…I want to zoom, my muscle memory zooms, but what happens is the god damned 3D shifts instead. Then its reset the 3d, “ah right, in SL its XXX”, zoom, etc. repeat this ad eternum.

Maybe I’m dumb, but I think it is a reasonable request, being that both softwares are from the same company. Not to mention that scroll>>>scroll and , CTRL+scroll>>>zoom is almost an universal standard at this point, being these are the controls used even in browsers, etc. Scroll being used primarily for zooming is very strange in my opinion.

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agree about this thingy…

my 2 cents

I agree also.
The “3d-view” is nice to look at, but what is it actually good for?
There is also a 3d-spectrogram in Wavelab, which at first might look impressive (at least this was some 20 years ago…). But its spikeness renders it uterly useless, imho.
So, what’s the use in SL? Is there any real usecase for it?

Hi @Laturec @henrique_staino @rluceman @Marc_von_Bredow
Your request has been heard loud and clear, here’s what’s coming with patch 4 at the end of the month :slight_smile:

Windows:


macOS:

The first 3 slots can have the following tools assigned : None, Hand, 3D, Playback
The last 4 slots can have the following actions assigned: None, Scroll, Zoom, Zoom (Inverted Axes), Horizontal Zoom ( :arrow_up_down:) and Scroll ( ↔), 3D.

This allows to replicate the exact behavior of all current and future ARA hosts (Cubase/Nuendo, Reaper, Pro Tools, Logic Pro, Studio One, Ableton Live…) as well as softwares like RX or Melodyne.

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Thx a lot !!!

Exactly this; it happens to me all the time !

Excellent, thank you !

Thank you, Robin. Looking forward to it!

I actually use it as a VU meter to adjust the threshold when I use Unmix Levels…

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Ok, interesting usecase. I try this . Thx.

I understand what you speak of.

You are right; I am working on one scene at a time in standalone. I have been struggling for years to mix this film…mainly because I been working on 90 min at a time. Cutting into smaller chunks makes it so much easier for me. And reading about ARA struggles on this forum makes me confident in my work flow in standalone.

I have resisted bouncing into scenes for a long, long time…and it has been a mistake not to bounce…working on smaller chunks is helping me get through the long form.

Further, when I started with SL, I was only going to execute NR… @Joey_Kapish was talking about mixing in SL…I thought that was crazy. I was doing one mic at a time. Not anymore, now I put all my comps (Lav, shotgun and FX comp) into each SL job and I level in SL11 as well. When I put the exported mixes back in my 90 min job, there is very, very little to do! Just EQ, really.

I’m one of the types of people who doesn’t throw anything away. Well, I have had to change that…keep throwing out drawings until I get it right.

peace, man! I hope we both get what we want for SL in future :slight_smile:

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@ctreitzell your requests have been noted as well, but that’s more something I see happening with SL12 or so, as it requires more time to properly design and implement such features.

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Thank you so much Robin I really appreciate your effort
We have to wait for SL12 if I understood well.
You have heard which kind of music I expect would be un-mixed (but really un-mixed not things mixed in the other!
Honestly, today before I engage to buy the version 12 I will check if really I will obtain what I expect, unless am so sorry but i will keep 11 even if, practically, i am not using it.
I am waiting also for the final documentation which could give me more information on how to obtain a good un-mix.

@Gennaro SL11 was just released a couple months ago, SL12 is not going to be released before mid-2025…
And don’t get your expectations too high in term of fully automated unmixing, I would advice to rather practice the tools (and other modules) that allows you to manually unmix what you want, the way you want it - it’s what SpectraLayers is all about at its core. It takes more time than automated process, but at the end it sounds the way you want. It’s highly unlikely any fully automated technology will get you 100% clean unmixing on any song in any genre in the next couple years…

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Thank you so much Robin you are a great man.
I understood I have a hope to arrive un-mix a sound as I would expect, great.
The time, well compered to my age I would not have long time but, I hope, enough time to reach this target.
I would take this opportunity to clarify something

  1. I am not a professional musician (actually I am not at all a musician but I like music).
  2. Am doing it just for pleasure and most likely try to avoid Alzheimer.
    Maybe final documentation with some good example it should arrive to do something better then today :grinning: :smile:
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very kind, thanks for listening, I deeply appreciate it

:exploding_head: :exploding_head: :exploding_head: :exploding_head: :exploding_head:

@Robin_Lobel you are the best my dude! Outstanding, I really can’t thank you enough!

By the way, I just came out of a very extreme project in terms of noise reduction and restoration, in the sense that the material was badly damaged and that was it, I needed to make it as intelligible as possible, but we knew we were going to live with artifacts. SL didn’t let us down, the director just told me today that she and the whole team were truly impressed by the results following its premiere. =)
But where I’m getting at is that now I’m working on a more “standard” material, in the sense that there is general noise, bumps, pops, etc. but everything is recorded well enough, nothing is masked by noise.
OOOOh my friend, what can I tell you, Spectralayers ROCKS! Unmix noisy speech is really a very special module. It allows me to have 100% clean dialogue with exactly ZERO artifacts, in a very quick and surefire way. And better yet, the way it allows us to work only on the noise layer, thus being able to leave a little bit of pleasant noise, is remarkable.

Again, WOW!

Well done, Robin! Really, it is an amazing and very powerful tool.

Thank you again!

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agreed here!
rebalancing VO with a seemingly “consistent” noise floor is a blessing, thanks @Robin_Lobel !!!

painting out buzz of camera audio and other unwanteds…just pure control without groping in the dark for whether this NR vst or that vst setting isn’t too aggressively destroying the “ambience” with artefacts

I’m also very, very thankful

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So, I updated to 11.0.40 and the navigation does work again… kinda. I’m still not quite happy with the new settings.
I tested SL Pro 11.0.40 Standalone with my main Win 11 PC (as update installation) and also with my older Win 10 laptop (as new, clean installation with mostly default preferences). I use with both my PC and my laptop different 5-key mice (left, middle, right, 2 side) without horizontal tilt/scroll option.

In the Preferences, when I set the option Wheel to Scroll, it is scrolling vertically (frequency scroll). This setting is, as is, not useful for me. Using the default setting of Horizontal Zoom (:arrow_up_down:) and Scroll (↔) … I guess I can kinda deal with it, although I’m not a fan of the concept to always zoom in/out to navigate the time ruler. I know, I can hold [Shift] + scroll the wheel to just scroll horizontally (as in RX and as in Cubase), but I find that very cumbersome.
Working mostly with WaveLab for audio stuff I’m used to use just the mouse wheel (in my case limited to up and down) to scroll/navigate across the time ruler, without any other modifier keys. And I was able to do that in SpectraLayers too before the changes in 11.0.30/40.
I would love to see a fix for that, maybe per separate options like Vertical Scroll (Frequency) and Horizontal Scroll (Time), or with an alternate option Scroll (Inverted/Switched Axes).

Also, 2 bugs I noticed: The settings for Ctrl + Middle Button and Middle Button + Wheel both always reset to Zoom when the Preferences are closed.