A BFD3 thread?

I am assuming that you have activated the outputs from BFD3 and created mixer channels in C11?

Export the midi drum track from BFD. This goes in the BFD3 Midi track. When you render make sure that all the Cubase drum mixer channels are soloed. Make sure the Channel Settings is ticked so any of your plugins in these channels are included, then render.

I do tend to edit my drums in Cubase as I find it easier. Perhaps if BFD4 creates a separate edit window it might be easier for me. By that I mean an edit screen that floats outside BFD3.

Hi raino. Where do you click to get the all output screen? It looks very useful.

At the red circle in the picture he posted. It just won’t show cause the panel overlaps the button when opened.

By the way, is any one of you using drag and drop to export Audio to Cubase from the Groove editor? I’m getting some distortion in Kick Out channels and don’t know what to make of it.

Raino and Silhouette - I really appreciate your advice. So, I have the midi track in the BFD3 midi track, I have mixer channels for all the BFD3 outs, I have record-activated BFD3. Then I press record in Cubase. No audio capture. I have tried this using BFD3 groove off, track and palette modes in the groove editor. No audio capture in the BFD3 cubase lanes.

But, when I press BFD3 Export, Host Sync, and press record in Cubase, I do get the audio files exported out. I can drag those files back into Cubase - although they have a huge digital noise at the beginning of the files. Don’t want that either!

What I am trying to figure out is why I can’t reproduce what people seem to be able to do in Logic or ProTools - get the audio capture directly in Cubase without going through the export/drag-drop step.

Thanks! I have rediscovered BFD3 and am trying to reincorporate it into my setup.

You will not get data (i.e. recorded waveforms) in those “lanes”, because these are not audio tracks, but audio returns.

The easiest way to create an audio render is as @raino offered above. Ctrl+Right click on the MIDI part of BFD’s track, then Render. It will do what exactly what you want. You don’t need to record activate BFD’s track or do anything else.

If you want to record BFD in real time for some reason, you have to create some groups, to which you will route the output of all those multiple output returns, and then you create an audio track, set the input to the group you created, record enable, press record, it records. (I can’t find a good reason why you would want to do it this way.)

Edit: The reason for the above is that those multiple outputs that BFD offers CANNOT be used as an input to an audio track. A group on the other hand CAN be used as input to an audio track. So, instead of routing BFD01 ->Input of Audio 01 [BFD Master], which is not possible, you have to create a middleman Group so that you can route it like this: BFD01 → Middleman Group → Input of Audio 01.

Edit2: You could also just perform an Audio Mixdown, and insert all the files to the project.

ggmanestraki and raino- Thanks! Now I’m getting somewhere. The render function! So, now I am capturing the audio from the BFD3 outs. Now I am trying to figure out why those audio files on playback don’t sound like the groove within BFD3 - they are collectively less complex than the groove I was hoping to capture. But the render was the key to my first problem, thanks.

Are you getting the BFD onboard EFX?

One thing to watch out for is BFD’s player settings. I still fall for that at times. You forget a groove selected, leave the player setting to Groove, and then BFD plays BOTH the track in Cubase, AND the selected groove. When you start laying grooves in BFD’s instrument track in Cubase, always remember to turn the player to OFF, so that only the MIDI part gets played.

Thanks for the advice. Groove player is off, BDF3 EFX are off, I exported the midi file. The result is very rudimentary compared to the groove in the groove player. I have to root around to try to figure out what is going on. But making progress!

Success! I am so happy. I went into Groove Preferences in BFD3 and selected Unmapped Keymap Articulations and Variable Articulations, and now the audio files match the BFD3 groove. Success! Now I have to learn about these unmapped keycap articulations…

Thanks for your help!

1 Like

The other thing I corrected was changing the Midi to BFD3 from GM. Even though that was in the “Import MIDI” in BFD3, perhaps that was an issue with the complexity differences. Anyway, it’s working now!

Import MIDI in BFD preferences is for the other way around, when you want to bring a drum groove to BFD from elsewhere, using a General MIDI map. For the outgoing case, like what you’ve been describing, just after deciding on the complete kit that will be used in BFD, you can have a look at the keymap page and verify that all hits used in grooves are actually there and are mapped correctly. (I’ve noticed that some grooves from BFD1 are still missing some hits here and there, it’s good that a message pops up on export so that we can immediately check out what’s missing)

After that, it’s just a matter of clicking “Create drum map from Instrument” and hopefully everything goes well, as you experienced yourself.

Here is another recent thread on the topic

I haven’t noticed any distortion myself. I will check next I boot up Cubase. However, I can no longer drag the midi drum track into the BFD midi track. When export it it is incomplete. This is one of the reasons I work with the Cubase drum editor.

Using cubase .40 and the not current BFD3, I was dragging grooves out of BFD to Cubase to export as Audio, with multiple outs. But with some exports, the Kick out channel produced a distorted sound. Waveform was looking good, I don’t what that was about. Happened 2 or 3 times.

This morning I updated to the new bfd version, and after dragging and dropping to Cubase, BFD remains stuck at the 100% screen, blocking the whole plugin.

So, I can’t see how you could test this, it’s taken care of itself. :sweat_smile: I’ll probably report this over at BFD.

I just had most of my drums vanish inside of BFD3. I submitted a support request with them but figure with the holidays (US) and weekend it might be awhile before they get back. So I’m hoping someone here has some ideas.

I took advantage of the current sale to buy 2 libraries - Maple Custom and Sleishman Snares. In the pic below you can see my current licenses. At the time of purchase all of the other libraries shown in the License Manager were available within BFD3 and showed up under the Library Filter.

After installing the new libraries when I launched BFD3 standalone it said it detected new content and offered to scan the data paths, which I did. After the scan several of the libraries disappeared from BFD3. The JM Essentials libraries were among the missing so I reinstalled them. Again BFD3 scanned the paths and more libraries disappeared. After a couple more ‘installations/scans’ I’m down to the 3 libraries shown in the screenshot. It seems like every time I scan more libraries disappear.

I’ve triple checked and all the scan paths are correct. If I look at the BFD3 Content Locations it shows “No content found” for the missing libraries. However the content seems to be really be there.

Im glad I trashed my BFD here after reading this

Too much head ache to bother with. Yes I know they sound good but man…

Have you tried the “Add bfd 2 paths”? Is there a chance that some presets (files) have ended up in users\documents etc?

Try looking in the Unknown folder as one of my Chocolate Audio kits ended up in there. Also have you looked in the Kit Pieces as individual snares to see if they have actually loaded? (Not as the Sleishman Snares Set). Can you replace an existing snare with a Sleishman Snare?

I don’t understand what you mean by “Unknown folder”

Last night I tried reinstalling all of the missing libraries. But none of those became available in BFD, although I didn’t loose any drums this time. This is in Standalone and the only libraries available are the 4 in the pic above. But just now I launched BFD as a VSTi and it again scanned the paths. Post scan only the 4 libraries were available. About five minutes later suddenly all the libraries were available - the only thing I was doing during that time was looking at individual drum types - for example what snares can I see.

So I closed the Project & launched BFD standalone. It didn’t ask to scan (because it had already done the scan earlier) and it only showed the 4 libraries. However several minutes later all the libraries appeared in the standalone too.

So I’m guessing reinstalling all the missing libraries reset something. Have no idea why there was a delay from launching BFD and the libraries appearing - don’t think it was scanning during the delay.