Beat Calculator Alternative (of sorts)

Whilst not a replacement for Beat Calculator it might help you in the mean time when you want to end/snap at an exact point.

  • (optional) set tempo base to 100. the tool i’m about to describe works in ratios and it’s just slightly beneficial to do this but not essential.
  • Make a selection
  • Press the ‘e’ on the tempo track which opens up the process tempo dialog box.
  • Here you’ll see your selection in (probably) bars and beats and an alternative time format (i think this tool is aimed at film peoples).
  • Select the dropdown arrow and change the alternative time format to beats and bars (stay with me).
  • At the bottom you’ll see ‘new’ end bar or length. I usually know how long the selection i’ve made will be rather than the end bar number so this works best for me, double click in that box and type in the value, say 8 bars etc.
  • Before you click process, take note of the ratio shown. >1 will be a faster tempo than the current and <1 will be slower. Sometimes its just good to check you’re not thinking about it in reverse like i do sometimes. Remember, you’re dictating the new end, not finding where it will be if tempo was X. You’ll get it after a couple times.
    Click process and the tempo will be changed to suit the value you entered.

Not as useful as the old beat calcluator but i thought it worth sharing anyway.


Cubase 13.0.20 maintenance update, which includes the fix, has been released. Please, download and install the update.

I think I figured out the replacement tool for Beat Calculator in 13.0.20.
Select Tap then use Shift-Spacebar to tap out the beat and the value in the Tempo indicator will reflect the tempo of your tapping. It doesn’t change anything in the Project other than displaying that value.

The old Beat Calculator included the calculator and the tap function. The tap function is still there, the calculator has disappeared. This topic is about the calculator.

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You can choose, if you want to just show the tapped value, or if you want to insert it to the project.

Caution, another thread has posts claiming the tap-to-get-tempo-value displayed in C13 could be very inaccurate after multiple taps compared to C12 and prior.

That thread is probably fairly recent, as I read it in the last day or two.

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Although not quite as good, this is fixed now. Set the L and R locator for the length you wish to change (the opposite of what we used to do in a way), now select the audio clip/event/midi etc that you want the length to cover, you’re going to need a split up event of some kind. This is fine for me because i’ve usually sliced an event at a hitpoint anyway. Then choose audio,->advanced->set tempo from event. If it says ‘no corection is required’ thats because you’ve cocked up the order, remember, the selection is the length of time you need to change to someting else, it will be an even bar number of some kind. This is the downside, the tempo you’ve got assigned needs to be in the money or else it is unlikely to work if it has to look too far and anyway, you need to tell it where ther start and end should be in bars, and its asking you to do that graphically.

It’s a pain at first but im actually finding this quicker now because all these things are standard Cubase commands, therefore, they can be automated with PLE, midi pads etc etc. I’ve been using the midi tap tempo as the way to get it in the bal l park to start with which has been fine.

I might as well share this, you know what is actually even quicker and potentially more pleasing anyway? get your keyboard or drum pad thing handy, arm a woodblock instrument (yes i know, im emulating tap tempo feature, read on) in a new track, play the song/peace of audio and tap the tempo BUT at huge intervals. I do it once every 4 bars and sometimes inbetween if the music changes to another part etc. basically, whenever the part of the song changes. i hit my pad C3, just keep it even(ish), it only takes as long as your song does to play through. You’d be surprised how accurate you are to the exact beat wihtout using hitpoints (hitpoints don’t work anyway most of the time), and you’ve got a human feel to it as well, it will fluctuate as real players do.

Bounce down the resulting event into an audio clip and do tempo detection. Now when do tempo detection on that audio file and it will make a tempo change event every 1/4 note but, most of them wil be the same number beucase of the large interval you set. thats what i’ve been doing anyway.

… and very recently, i haven’t even been doing that, I’ve just been choosing tempo dection on a track (use a snare drum as the reference track, trust me), then i have a listen but generally just select all audio files and then choose ‘define definition by tempo’,… which is funny isn’t it because thats where the tempo came from in the first place! write it into the audio files if you like, i do. Now, go about your business doing what you will and if you hear some nastiness in the varyation of the tempo, smooth it out however you like, delete points, ramp etc. and the audio will go with it. I’ve done drastic, i mean drastic, changes to distortion guitar tracks and it sound fine.

not a good decision from cubase program managers , happenes !
just bring it back in next update

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